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Citadel Stormer 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 5 (12/8/2024)2024-08-12Citadel Stormer 2 | Version 1.0.5 - Updates and changes. Improved optimization again. Worlds 3 and 4 -- Moved a few things around. Worlds 3 and 4 -- Modified the behavior of some enemies. If you encounter any issues, please post about it in the discussion forum. A small request: If you've played the game, PLEASE leave a review as it would help boost the game on the Steam algorithm!!!!
Update 4 (6/8/2024)2024-08-06Citadel Stormer 2 | Version 1.0.4 - Updates and changes. Improved optimization. Frame drop issue should be resolved and should work better on low end systems. Tweaked that thing that spawns little drones. If you encounter any issues, please post about it in the discussion forum. A small request: If you've played the game, PLEASE leave a review as it would help boost the game on the Steam algorithm!!!!
Update 3 (13/7/2024)2024-07-12Citadel Stormer 2 | Version 1.0.3 - Updates and changes. Increased maximum ammo capacity to 600 (Earlier it was 500). Increased maximum lives to 12 (Earlier it was 10). In World 4, reduced speed of enemy missiles. Certain enemies now drop ammo and health. Increased ammo in Ammo crates. Blue crate gives 100 bullets for each gun (Earlier it was 80). The Brown crate gives 60 bullets (Earlier it was 40). Made Boss Rush level easier. Now after every defeating a boss, the player gets +50 HP and a Blue Ammo crates. Hopefully, it should make things easier. If you encounter any issues, please post about it in the discussion forum.
Update 2 (9/6/2024)2024-06-08Citadel Stormer 2 | Version 1.0.2 - Updates and changes. Improved players reaction when he's hit by an enemy or an enemy bullet. Now, his knock-back animation is more prominent. Following a hit, he becomes invincible which is indicated by his sprite flashing. When the player is in that state, enemies and their bullets simply pass through without hurting him or knocking him back. When the player is flashing after taking a hit, he cannot dash. He must wait for a second until he gets back to normal to be able to dash again. This is mentioned in-game by the scientist at the end of World 1 after you beat the boss. Increased the range of the defaul
Update 1 (31/5/2024)2024-05-30Citadel Stormer 2 | Version 1.0.1 - Updates and changes. Player starts off with 5 lives (previously it was 3). Player gets an extra life when he defeats 200 enemies (previously it was 500). For Worlds 1 & 3, modified the sprites of the electricity/laser generator. It now has a red light, indicating it can be shot at. In World 1 - Level 2A, added scientist NPC near the constantly moving vertical platform. He informs you that defeating 200 enemies grants you an extra life. In World 4 - Levels 2A & 2B, tweaked the behavior of the enemy that needs to be defeated to remove the red blocks. Also reduced speed of it's bullets. Modified a heading in S