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Plague of Yamorn — patch notes and updates

Plague of Yamorn Steam game key art
Plague of Yamorn official Steam game artwork

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Security Update 1.0.4.ch2025-10-12Hey, how y'all doing? Maybe you heard about the recent Unity security vulnerability that was found. https://unity.com/security/sept-2025-01 In their own words: "A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems. There is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers." This patch serves as means to address that issue. Stay safe out there. While I was at it I also fixed a minor issue with the crafting table. Changelog Rebuilt the game in a patched engine Fixed a v
Update 1.0.4.h2025-05-10A tiny performance update. I toyed with the camera, shaved down the filesize a bit, got rid of some unnecessary assets. Changelog Improved camera control Filesize decreased
Update 1.0.4.g2025-05-02A quick update addressing file corruption. If player dies in the prologue as Gulwick and then later as the Plague Doctor in one sitting (without going in the Main Menu), for some reason resurrecting as Gulwick made his Health Script a permanent object which called his resurrect method instead of the doctors while playing as him. So when player resurrected it fetched negative HP number which I flag as a corrupted save. Taken care of. Changelog Prologue resurrecting reworked
Update 1.0.4.f2025-04-17A quick performance update, thank you to Lennyi for the pointers. Changelog Changed the fire animations from the Main Menu, Opening Cinematic and the Streets of Yamorn in the prologue from particle systems to static animations. The particle system was pretty performance heavy. Added a window to the Barracks
Update 1.0.4.d2024-12-01A bit of a meatier update. Massive thank you to Bulk Flummox for his feedback, insight and tips! Changelog Reworked the Saving System making it more stable during saving and loading Tweaked the global audio levels making music more discernible Made popups showing collected items and coins smaller and quicker Fixed a bug where the game was pauseable during teleports using the Grave Bell and Crow Effigy Fixed a bug where fire and smoke wouldn't show in cinematic shots of Yamorn Now I also did some tinkering with the camera and the player movement script trying to fix the camera jitter. The issue arises from a mismatch between the physics and ca
Update 1.0.4.a2024-07-11Just a quick update fixing some important stuff, huge thank you to CrazyLG for finding these bugs. Changelog Bug where item checks look for a specific item equipped but the upgraded version of that item won't work fixed Max master audio output raised Bug where if you upgrade an item, you are able to craft the original again fixed Bug where if you upgrade an item, you are able to purchase the original again fixed Bug where you would get above 100% game completion fixed Bug where you can have two version of the same item in your inventory messing up the UI fixed
Update 1.0.4.2024-06-30Hey everyone, whats up? I’ve came out of hibernation to finally push the 1.0.4. update promised in the previous news update. Plan was to do it at the start of the month but things have been pretty wild at work, my regular work that is. I’ve sadly been on an ever extending business trip for most of the month. So here it is now, here's whats new and improved: A new consumable, Crow Effigy, added Syringe and Chisel can now be enhanced, allowing you to skip material gathering minigames Some equipment items can be upgraded at crafting stations improving their stats and passive effects adding brand new ones Blessed Ring can now be repaired by Grave
Development Update 22024-04-03Hey, how have you all been? I’ve been busy as hell. Just a quick development update. Turns out I have been finding less time to gamedev than I had originally hoped to, gonna be moving next month, started a new job, been going through a lot of changes recently so with that in mind, here’s the plan: The 1.1. update is still coming. BUT - a few issues, A) there have been a few reports of data corrupting, most commonly after the Cranium Congregation fight with players not getting the double jump and the save corrupting. That needs to be looked at asap, I already have a workaround for it in a form of a Save File Backup System. That is already impl
Development Update2023-09-15Howdy, how y'all holding up? I’d like to start this by thanking everyone again for the amazing feedback and all the reviews I got for Plague of Yamorn. The reactions have been unbelievable, literally, like damn, calm down, the game is not that great. ​ Anyway, the TL;DR of this news post would be that 1.1. is still coming, just a bit later than I had hoped and anticipated. Being a game developer is not my full time job, most indie games don’t make a lot of money, and most game developers dont even make minimum wage (I think the number was around 85%). Me being no exception, which is fine, I have a regular job to pay the bills and I’m just sta
Road to Yamorn2023-07-09I’ve released my first development video on YouTube! Road to Yamorn, an overview of the development of Plague of Yamorn. Check it out and tell me what you think! Any and all feedback is appreciated!
Update 1.0.3.d2023-07-05Some parts of this update were supposed to be in the 1.1. Update (stay tuned for more info!) but a bug got discovered that needed fixing so I rolled back the features already created for it, but rolling back the quality of life improvements seemed counter intuitive. So here they are! Thank you sgt moody, Diniman & Soufrabiii Changelog Primary items gets switched to secondary once depleted Tutorial message telling people that they can change button prompts added Mutagen available prompt pointing players to skill tab in the pause menu added Controls page improved Bug where crafting consumables was not updating the amount in the UI fixed
Update 1.0.3.c2023-06-25One of the updates of all time! Thank you -J-O-N-B-E-T-O-N-, Deputy, Ok-Experience-667 & Pooge Changelog Keyboard prompts are no longer unreadable ancient hieroglyphics! Lockpicking minigame tweaked Teleports visually improved Bug where coyote time jump always triggered double jump too fixed Bug where players would sometimes get the achievement for collecting all rings while still missing one and breaking the Blessed Ring fixed Bug where Crafting Station candle fire appeared on the wrong layer fixed
The Numbers Are In!2023-06-18Plague of Yamorn reached 10 reviews on Steam which is enough to generate a Steam Score! And as of writing this, the Score is 100% Positive !!! Thank you to everyone that tried my game and doubly so for everyone that wrote a review! I appreciate each and every one of you!
Update 1.0.3.a2023-06-16An important fix, qol and accessibility options. Thank you Imageeraff & Deputy. TL;DR Save file corruption happening is outside my hands, game just now detects it and prevents you playing corrupted files. Recently I got feedback from a player experiencing save file corruption. Now this usually happens when system crashes or network issues occur during saving. In this instance I believe that the new Steam Client might be the culprit. I’ve read other threads in different games suffering from save corruption or the client straight up crashing. Either way its kind of outside my hands. This error caused the game to become wildly buggy, chunks of m
Update 1.0.3.2023-06-15Some additional features and a smudge of balancing. Thank you Crooueks, Shotgun Justice & Maxsteady Changelog Secondary equipable consumable added Consumable unequipping added Consumable equipped indicators in inventory added Use/Switch Consumable button prompts added Plague Ring effect changed from XP boost to Blight Blast boost Blight Blast buffed Fungal Ring nerfed Golden Staff nerfed Prices jacked up a bit Blight Blast movement bug fixed And special thanks and a round of applause to Maxsteady for always trying out whether or not features work with an Xbox One controller!
Roadmap2023-06-14First I want to say thank you to everyone who gave Plague of Yamorn a try and thank you to everyone who gave me feedback that helped me improve the game and steadily make it the best version of itself it could be! There will be 1-2 more quality of life improvement updates before the development of the larger update will commence. Update 1.1. will be called “Shells & Shells”. Can you guess why? It will feature: New Game + A super secret area New consumable More minigames Additional ways to spend your money A little something for completionists And much, much more! Be sure to Follow Plague of Yamorn on Steam so you don't miss any announcements!
Update 1.0.2.g2023-06-13Even more tweaks and improvements! Thank you Deputy & (ノ-_-)ノ | Uldon! Changelog Respawn bug fixed Analog stick player movement enabled Fixed a typo
Update 1.0.2.e2023-06-11More tweaks and improvements! Thank you samthefireball & in Menus! Changelog Crystalized Bile minigame button prompts unified Longer invincibility during dash Longer invincibility on hit Edited spike placement in the cathedral Ground Slam Caster nerfed Plagued Knight nerfed Added a dash message at the cathedrals rotating plague Added a message pointing out a route is a loop back to a save point in the Cathedral Fixed multiple typos
Update 1.0.2.a2023-06-09Much needed fix to the controller support! Thank you Szy, Shotgun Justice! Changelog Fixed missing or mislabeled controller inputs Volume settings now presist Specter Caster slightly nerfed Blight Blast charges faster Fungal Ring nerfed Plague Spear nerfed Tested with Dualshock4 and Switch Pro controllers, if there are any missing or incorrect prompts for Xbox controllers please let me know!
Update 1.0.2.2023-06-08Another serving of adjustments and improvements based on your feedback. Thank you Maxsteady, Deputy, samthefireball! Changelog Controller support! Plague of Yamorn is now fully playable with a controller! Change between 4 different button prompts in the controls settings. Player mobility adjusted Added visual distinction of areas on The Map Item pickup popups disappear faster Food Ration consumable rebalanced Slightly longer invincibility frames Dying at the prologue now only sends you outside the barracks, so you don't have to do the entire tutorial Fixed visual bugs appearing when playing on certain resolutions Corrected multiple typos And
Update 1.0.1.c2023-06-06Another round of minor improvements based on your feedback. Changelog Projectile Specter now shows where he's aiming Catacombs enemy placement edited Fixed a typo
Update 1.0.1.2023-06-05Some minor improvements based on your feedback. Thank you SafetyVal! Changelog Fixed Cathedral exit area bug Added Controls page in the settings of Main Menu and after Prologue Running Plagued enemy nerfed Leaping Plagued enemy nerfed Exploding Spitter enemy nerfed
Plague of Yamorn OUT NOW!2023-06-04Buy multiple copies today! Take advantage of the 15% launch discount for the first week! https://store.steampowered.com/app/2226660/Plague_of_Yamorn/ After you give it a go I’d really appreciate YOUR feedback on the game. What did and didn’t you like? What would you like to see in a following update? Write up a review or leave a forum post, I will be reading through each and every one of them. The next news post will be detailing the roadmap of the game and the steps going forward. There’s a LOT more to come! So be sure to Follow Plague of Yamorn or you will miss those announcements and a missing person is no fun in any context. If you made i
Release Approaches2023-06-01Doctor has departed to rid Yamorn of the reanimated departed. The end cometh in less than 3 days! So clear out your schedule for the day, there is cleansing to be done, hope you’ll have some fun, killing everyone. Next news post will be the the release along with a Release Trailer and following that will be a roadmap for future additions to the game. So yes, there will be ongoing support for the game with new content alongside general bug-fixes and quality of life improvements. Looking forward to all of your input. Again, if you haven't already be sure to Wishlist and Follow Plague of Yamorn to stay updated or I swear to God! DozenByte
The End is Nigh2023-04-26Plague of Yamorn is clawing towards it release. With every cadaver placed and every crawling corpse coded, the release draws closer. The next news post will be about the specific release date so stay tuned and if you haven't already be sure to Wishlist and Follow Plague of Yamorn so you don’t miss anything. Or else! Here are some new screenshots to hold you over till then. Lukewarm regards, DozenByte.