STEAMDATA.GG

Brutal TD — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Big Balance V1 Update2025-07-30Big Balance Update 7/30/2025 If you encounter bugs or issues post update please report them in the bug thread on steams discussions or email xylexinc@gmail.com or add me on steam and dm me to fix. This update was made to make the game more fair, it is still super difficult and we are not changing that, but we wanted to make changes to not require as much button mashing, get rid of gotcha moments that take the player by surprise too often, and make the game feel more fair in general. This comes with the added bonus of updating to the newest version of game maker 2 which has lead to improved game stability and performance. Thank you all for pla
Baby mode update2025-02-14fixed a crashing issue on start up that would occur for some users. levels 1 - 9 have extra starting ammo and/or money to make them easier for new players so the difficult does not feel like a huge and sudden ramp up.
crash fix 0622023-12-29fixes a crash for amd users on start
Release Build2023-11-06We are finally out of early access!
Build 0.612023-11-010.61 Fixed an issue where you could have two sets of bullets fired at once while using a controller. Fixed an issue where the cross hairs that indicate mouse position would not reappear when the controller was unplugged.
Build 0.60 - Preparing for full release2023-10-230.60 - release Fixed the positioning of the particles for stages 1 and 2 of the green uber blocks on level 4. Re-added the particles to the level 1 boss. Updated orbiting shield pathing code. The player character can now be moved using wasd. Enemies like the first planet, the destructor, the dark planet, and the armored planet now cause a game over if the player does not defeat them before they leave the screen. The massive red blip now properly vanishes if it goes off screen. Armored planet speed buffed from 0.1 to 0.25 Planet 1’s movement speed has been adjusted across all its stages and moves slower as it takes damage. Planet 1 starts with
bug fixes2023-09-290.50R1 patched a crash issue for level 13 disabled new particle systems for boss level 1 and green uber blocks on level 4 (game maker once again decided to change particle systems and the code suddenly broke upon updating game maker 2, we will be remaking effects for these bosses later on) updated enemy pathing code pre-updates for the next major update ----- 0.05R2 Re-added boss room particles for uber block phases 1 and 2 on level 4.
Build 0502023-09-27Fixed crash issues due to the new particle engine. Fixed crash issues related to the following bosses: skeleShipboss, BlueBossBlock, BlueShipBoss, GreenShipBoss, SkeleShipEditor, Ubred 1, Ubred 2, Ubred 3. Moon phase 5 health changed to 1,500,000 from 2,500,000. Moon phase 5 move speed changed to 0.15 from 0.30. Fixed an issue with the moon killing the player while moving towards the space where it shifts forms, even if the player has defeated moon phase 5.
Update 0.49 - minor fixes2023-09-16The spinning green diamond boss in both the normal game mode and challenge modes is now animated. Fixed an issue with the second green diamond boss that dashes around the room causing the game to crash.
Build 0482023-09-090.48 Armored Planet explode sound now plays at the proper volume. Ammo locked button sound now plays at the proper volume. Updated games engine to a newer version of GM2. Fixed an issue where the intel 2 unlock was not showing up for some players. Fixed an issue where the intel 2 unlock was not going away after purchase. Fixed the intel 1 and intel 2 unlock text in the shop to make it fit the buttons better. Added buy bonus starting power to the points shop. Cost is 10 points per bonus starting power. Added buy bonus starting money to the points shop. Cost is 10 points per bonus starting power. Point rewards for level 4 reduced to 4 from 5. P
Version 0.47 QOL updates2023-08-300.47 Volume system changed. Volume text options for music is now labeled music volume instead of just volume. Fixed an issue with the volume not setting correctly. Added an option to change the sound effects volume for all collisions, level completed, and any thing else that uses sound effects. Fixed an issue with the shield buddy shield layer not triggering collision sounds in some cases. Fixed an issue with the second shield layer not trigger collision sounds in some cases. Death noise now plays properly every time the player gets a game over. The yellow grid bg on level 6 has been made less harsh to make it easier to see the enemies on tha
Build 046 small update2023-08-260.46 Added start in full screen options to start screen. Added indicators for controller tilt to fire on/off on the main menu screen. Added indicators for enhanced glow on/off on the main menu screen. Added indicators for bloom fx on/off on the main menu screen. Added indicators for start in full screen on/off on the main menu screen.
hot fix 0.442023-08-25game starts in windowed on desktops now due to an issue with NVIDIA's older gpus
Update 0.43 the Big One2023-08-210.43 Redid the sprites for each stage of the first planet boss. The “Earth-like” planet. Redid the sprites for the armored planet. Added ring particles to the level 9 boss and the challenge mode 9 boss. Added the missing room restart button on challenge level 16. Added the ammo level, fire type, and buddy type to the game's info display. Made the info display text slightly smaller. Level 5 explosion particles were replaced, and the hot fixes for the previous particles decided not to work with the newest version of the game engine. Replaced the particles for challenge 5 as well. Added the missing boss particles to the challenge mode 5 boss. Ey
Update Build 0.422023-06-290.42 Added a flashing lights warning splash screen before start. Added nodes++ power up. Nodes referring to the number of bullet nodes, more nodes means more auto bullets. Upgraded nodes use a new faster and smarter targeting method. Fixed an issue with challenge level 27 with the moon getting stuck on the player. Rearranged the buttons on the main menu to have the quit button last. The level editor button and the challenges button now say locked and are red and slightly smaller than the regular buttons when the level editor and challenge modes are not yet unlocked. A reset button has been added to all the challenge levels. Challenge mode lev
Major Update Version0.402023-05-22This is our largest update ever, we are getting everything caught up to where it needs to be, and preparing the ground work for the final levels of the game. Full Patch Notes: Collision checking is now more precise and the following objects now have better collision checking: planet1, planet2, planet3, planet4, moon, massive red blip, massive red blip left, blueUBcircle, all crazy eye enemies, ghost blip, gray circle blip, green circle blip, lav circle blip, orange boss stage 5, orange circle blip, red circle blip, undying eye, yellow circle blip, yellow circle blip ex, yellow uber blip stages 1 to 5, destructor, the tank, green space ship, i
0.39 Large Update2023-04-030.39 Power now maxes at 10,000 and displays as 10k when maxed out. Trying to upgrade past 10k will make the locked sound and display maxed out text. Level 32 added. Speed now maxes out at 12, trying to upgrade past 12 will trigger the locked sound and displayed maxed out text. Level 33 place holder added. Second star unlockable at menu for those who have beaten level 33. The start screen now has random particles on start. Future enemy particles will react differently based on the state of the game room. The level one boss now has awesome particles. The inverse red blips on level 2 now have cool particles, the particles also will vanish when a
build 0.38 controller support update2023-02-180.38 Rewrote the controller support, a bug was causing the mouse cursor to not move sometimes when using a controller. Controller support now includes tilt right stick to fire in that direction. The cursor no longer gets stuck on the screen while moving the cursor to the edge of the screen with a controller. Added steam deck tilt to fire controls for the right control stick. Tap to trigger buttons/fire while using a touch screen enabled device (like the steam deck) is now noted in the tutorial. More tutorial text updates.
Build 0.37 Update2023-02-100.37 Enabled better collision checking, certain enemies will not jitter when getting hit by bullets over and over. This makes enemies like the green orbiting mini ships more in line with how they were originally intended to move. All enemies were updated to the new collision-checking method, with the exception of the meatball. The Meatball keeps the old collision checks as its jittering and breaking apart is part of the boss's charm. This also greatly reduces overall lag and will allow for even more things on the screen at once. Room clean and bomb scripts updated. Improved the CRT effect by adding the second boundary line on the right, you c
Build 0.36 update2023-02-080.36 Challenge modes 19 and 20 added. Achievements added. Level buttons re-arranged to fit better with the addition of more levels. The use and buy buttons for the point shops for items 15 - 20 were broken for controller and steam deck users, this was fixed. Fixed an issue where point shop cursors 15 - 20 would not save as the selected cursor correctly, this is now fixed. Fixed an issue with cursor 19 buy button unlocking 20 and cursor 20 buy button unlocking 19. Fixed a bug where the buy cursor 20 icon would let you buy it for 50. New cursor items added to the shop, cursors 21-25. Lever 29 added.
Build 0.352023-02-030.35 Challenge mode 18 added. Issues with some of the challenge not triggering has been fixed.
Build 0.34 Update2023-01-310.34 Level editor UI improvements. Text changed in some places, level editor buttons moved up a bit to save space and provide a better UI. Bottom clicky buttons now respond better. Nerfed level one again due to user feedback and feedback based on steam returns. Level 1 now has new funky music. Levels 25 - 28 added. Place holder for level 29 added. Removed excess collision sounds from any objects that use red or ex red blocks as parent objects for ammo lvl2 collisions so you don't hear excessive collision sounds. You now get a little star on the main screen if you have beaten the first solar system (levels 1 - 24). Added more achievements. The
Build 0.33 Update2023-01-190.33 Added Challenge Mode levels 16 and 17. Fixed an issue with controller support not working for the challenge menu buttons for challenges 6 to 17. Added 5 new unlockable icons in the shop. Improved the code that creates the save file on the first boot. Level editor beta added and will appear for anyone who has beaten level 24 onward, can also be accessed by pressing L while on the main menu for those who have not beaten level 24 and want to help test it.
Update Build 0.322023-01-040.32 Added Challenge Mode levels 11 to 15. Added achievements for the new challenge mode levels. Buffed the health on the level 14 octagon boss and made its movements less jittery and fixed an issue with it always just rushing off the screen to the bottom left forcing you to shoot into the void. Fixed issues with the xbox controller not being able to exit the shop properly. Fixed an issue where challenge achievements would not trigger. Started work on a possible level creation tool.
Version 0.31 Update2022-12-280.31 Had to rebuild all the game files from scratch due to a internal build error from last backup 0.30 pre-hotfix. I took this time to properly rewrite part of the points shop code to improve it. Reduced the first bosses health to 30 as too many people were having issues with level 1. Fixed lag issues with level 13, reduced total number of asteroid single (not the chunky group) spawns by 50. Slightly increased time between asteroid wave spawns. Increased level 13 asteroid health to 3500 per block from 2500 to compensate for the lower amount of asteroids. Fixed an issue with the huge asteroid on level 13 double spawning and causing issues. Ma
Version 0.302022-12-210.30 Fixed the orange spitter boss on level 5's third stage, there was a bug where the helper towers helper bullets would automatically kill it, this made the boss too easy. Fixed the bug where the level completed notification would play twice at the end of level 5. Challenge mode added. Challenges 1 to 5 added. Challenge mode unlocks once the last current level is beaten (24 at time of posting). Text color options added. Text colors settings will be remembered between game sessions. Achievements for challenge mode added. Achievements for collecting points added.