STEAMDATA.GG

Protos Magos — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update September 20262026-09-03Horde Mode & stability updateThanks to everyone who has tested Protos Magos so far. This update adds a new Horde Mode, featuring a series of arenas and boss fights, and also fixes several playtest issues:Added Horde ModeFixed double-casting / spells sometimes firing twice from one clickFixed a spell-switching exploit that could bypass fire rateFixed a looping projectile issue that could leave the hand/muzzle effect stuckImproved clarity for the Detonate support-spell puzzleFixed an issue where enemies could shoot through wallsEnemies can now shoot you when you stand in front of themFixed lag on laser spells, in particular the firewall and las
The Protos Magos Playtest is now available2026-07-26The Protos Magos Playtest is now available through Steam.The current build includes access to all levels for testing. Feedback on bugs, navigation, combat, difficulty, performance, and general friction points is very welcome.Please leave feedback in this discussion or contact me directly through email Stratisphere@outlook.com or Discord here: https://discord.gg/tX5x5n43y.Thanks for helping test Protos Magos
Update 6 May 20262026-05-06\Crash Fix\ I have finally fixed a fatal crash that could occur around the ten-minute mark, shortly after the first puzzle.Massive thanks to CortiWins and Maggotbrain, who provided detailed feedback and helped me pinpoint the issue.\Performance\ Spell projectiles now use traces to calculate impact instead of relying on collision, which should reduce physics overhead and improve stability. This is likely the last major performance-focused update for the first map.The first map should now be playable at 60+ FPS on High settings with an RTX 3060-class GPU.\Future Development\ I have finished the blockout for the final level. I expect it will tak
Performance update 29 march 20262026-03-29AI controller perception has been streamlined to avoid spamming BPIs to the BT service
Protos Magos – Demo Update and Next Steps2025-12-22About the current state of Protos MagosWhat happened Protos Magos was initially released as a free game, when it should have been released as a demo. That confused what content was final and what the actual release plan was.What has changed The demo has been updated and visually polished, and it now contains two levels out of the planned five. This version is being frozen and will not be released or monetised.Why is this being frozen Steam does not allow this app to move into paid Early Access without becoming a full release. Releasing it now would lock the game into a state that does not represent the intended scope.What the demo represents
Update 6th July 20242024-07-06Perfomance Update The latest update includes a series of optimisations, so the game should run at a higher FPS and be more stable. I would love to hear from anyone how it performs on other PCs..... Some technical stuff I should have known when I started, include: - Removed a bunch of dynamic lights - setup LODs - Decreased Culling Distance - setup HLOD - Texture compression
FPS Steamfest April 2024 update2024-02-20Demo Update I have updated the Demo in preparation for FPS Steamfest April 2024. The Demo now includes all the game content in its current form, including the second level, the "Dungeon." Main game update I have started work on two more levels. I have blocked out the stages, paced the action, and am looking for an Environmental artist. I cannot estimate the full release precisely as I am not working full-time on the project.
Update 21 October 20232023-10-21Replaced all Sci-fi elements with Medieval Fantasy. All enemies now yield medieval weapons or cast magic. I tried initially to weave a setting where sci-fi and medieval worlds collide, but I failed. So I am leaning hard all in a medieval setting, replacing all futuristic elements with medieval or fantasy. Major Performance update I have further optimised the current two levels to a satisfactory level. I can now focus on creating more levels.
Update 29 April 20232023-04-29Technical: * Increased texture streaming pool. RAM Minimum requirements increased to 16 GB * Increased performance of rendering enemies. Significant performance improvement on Level 2 Increased Minimum Required Disk Space to 12 GB General * I will be increased the price slightly in a month and the current build will be free as a demo * Working on a new feature: endless run/survival mode There are probably more technical issues to be fixed, but as I am a solo dev it gets really boring working only on one thing all the time, and I lose motivation to carry on.
Update 14th April 20232023-04-14Technical: * Anti-aliasing was not working, it is now set to TAA Gameplay: * Reduced base walking speed. Sprint is optional as a passive skill * Grenadier will telegraph attack before firing with an animation Level 01 specific: * Several collision issues have been fixed. * Performance Optimized a bit.