Osminog Adventure - The Lost Island — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 1.1 | 2023-09-14 | Hello my fellow Pirates! I just hop in for a quick bugfix of the last reported bug we could not fix: - Talking to glowing Flowers no longer gives you the Waterspirit ahead of time (sorry Speedrunners) Thanks to cozyKoakuma on twitch for finding this one live on stream! |
| Patch 1.09 | 2023-01-23 | Hi there! Time for another round of fixes :) - Fixed the Neutral Ending Sequence (again) - Fixed Aurelius not being able to send out for ressources (again :D) - Fixed Graphical inconsistensies - Fixed some wonky stuff for the True Ending. |
| 1.08 | 2023-01-15 | 99 little bugs in the code 99 litle bugs! You fix one up - you refactor around now its 127 Bugs in the code! Well Another quick fix since I broke something while fixing something: - Fixed a Bug where returning to the Manor after completing it, might time travel you backwards into a broken state of the active manor. |
| 1.07 | 2023-01-14 | Our Lead Game Tester Polydeukes has taken another spin at the game and found many many many new bugs that need fixing :D So here we go: - Fixed many weird tileset bugs - Fixed a bug where the water at the broken Osminog at the Camp was walkable (woops) - Fixed a Bug where the Darkness of the Manor is existing in perpetuity, breaking many Picture interactions later in the game (+ its constantly dark - seriously who wants that?) - Made another Map accessable via the Water Spirit just to make the world feel more complete :) - Hopefully fixed a bug where you can send out Aurelius on missions even if he is not busy with smithing. |
| Patch 1.06 | 2023-01-08 | Lots of tiny lil things to Fix - again thanks to anyone sending in reports! - Fixed a Bug where Captain Maugin appears to take over Ahron after the fight against the Slime Dragon, being there twice - Fixed various Markup Errors in some Dialogs that slipped through the cracks - Changed the Corrupted Dragon fight to not be as brutal and guide the player better. (Also made him immune against insta-kills for those mad people that grind Defuq to lvl 20+ before the encounter ;P) |
| Path 1.05 | 2023-01-02 | I am stunned at how many people are giving my small game a chance! And the more people play the more little things that slipped through crop up ;) - Fixed a Bug in the Inner Sanctum of the Ruins that would softlock the player into the Wall - Fixed a bug where Aurelius Family Cutscenes could play during the True Ending. (Making it very akward when Aurelius talks to himself about his family) - Fixed a Bug where the True Ending Night in the Camp could be broken by bypassing certain events. |
| Patch 1.04 | 2022-12-25 | Merry Christmas |
| Patch 1.04 | 2022-12-20 | Another week - another set of fixes :D - Fixed Wrong Images in the Hunting Log Entries of Grizzly and Shadow Mastiff - to show the proper (and gorgeous) Sprites. - Reworked the Manor Sequence to be fairer to the player and avoid being locked in by the chasing Butler. - Erik now properly triggers his quest dialog after finishing his personal quest. |
| Patch 1.03 | 2022-12-15 | Fixed an unfortunate glitch with EasyRPG that lead to the "True Ending" Cutscene being broken in a weird way. You may now enjoy the Ending in its intended way ;) |
| Fix Patch 1.02 | 2022-12-13 | Did an oopsie - fixed the broken update :) |
| Patch 1.02 - Various small things | 2022-12-13 | Again we fixed a bunch of typos ;) - thanks for reporting! Also: Fixed a bug where Auras crafting would not give you an antidote but bandages instead. |
| Patch Notes - 1.01 | 2022-12-11 | Fixed wrong Items being given out by the crates in the section where you save Defuq from the Cliff Fixed various typos that have been found (thanks everyone!) |