无名勇者见闻录 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Unknown Hero's Travel Diary 1.0 | 2026-10-31 | From a 2020 side project to its 1.0 release on October 31, 2026, this world is something I built step by step, and it has given me a great deal. Today I'm bringing the full 1.0 to you. ːsteamhappyːBelow is a look at the systems and features in detail.Unknown Hero's Travel Diary Version 1.0 · Single-player open-world action adventureYou are no noble, and no general. You are just a nameless hero in a broken age.Cities switch banners, factions settle scores, and monsters pour out of the wilds and their nests while the world burns. You have to live through it — take work, earn your keep, and decide how far this road goes.What you do Take jobs in |
| Update description on October 31, 2026 | 2026-10-31 | Greetings, adventurers, This update covers the changes made between October 5 and October 14. It focuses on teleporters, combat feedback, NPC behavior, weather, settings, and performance. New and Improved Teleporter Overhaul: Teleporters now require and consume a Teleport Ticket. The frame, energy curtain, platform, and the activation, travel, and shutdown audio and visual effects have all been reworked. Expanded Settings Menu: Settings are now split into Display, Graphics, and Controls tabs, with new options for shadow distance, grass distance, tree distance, MSAA, and texture quality. Mouse sensitivity now properly affects camera movement. |
| Updated on October 5th, 26 | 2026-10-05 | ### New- Display settings are real now: you can change resolution, window mode (fullscreen / borderless / windowed), V-Sync and frame-rate cap from the in-game menu, and your choices are remembered between sessions.- The settings page was rebuilt — frosted panel background, consistent row layout, and Esc closes it in one press.- A seventh faction has been added to the world.### Improvements- Hit feedback was reworked into three separate layers, so impacts read differently depending on what connected.- NPCs that panic now flee in the direction away from the threat instead of wandering off blindly.- Dialogue bubbles no longer stack on top of ea |
| Updated on October 1st, 26 | 2026-10-01 | Warning The current version has been destructively covered during vegetation rendering and cannot be restored. The current version is a temporary replacement, and future versions will update with better looking vegetation scenes. New Features 1. The bounty task on the urban bulletin board has been changed to be randomly released by region: one card will be drawn every day, and different cities will see different commissions. Repeating entry into a city will not result in the same batch. 2. Publicly assaulting NPCs will result in being wanted : In the city , lifting, dragging, and throwing NPCs will be witnessed and recorded, and guards will i |
| Update of Mid-Autumn Festival on September 25, 26 | 2026-09-25 | 1. NPC and World Simulation NPC Schedule Remake: Daily routines, work schedules, and patrols run according to the timetable, no longer crowded at the same time Work points are divided by capacity: when the workshop/store is full, NPCs will switch to other locations and remember where they went New "see/hear" reaction chain: late night alertness, witnessing crime, being beaten - these will truly change the behavior of citizens and guards Law enforcement loop: Interrogation, wanted persons, and arrests follow the procedures; Cross city travel will be decided by NPCs themselves, no longer with strict time limits NPC's bubble dialogue above the h |
| Updated on September 20, 2026 | 2026-09-20 | 1. Updated a promotional video The NPC AI system has been integrated into Utility AI, making AI more intelligent and performing better. |
| Updated on September 17, 26 | 2026-09-17 | 1. Fixed performance issues 2. Added growth potential to the monster stronghold. If the stronghold is not cleared in a timely manner, it will become more difficult to break through |
| Updated on September 16th, 26 | 2026-09-16 | 1. Fixed the bug where NPC cannot be virtualized 2. Fixed the issue where NPC did not follow the target set during virtualization after exiting virtualization 3. Updated NPC's schedule and other features, expanded NPC's behavior trajectory for future updates |
| The official version of 'Unknown Hero's Travel Diary' is ready for release! | 2026-09-13 | Dear Adventurers,Hello everyone! I am the developer of Unknown Hero's Travel Diary.Today is an incredibly special day—I am finally ready to proudly announce that the official full release of the game is scheduled for April 1, 2027! 🎉Looking back on this Early Access journey, I am filled with countless emotions. From the initial project pitch to Early Access, and now to this official release date, it has been a six-to-seven-year journey. From a rough, unpolished prototype, through countless cycles of scrapping and rebuilding, to finally having a complete storyline and a rich combat system. Although this path has been mostly quiet and solitary |
| September 13th, 26 | 2026-09-13 | Updated art assets |
| Updated on the evening of September 12th, 26th at 20:20 | 2026-09-12 | 1. Modified the random firing value of the bow and arrow, making it easier to hit enemies now 2. Modified the icon display after activating the stop function 3. Modified the drop height check, now using the hook lock ability is less likely to cause bleeding 4. The NPC decision-making system has been modified, and currently corresponding animations will be played in the corresponding locations, such as "playing work animations at work locations". (Currently not natural) 5. Currently, it is possible to attack NPCs, which will take corresponding actions and report them to the guards. 6. Currently, after hitting an enemy, the enemy will pause for |
| Updated at 20:00 on September 5th, 26th | 2026-09-05 | 1. Fixed the issue of picking up bows and arrows, now you need to pick them up and place them in the bow and arrow slot in your backpack to equip them 2. Updated 3 boss battles in the plain area, fixed the issue of monsters being unable to be attacked or attacking players 3. Fixed the issue of NPCs crowded together, but there are still shortcomings 4. Fixed an issue with one sentence in the adventurer union dialogue, currently able to have normal conversations 5. Updated an ability: Palm Thunder 6. Updated swamp boss battles in plain areas 7. Updated the logic for monster generation in desert areas and currently introduced new monsters 8. Rep |
| Updated on August 26, 2016 | 2026-08-26 | 1: Updated beginner guide 2. Updated attack animations and archery attacks 3. Updated the map of desert areas 4. Updated the daily running mode of NPC, which is currently more natural (although still quite dull) 5. Updated the logic for generating monsters at night, with different monster behavior patterns for day and night, providing corresponding gameplay for night as well 6. Updated the map |
| Updated on July 20th, 2026 | 2026-07-20 | 1. Updated map style 2. Update the NPC generation method after controlling cities for three factions 3. Optimized the display of the backpack 4. Added tasks for the royalist faction line |
| Update Description on July 15, 2026 | 2026-07-15 | 1. Modified water collision to allow players to swim 2. Added tasks for the revolutionary party camp 3. Modify the game duration for one day 4. Modify bugs and optimize operational performance 5. Add English interface and dialogue |
| The following is an update for August 4th, 2023: | 2023-08-04 | 1:Modified monster AI; 2:Add multilingual support, and currently the UI interface supports English and French; 3:Optimized code; |
| Update instructions for version 0.3.0 on July 25, 2023 | 2023-07-25 | The following are the specific update items for the version: 1. UI interface update: Added a map of the current playable area; Turn on or off the animation of the backpack interface; Death interface; Optimized code logic; 2. Environmental updates: Updated the field of view for grasslands and plants; Updated the location and density of the forest; Wind animation of plants and player interaction; Updated the basic architecture of the first small town; 3. Game updates: Updated a small game; Optimized the code of the gold coin system; |
| 2023 | 2023-02-03 | After four months, the latest update has been released. The new description is as follows: 1: Reset the map; 2: The player control code has been modified; 3: Modify the dialogue code logic; 4: Added subsequent planning and related codes; 5: There is still a bit of BUG ; Follow-up plan: 1: Improve the town and its relevant supporting facilities (tavern, blacksmith shop, etc.) within 2023; 2: Continue to optimize player operation and add new attack methods; 3: Reset monster AI; 4: Add NPC and corresponding work and life status; 5: Add story or task; You can add group feedback BUG to get suggestions for the future of the game, or contact me on s |