The Umbridge Estate — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Bug Fix & Minor Tweaks 12/11/22 | 2022-11-12 | - Updated the roaming AI to improve pathing and fix a bug that stopped enemies from moving - Fixed a bug that caused seemingly random deaths - Modified pop up hedge collisions in an attempt to fix a bug where players got stuck in hedges - Fixed a bug that prevented a player from moving when one of the puzzles was completed - Fixed a bug that reset the players FOV when sprinting - Fixed a bug that allowed the player to collect an objective without completing a puzzle |
| Major quality of life update 05/11/22 | 2022-11-05 | - Massively improved games performance (3-4x FPS) by changing the games lighting engine and converting the game to DX11 from DX12. - Fixed a bug that when you open a book/map the player keeps moving. - Updated missing hedge collisions. - Added a motion blur toggle to game settings. - Fixed bug where one of the monsters wouldn't produce any (warning) audio. - Updated the games lobby UI and added the ability to kick players. |
| Bug Fix & Minor Tweaks 30/10/22 | 2022-10-30 | - Fixed a glitch where there were no hedge collisions in the starting castle map. - Updated the street light model to include lightbulbs. - Updated the Jeep headlights. |
| Bug Fix & Minor Tweaks 26/10/22 | 2022-10-26 | - Fixed a bug that disabled character movement when opening a puzzle. - Updated the shopkeeper graphics. - Added back buttons to all maze maps. - Fixed a bug that changed the users video settings every time the game was launched. |
| Update 25/10/22 | 2022-10-25 | Bug fixes and quality of life changes 25/10/22 |
| Bug Fix 24/10/22 | 2022-10-23 | Fixed an issue that prevented 4 player multiplayer, |