STEAMDATA.GG

Doughball Descent — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
New Characters Hotfix 22026-06-15Fixed Zev item crash Fixed fish drawing Fixed fish bash behavior not working
New Characters Hotfix2026-06-12-Reduced pirate spawns -Redesigned pause menu to display item descriptions -Fixed gastrolith not working -Fixed Zone 2's unlock not working -Wrecking Ball now pierces blocks -Most events now spawn their rewards at the player's feet -Various other improvements and bugfixes
Major Update: New Characters!2026-06-09Heya! Val here!As you can read, I've added new playable characters, as was long anticipated!There are also Steam achievements to grab now, with their unlocks tied to those..There's also some bugfixes and some items in there..Enjoy! ːcreepybugːEDIT: I forgot to mention! I reworked the custom character sprite procedure completely! All the player sprites are exposed, next to the executable in individual folders. The dimensions for player sprites can now be completely arbitrary and the origin point is defined in the "char.ini" file. I'm thinking I'll add a workshop for character sprites next update if I can figure out how
Steam Achievements and Anubis Rework2026-06-03Added some preliminary Steam achievements and polished up the Anubis fight
Build 2.2 on Main!2026-05-19Hello, Ms. Plubsoft here! I've added a handful of events and items to the pool and am pushing all my trunk changes to main for visibility's sake so everyone can have some fun with it. If you all ask nicely I'll put the old version on a branch here for posterity. There are still a lot of bugs and fixes to be made, especially to Anubis who has a major rework on the way, so stay tuned!
Version 2.1 [TRUNK]2025-02-13Some major overhauls to Doughball Descent are now live on the Trunk branch, if you don't know how to access beta versions on Steam, ask your local priest or rabbi! Significant reworks include: New Weight Stage system, thresholds are no longer every 100 lbs but rather at 100, 200, 400, etc. while remaining visually identical. This is just so you aren't at 10 crushes for 90% of the game. Now in Widescreen! Overhauled the UI and settings menu. Fun! Screen Wrapping, you can travel left forever now! The world loops around itself! This should hopefully alleviate some soft-locking as well as be interesting! I still have a lot of work to do on this m
Update 1.012022-12-10Changelog 1.01 Hey all, I've made several balance changes and fixed the odd bug or two I'm curious to hear any recommendations for streamers or letsplayers that would enjoy this game I would like to hear your thoughts on the balance changes I've made, as well as any suggestions -Player bash hitbox height increased -Player bash hitbox width increased from 24 to 32 -Player stomp hitbox extended by 4 in all directions, bottom extended by downward velocity -Reduced level pedestal spawns by 50% -Combo Meal now instantiates properly -Events that require items (Collector and Mushrooms) now only spawn when carrying an item -Fixed Temple background bu
Minor Fixes2022-11-30Quick, test update with some changes to audio balancing on the title screen and removal of some editor files