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Unrailed 2: Back on Track — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Experimental Version Update2026-10-21Hi everyone!We just pushed another experimental version update.Choose the experimental branch on Steam and disable crossplay in the online settings ingame to get the effect of the changes.Let us know what you think!Changelog v-1024-d861c7a- Improvement: Tunnels to lab appear now also in loco labyrinth (crossplay disabled, in gameplay version 151)- Improvement: Mapgen should terminate faster especially in loco labyrinth- Bug fix: Controllers sometimes disconnect (by avoiding false positives from the double controlling fix)- Bug fix: Multiple memory issues fixed- Bug fix: Several z-index issues fixed- Bug fix: Boxes in lab or also bolts might n
Hotfix2026-10-07Hi everyone!We pushed the last fixes on experimental live. Please let us know if you have any issues.Changelog v-1009-7e0ad77:Crash fix: Crash related to the botCrash fix: Crash related to closing the onscreen keyboardCrash fix: Random crash fix related to memory issuesBug fix: Some texts are cropped (especially in Japanese and Chinese)Bug fix: Some players get two players spawned when using the controller (it's more a workaround, let me know if it works for you). Otherwise disable/enable Steam input.
Experimental Version Update2026-10-06Hi everyone!We just pushed another experimental version update.Choose the experimental branch on Steam and disable crossplay in the online settings ingame to get the effect of the changes.Let us know what you think!Changelog v-1009-7e0ad77:Crash fix: Crash related to the botCrash fix: Crash related to closing the onscreen keyboardCrash fix: Random crash fix related to memory issuesBug fix: Some texts are cropped (especially in Japanese and Chinese)Bug fix: Some players get two players spawned when using the controller (it's more a workaround, let me know if it works for you). Otherwise disable/enable Steam input.
A New Engine Joins the Fleet!2026-10-01Heya Engineers!After all the work that went into the early access phase and the 1.0 launch of Unrailed 2, we've spend some time on vacation. But now we're back with a new engine, a new character, UI improvements and more! Let's take a look:New Engine: The TowcomotiveYou may have noticed that there was still an empty space at the engine building in the menu. This place has now been filled with the Towcomotive! All players are attached to it with a rope. This limits how far they can walk away from the engine, but allows them to slow it down if they all tug it backwards. Also, it supercharges all attached wagons!Note: since the new engine is not
Experimental Version Update2026-09-22Hi everyone!We just pushed another experimental version update.Choose the experimental branch on Steam and disable crossplay in the online settings ingame to get the effect of the changes.Let us know what you think!Changelog v-995-4f67746:New: Assets for the rope engineBalance: -1m rope length for the rope engineBalance: The speed increase used to be capped to a linear function (in stations) at some point. Now it still increases in the endgame but slowly (3% per station)Freeze fix: Freeze fix in this weeks time challenge
Experimental Version Update2026-09-21Hi everyone!We just pushed another experimental version update.Choose the experimental branch on Steam and disable crossplay in the online settings ingame to get the effect of the changes.Let us know what you think!Changelog v-994-309eef5:New: Highscores include now a First Biome and First Round section for endlessBalance: Rope engine segements gets 0.5 tiles shorter for each connected player in a chainBug fix: Rope engine now doesn't change its speed in the credits anymore based on the players positionBug fix: In time mode, "hold tools max x seconds" task didn't reset the timer when spawnedBug fix: In time mode, new maps could overwrite cart
Experimental Version Update2026-09-17Hi everyone!We just pushed another experimental version update.Choose the experimental branch on Steam and disable crossplay in the online settings ingame to get the effect of the changes.Let us know what you think!Changelog v-989-0a55a5c:New: Experimental Rope Engine added as last engine candidate: Ties every player to the engine with a rope. Nobody gets further away than the rope allows. Players pulling in front make the train faster, players lagging behind slow it down. A dash gives extra rope for a moment. Whoever gets stuck loses the rope and respawns at the engine.
Experimental Version Update2026-07-30Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-941-f31da53:Crash fix (regression): Crash when opening the lobby browser
Experimental Version Update2026-07-29Hi everyone!We just pushed another experimental version update.Let us know what you think!Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.We'll bring it back to the main branch with the next patch :)!Changelog v-940-f31da53- Crash fix: Fixed a likely cause of the most common crash in compatibility graphics mode.- Crash fix: Graphics driver crashes and out-of-video-memory no longer crash the game. You can keep playing or save & quit.- Improvement: Modern AMD GPUs now use the faster, more stable Vulkan renderer au
Stability Patch2026-07-25Dear Railroad Engineers!We've extended our maintenance with an update of Godot and ANGLE, two very important dependencies we use. We notice crashes mostly outside of our code (either in drivers or in Godot code) and we try to fix as much as we can from our side. The auto-driver selection from us should now direct newer AMD GPUs to Vulkan which seems to run smoother.Above that, to use Steam Input on macOS, a certain 'Accessibility' permission has to be given to Steam and when not given a ingame prompt is now shown when a controller is detected explaining what to do.Changelog v-936-dc2dc1c:- Change: Experimental China networking activated again
Experimental Version Update2026-07-24Hi everyone!We just pushed another experimental version update.Let us know what you think!Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.We'll bring it back to the main branch with the next patch :)!Changelog v-935-d9b26d9:Change: Exp China networking activated again,Bug fix: Fixed several graphics-related crashes (out of video memory, driver resets),Bug fix: Modern AMD Radeon cards (RX 5000+) now use Vulkan automatically for better stability
Are you diving into the Free Weekend?2026-07-24Well, well, well... We can expect some exponential growth in our crew this weekend, because the Steam Free Weekend has officially begun!We've loved seeing so many of you bringing your friends aboard the chaos already. As a reminder, Unrailed 2: Back on Track is also 40% off for a limited time. So if you (or one of your crewmates) have been enjoying the ride, now's the perfect time to grab it before the offer leaves the station.All aboard! 🚂
Free Weekend Live Now!2026-07-23Heya engineers!Are you unsure if Unrailed 2 is the right thing for you? Are you already playing Unrailed 2 but can't convince your friends to try it too? We've got just the thing you need - a free weekend where you can try Unrailed 2, well, for free!Also, should you or your friends like it, you can get it now for the first time for a whopping 40% off: As always, should you have any questions or feedback, you can reach out here or on our Discord server.
Godot and Stability Update2026-07-23Dear Railroad Engineers!We've extended our maintenance with an update of Godot and ANGLE, two very important dependencies we use. We notice crashes mostly outside of our code (either in drivers or in Godot code) and we try to fix as much as we can from our side. The auto-driver selection from us should now direct newer AMD GPUs to Vulkan which seems to run smoother.Above that, to use Steam Input on macOS, a certain 'Accessibility' permission has to be given to Steam and when not given a ingame prompt is now shown when a controller is detected explaining what to do.Changelog v-934-d5c477f:Improvement (Win only): Updated to Godot 4.6.3Improveme
Experimental Version Update2026-07-22Hi everyone!We just pushed another experimental version update. We had some users crashing in AMD drivers, often using ANGLE. We're updating everything we can from our side.In the end, we recommend trying different video drivers and see what works.Let us know what you think!Changelog v-933-6669bfc:Improvement (Win only): Updated to Godot 4.6.3Improvement (Win only): Updated ANGLE (to chromium/7578 version)Crash fix: Fixed some potential crash causes in GodotBug fix: When selecting ANGLE as driver, the game might have used OpenGL instead Bug fix (Mac only): MacOS didn't always ask for a macOS controller permission anymoreChangelog v-934-d5c477
Maintanance Update2026-07-10Dear Railroad Engineers!We've deployed a small maintenance update focused on performance improvements, bot behavior, and a variety of bug and crash fixes to make your runs smoother. Thanks for all your reports and feedback - they've been incredibly helpful. As always, let us know if you run into any issues!We also added an experimental "China network" mode which can be enabled in the online settings and which enabled a similar network stack like in Unrailed 1. This could improve on connection issues when being located in China. Let us know if it helps you!Note that some improvements will only be active when crossplay is disabled. We're submit
Experimental Version Update2026-07-09Hi everyone!We just pushed another experimental version update.Let us know what you think!Again if you're having connection issues and you're based in China, try the "China Networking (Experimental)" in the Online Settings and let us know whether it works better for you.Changelog v-920-f062e1bImprovement: China Networking is now selectable from the join and offline lobby menuBug fix (regression from main): Bot sometimes didn’t attach a track even though there was a track planCrash fix: Potential random crashes fixed
Experimental Version Update2026-07-08Hi everyone!We just pushed another experimental version update.Let us know what you think!Again if you're having connection issues and you're based in China, try the "Photon China Transport (Experimental)" in the Online Settings and let us know whether it works better for you.Changelog v-919-a205128Improvement: Photon China Transport congestion improvements (Use Options->Online-> China Photon Transport to enable it)Crash fix (regression): Crash related to the bot
Experimental Version Update2026-07-07Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-918-f566acdBug fix: Photon China Transport had issues with sending bigger chunks of data (e.g. loading a savegame or joining a late game)
Experimental Version Update2026-07-06Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-916-6b85f4aNew: “Photon China Transport (Experimental)” settings added to online settings which uses again a different network and relay architecture which should solve issues in China. We got some positive feedback in Discord about that.Crash fix (regression): Crashes when using the bot
Experimental Version Update2026-07-02Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-913-7f23e1eNew: “Alternative networking” settings added to online settings which uses a different network and relay architecture which might solve issues in China. It’s not well tested yet but please give feedback if that solves certain connection issues for you
Experimental Version Update2026-07-01Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-912-a10c28f:Bug fix: Icons of extensions and cartridges on the boxes were not correctly centeredImprovement: More consistent push and pull iconsImprovement: Better bot pathing
Experimental Version Update2026-06-30Hi everyone!We just pushed another experimental version update.Let us know what you think!v-910-f5e510b Bug fix: Handbook or setting closed when pressing the switch bot buttonBug fix: Countdown offset for toy engine was wrongBug fix: Bot sometimes used items from the train even though items on the ground were closebyBug fix: Several bot pathing fixesImprovement: Bot will now hit the tentacles of the Octoboss when the mining command is given on itImprovement: Bot will now hit underground lasers when the mining command is given on itChangelog v-911-62d13eb (gameplay version 129): Improvement: Further improved bot performanceBug fix (regression)
Experimental Version Update2026-06-25Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-906-f501868:Improvement: Bot waits shortly when it was dashed and shows the angry emoteImprovement: Don’t show current wave position of miner wagon when in blueprint Improvement: Bot track pathing improvementBug fix: Bot doesn’t build bridges in track mode when a manual ping was setBug fix: Tools immediately respawned when they were stolen in versus (now they respawn again after 20 seconds)
Experimental Version Update2026-06-23Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog (v-900-771cba6):Regression fix: Multiple crash fixes introduced with the last experimental updateBug fix: When adding a bot in versus, it was always added to team 0Bug fix: When switching teams in versus, a bot didn’t switch teams as wellImprovement: Improved item shadow pop in/out from cullingImprovement: Improved bot pathfinding for track placement
Main Version rollback & Experimental Version Update2026-06-20Hi everyone!We accidentally released our experimental version on the main branch yesterday.We just rolled it back to the stable release.We are very very sorry !!!Now the version is correctly on the experimental branch only and here is the changelog:Changelog v-900-771cba6 (gameplay version 127):- Crash fix: Crash in some replays- Improvement: The bot is now better in avoiding explosives- Improvement: Overall significant performance improvements (reducing lags from particle emitters, bot, magnet perk and more)- Improvement: Lower memory usage- Improvement: Better NPC image contrast- Improvement: Centered controller button icons- Balance: Flyin
Version 1.0 is OUT NOW!2026-06-11Heya engineers! Today is the day! After over 1.5 years of early access Unrailed 2 has reached 1.0. That means 1.5 years (well more if you count the beta) of updates based your feedback, bug reports, and content ideas which have all helped shape the game. Here's all the things we've added over this time:Now importantly, here's an overview over what we've added for the 1.0 update specifically:You're still here?! Whoa.Great, let's take a closer look at these new features down below!New Biome & BossHidden beneath the other biomes is the Underground Unit, the newest biome in Unrailed 2. Finding the entrance is one thing, but getting out again with
Experimental Version Update2026-06-09Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-890-6dc5199:Bug fix: Screen is cut off at the bottom in fullscreen on macs with notchBug fix: Multiple memory leaks fixedBalance: The toy engine now crashes when the timer goes below zero in Time AttackImprovement: Improved track path finding of the bot when the train is about to crash
Experimental Version Update2026-06-03Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-884-ccf28f2:Improvement: Bot is more aggressive (more dashing, less pauses) when train is close to the endImprovement: Bot considers building tracks more around rocks/trees when the train is close to the endRegression fix: Swamp blueprint tower was blackBug fix: Bot sometimes didn’t place tracks at allBug fix: Tutorial breaks when placing tracks directly to the station before each player has crafted one track
Experimental Version Update2026-06-02Hi everyone!We just pushed another experimental version update.Let us know what you think!Changelog v-883-468b18f:Improvement: Biome specific blueprint boss node tower modelsImprovement: Clearer arrow models in the blueprint areaImprovement: New blueprint nodes for the labyrinth biomeImprovement: Game pauses locally in settings menu and handbook menu as wellImprovement: Better Front-Pull translation in ChineseImprovement: Add bot will now switch the character when there are no player slots leftBalance: Added bolt to underground biomeBug fix: Sometimes a bot was joined when you disconnected your local input when the lobby was full of playersBu