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Iron Diamond — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch v1.3.2 - Fixed Achievements2024-09-17Achievements have been updated: - Impossible is no longer impossible! Instead of not taking damage, you must complete the game in under 2 hours. - Added a new achievement when finishing the game in less than 3 hours. Fixed the "defeated all bosses" achievement, as well as the get 100% achievement, which wasn't triggering for some players.
Patch v1.3.1 - Minor bug fixes2024-09-14Small update to fix some minor bugs that were reported by a few players. Thanks for helping to make the game better! - Make Gargool less cheeeeeezy (prevents player from only triggering gargool's swipe attack) - Add quick map toggle button info to Map Pickup text - Fix getting trapped by chest pickup in dockaverns - Fix power node map icon not triggering in the Floral Duffs - Fix Golden Halls moving platform squeezing you against ceiling pushes you through the wall. Eeek
Patch v1.3 - Control Rebindings and Auto-aim!2024-09-03REJOICE! This patch contains super duper QoL improvements (especially for players you use a keyboard!): ADD KEY REBINDINGS!! - Change Select, Cancel, and Pause menu buttons to Enter, Backspace and ESC, respectively for more intuitive experience and to not conflict with key rebinding - Removed second pause menu. It was useless and taking up a button. Moved the "Exit to main menu" button to the player pause menu. ADD AUTO-AIM for keyboard players - Up until now keyboard players struggled with grapple hooks and missing enemies with projectiles and had no controls to aim precisely. Now, there's a slight auto-aim that can still take directional in
Patch v1.2.3 - Minor Tweaks to Dash and Quick Map button2024-08-28- move quick map open to R3 for now as it was getting hit accidentally when players moved using left stick - Tweaked the Dash ability performance. Hoping to fix an issue for some players where the dash was sporadic. - Fixed wrong "(x) - select" icon for PS controllers in main menu
Patch v1.2.2 - Revert a bug introduced in v1.2/1.2.12024-08-28Somehow I fat fingered the build settings and swapped two Wyntar scene orders. If you tried to access the Summit, you'd get to the Jagged Cliffs, or the Castle and vice versa. Yikes! Minor: added an extra hint to one of the torch puzzles.
Patch v1.2.1- Minor Changes2024-08-27Forgot to update the v1.1 text on the main menu to v1.2 Added the Controller mapping in the pause menu for the new Map Quick Toggle
Patch v1.2 - Fast Travel, Difficulty Setting, Map QoL improvements, Bug Fixes!2024-08-27This is a doozy of a patch, but I've listened to the feedback and improved what makes sense for the game. - Add Genuine Fast Travel! Should be backwards compatible with save files. If you've saved at a save portal that has been converted into a Fast Travel Portal, it will be activated - Added a crude difficulty setting selection in the game settings that can be changed at any time. - At the moment it only affects Damage taken and damage given by attacks, and the frequency of enemy attacks, iron loss penalty on death. - More robust changes based on difficulty setting to come! - Added "Snap to Player" Map button - Fix resolution and window savi
Patch v1.1 - Aug 24, 20242024-08-25- Bug Fix: Bad Spawn point caused player to fall through floor bug in Quartz Mines near doorway to Yrval Lair - Bug Fix: Fix Burnable Bush not being walkable in Great Plains near Underground - Bug Fix: Hard Lock if you picked up extraneous map pickup after falling through Quartz Mine floor - Prevent Lock: add door with switch in Sapphire Mines. - Add pathway back from Golden Halls in case player gets soft locked. - Blimpky Collider and light adjusted - Bug Fix: Elevator pushed player through ground in Thieves' Den - Bug Fix: Bouncing out of Mine Cart freezes player - The Defeated-Enemies list is now cleared after dying. Fixes the Trap-door ch