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Rebellion Corporation — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update2024-09-15Improvements: Added click sound volume setting.
Update2024-06-28Fixes: Fixed an issue where you could sometimes not move to another planet even if you cleared all of Thanatos. Fixed an issue where the mouse guide would sometimes not disappear. Fixed an issue where Juan’s Q skill damage was 0.
Update2024-05-18Features: Multiplayer has been added. (FIMALLY!) Balance: The damage range of has been reduced from 4 meters to 3 meters. The damage of has been reduced from 75 to 60. Fixes: Fixed a bug where the title scene did not update immediately when the language was changed. Fixed an issue where quest's target enemies sometimes did not attack.
Update2023-11-04Features: Skirmish mode has been added. Now campaigns can also select profile if you have multiple profiles. Connector module has been added. It replicate the effects of surrounding buff modules. Improvements: A gathering robot now picks up resource pieces that fall on the ground. Improved the issue where the UI was distorted for resolutions other than 16:9. Fixes: Fixed minor UI bugs.
Update Notice2023-10-05No updates this week. You can track detailed progress in our Discord channel! https://discord.gg/vG4mUGEurA Thank you!
Update Notice2023-09-22No updates this week. I'm currently making Skirmish and Multiplayer features at the same time. (UI may continue to change) You can track detailed progress in our Discord channel! https://discord.gg/vG4mUGEurA Thank you!
Update2023-09-15Improvements: Trained crews who can repair to independently repair modules when they are not doing anything! Improved animation based on speed when units move. Supplies are no longer displayed in tab of . You can now easily check on how many are left to obtain in a given mission. button on has been significantly increased. I tried to express events over time on to make it easier to understand. In , a background of the resident crews has been changed to be different from the hired crews. You often said when you move on to next planet, "Where did the crew go?" I hope this will help reduce some of your questions. Now, when checking enemy informa
Update2023-09-08Features: Resources now have a fixed amount rather than a random range. There is no need to modify your strategy due to unpredictable factors. When reconsidering the strategy by , etc., the previously set state is maintained. Improvements: The control method of has been improved. In addition to the existing functions, you can move the screen with the WASD keys and zoom in and out on the map with the mouse wheel. Now, you no longer need to be introduced to the group leader when receiving a quest. Several UX improvements have been made. Information is now a bit more detailed when a module is selected. Improved AI when gathering robots find reso
Update2023-08-30Balance: Shadow Agents now fire Tactical Missiles faster. Fixes: Fixed an issue in the demo version where skipping the tutorial and starting a new game could result in unresponsiveness.
Update2023-08-30Improvements: Crews now ignore modules when moving. However, it does not remain standing there forever. The UI has been slightly improved. More optimization has been done. You can now check detailed information about that you did not obtain. Balance: The HP of gathering robots has increased significantly. (10 -> 600) Fixes: Fixed an issue where saved data could not be loaded in the demo version. Fixed an issue where the sound effect would pop when firing a tactical missile. Slightly modified the tutorial map.
Update2023-08-23Improvements: Added description of crew's unique characteristics to crew info. Balance: Completely changed the balance of crews and plugins. You can now use the features of each crew and plugin much more intentionally and usefully. Fixes: Added Armor stat to crew info window. Wave interval in the tutorial has been adjusted quickly. Reduced the volume of some overly loud sound effects. From the 24th, I participated in the BIC event, so I moved the update date forward. Thank you!
Update Notice2023-08-18No updates this week as there are no demo build changes in the workings. Thank you!
Update Notice2023-08-11No updates this week as there are no demo build changes in the workings. Thank you!
Update2023-08-04This patch has been rolled back due to unfixable bugs due to Unity's build issues. I will fix it and bring it to you next week. ːdeathsː It's corrected. ːsteamsadː Improvements: Improved robot movement feel. Slightly improved some effects. Made some optimizations. (continued) Balance: Slight changes to the shield damage formula. (This is what it was originally intended for) The shield now only applies base damage with no post-correction and regenerates 3 seconds after taking damage.
Update Notice2023-07-27No updates this week as there are no demo build changes in the workings. Thank you!
Update2023-07-21Improvements: Improve the expression when the buff module buffs around. (I need to do more ːsteamsadː) ship moves closer to you. (Look at the image below) Improve screen (=also known as the planet screen) to know more information about the mission before selecting it. (I need to do more of this too! ːsteamsadː) Filled all empty icons in . Raised the weapon of to make it more visible. Don't worry, it's a recoilless gun. (Old size, changed size, comparison with ranger) Fixed strange judgment and animation when exchanging an attack with a unit that was close to the range. (It usually happens when you get hit, so I can call it an improvement and
Update Notice2023-07-14No updates this week as there are no demo build changes in the workings, too. In case you're wondering what I'm doing, let me tell you: I'm working on improving the quality of the game by testing and balancing the later missions, writing the story, optimizing, and adding . As new systems are added during this process, the demo version is updated as well. However, for the stability of the game, if possible, I try not to add new features until the release! (Because I'm developing alone... ːlunar2019piginablanketː) Thank you as always for your interest!
Update Notice2023-07-07No updates this week as there are no demo build changes in the workings. Thank you!
Update2023-06-30Improvements: Optimized some logic when multiple units appear. The facility information window of has been slightly modified to the crew information window. Fixes: Fixed an issue with not properly saving to the Steam Cloud. ːsteamsadː Minor ux fixes.
Update2023-06-23Improvements: You can now set a rally point when an crew leave in the Life Support Module. Minor ux improvements. Fixes: Fixed an issue where it seemed to always give buff modules that were only given the first time you performed a Quest. Fixed an issue where a Tech would say it was acquired in the archives even though it had never been acquired. There is so little work to reveal this time, so I wondered if I should do it or not, I've uploaded it with some convenience features improved.
Update2023-06-16Improvements: When you get near Damaged Infantry Robot, which is the goal of , the range is displayed. The small, dark gathering drone has been upgraded to be bigger and brighter! Improved the placement of foundations when placing headquarters in . Changed sound effects when deploying foundations and modules. Now shows the next location to run the reserve command. Fixes: Fixed an issue saving save files when not using Steam's Cloud feature. Fixed minor UI bugs. Fixed minor animation bugs as well.
Update2023-06-09Features: Added plugin system. Plugins can be attached to units to give them additional abilities. You can get them while doing missions. (Between the Archives!) Improvements: Conditions that must be performed prior to Quest have been removed. There are no restrictions on Quests received when performing missions! Balances: The 3rd and 4th Thanatos missions have been reorganized to be of equal difficulty. In several ways. Adjusted Thanatos' 2nd, 3rd, and 4th mission clear rewards from 6000/6000/6000 to 8000/12000/12000. Fixes: Fixed issues with displaying facility stats in the Supply Exchange. Fixed minor ui issues. The deletion of Quest condi
Update2023-06-02Features: Added headquarters: Osprey, Blade, Lobster, Janus Finally added the small stories of the crews. The personality of the crews has been added. Now, each crew has minor differences even if they are of the same class. Improvements: Improved the stat display of the crews in . Balance: For the same reasons as above, the list of HQs sold by planets has changed slightly. (Sell more at Thanatos!) Fixes: Fixed an issue where the destruction counting of was strange in . Improvements have been made so that when selecting a unit or module with the mouse, it is selected better. Fixed not being able to resume the game with the spacebar while the e
Update2023-05-26Features: Added recruitable operators on each planet! Improvements: Added an explosion animation at the end of the quest. Since the Bomb Drone is dangerous, it has been marked more clearly on the minimap. The effects of many units have been improved. (Engineer, Turrets, Drones, Robots) Improved the map, where the road was blocked unintentionally. Balance: Engineer's EMP grenade slightly increased from 0.3 second impact to 0.5 second. Machine Gun Module's attack speed has been increased, but its damage has been slightly reduced. Damage 5 → 3, Attack Speed 0.2 sec → 0.1 sec Infantry Robot bullet speed has been reduced more. (0.2 sec → 0.4 sec)
Update2023-05-19Features: Added Units: 2 Rocketeers, 2 Shadow Agents, 1 Engineer Improvements: Improved the Rocketeer's effect. Fixes: Fixed 1700 Uranium targets in tutorial missions. The original intention is 100... It's not that I haven't been working on a new trailer video, marketing, event, etc. for the past 3 weeks, but since I didn't update it, I only talked about it on Discord and missed the notice... I'm sorry ːsteamsadː Now I'll work hard again with weekly updates!
Update2023-04-28Features: Lightning Drones and Grenade Drones have been added to Wave. They appear from the planet ! Improvements: I tweaked the art a bit. Hope you like it... Before After (FIMALLY) I expressed the night of the planet. About half of the missions were set at night. (from the beginning) Balance: Engineer armor increased from 1 to 2.
Update2023-04-20No updates this week. There are many things to improve the art, I will be working on it until next week. Take a look at my new image here. “Where is the game I wanted?” Thank you!
Update2023-04-14Improvements: Now, the operator's frequent text have been sent to message without burden. Completed quests can be retried just for fun. There are even small rewards! Quest modules no longer need to be deployed 100%. Because it doesn't have to be 100% complete. If you run out of space, you can place just one to start the mission. (Of course, the reward will be reduced by that much) Improved the turret module that was mechanical to be less mechanical (??) when it starts shooting. Turrets that used to fire at exactly the same time now fire more freely. Minor improvements to the shop, etc. UI. Balance: Adjusted Flamethrower. Attack Range: 2 → 3 A
Update2023-04-07Improvements: Added some more guidance on . can now be zoomed. Unit portraits now make it easier to see what crews can do. Now, when crews are asked to do something they cannot do, they will resist(?) with a voice. When approaching , it shows the radius of impact of the explosion in a red area. Now, selecting a robot unit also displays a status window and description. The locked items in provide a clearer guide on what kind of quests you need to complete. Esc intermission menu on now has a button to return to mission select screen. Balance: Some crews have lost their ability to repair modules. Instead, they have stronger offensive abilities:
Hotfix2023-04-02Fixed a fatal issue that could cause the game to crash when mixing modules and certain crews assignments. Improvements: Improved the status UI in the bottom right corner that appears when you select a module, resource, unit, etc. to be more readable - fix the jagged number sizes! If a has a crew in it, it now shows who is in it. The crew portrait menu now shows the status of crew members in the . Fixed a situation where harvester robots would move stupidly or not be able to return resources. Optimized the pathfinding logic to be a bit faster. Fixes: When selecting a crew from the crew portrait menu, crews who are in the will now select the in