Keyboard Warrior: Dreamstate Prologue — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Version 5.0.0: The Final Update | 2023-10-10 | You don't know what you have until it's gone. Answers are found where you don't want to look. Have faith, it gets better as you go. When you don't know what to do, you're in the right place. Everything happens for a reason. Happiness is in the little things. It was all worth it. |
| Version 4.3.0 | 2023-06-18 | Visual overhaul to backgrounds and enemy sprites XP is now slightly transparent Crystal collect radius increased by roughly 50% Increased enemy speed slightly, but reduced health |
| Version 2.4.5: New Visuals and Balance Changes | 2023-04-14 | Adjusted visuals game-wide. Amulet chests now have a marker that indicates where they are even if they aren't on screen. Added XP dropped by enemies that need to be picked up, instead of auto-collecting XP. Upgrades are no longer deferred until after the boss fight. Fixed various crashes. Various UI redesigns. Adjusted various values for primary, secondary, and characters. |
| Version 4.2.1: Difficulty changes | 2023-03-26 | Game difficulty has been drastically improved. Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75. All weapons now start at the epic rarity instead of common. Various visual changes. Fixed a crash on the game settings screen. Added new songs with slowed versions. Added new player visuals. A new crystal timer above the crystal requirements meter that counts down over 12 seconds. It resets every time a crystal is collected. If it reaches 0 you die... Match time increased from 1:00 to 8:00 and is now 8:00 across both arenas. |
| Added Arleas to Credits | 2023-03-01 | Added info about Arleas' help to the Credits in the game settings screen |
| Version 4.0.0 | 2023-03-01 | Prologue now goes up to Ether kernel 4 instead of kernel 3. Prologue now has all shop items available as in the main game. Various enemy visual tweaks Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode. Greatly reduced the number of crystals needed to unlock the boss fight I fixed a bug where current mythic text would appear on the reward screen even if there was no current mythic. Amulet chests now drop from regular enemies instead of OSIRIS OSIRIS now shoots his bullets from above down toward the player. These bullets attempt to predict movement. Adjusted enemy health scaling to 0.625 |
| Updated to KWD 3.2.0 - 3.6.0 | 2023-02-24 | Visuals have been changed drastically. Performance improvements. Difficulty levels have been rescaled so that higher-level enemies have less health and lower-level enemies are faster with better AI. Crystal duration is now 5 seconds across all difficulty levels. Increased various enemy sizes by 25-50%. Added tooltips to the terminal command screen. Increased number of crystals needed to unlock the boss fight across both arenas and all difficulty levels. Increased enemy crystal spawn rate. Improved audio sfx. Every enemy in the game has reworked visuals with a new texture. Added 6 customizable "add-on" upgrades that can be bought from the shop |
| Updated to KWD Version 3.1.0 | 2023-02-05 | Added a new crystal section to the shop where you can spend crystals you collect in battle. Added new "headphones" player skin that can be bought with crystals. Added a new crystal friend that fights above you and shoots bullets at nearby enemies. You'll be able to spend crystals to change him (coming soon). Added a scrolling parallax background to the arena which helps give a sense of direction Fixed a bug where ghost phase state visuals wouldn't play properly Fixed a bug with borken wasd achievement not triggering properly Fixed a bug where exiting the pause menu with the terminal open would cause the game to break Fixed a bug where telepor |
| Updated to KWD Version 3.0.0 | 2023-02-03 | Both Ether and Maroon Fog are now infinite-scrolling maps. Arena variations have been removed. This also means slight visual adjustments and overall performance improvements. Added new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns. Enemies have a random chance to drop crystals when they die. Crystals have to be picked up by walking over them. Crystals don't last for very long, so be sure to stay on your toes. You must collect a certain number of crystals before the end of the match otherwise you won't enter the final boss fight. Super-dash is no longer infinite and has been changed to simply be a |
| Updated to KWD Version 2.8.1 | 2023-01-30 | Enemy spawning is now map-wide and indicated by an X. This should help the game feel more dynamic. Enemy AI is now more group-oriented and predicts the player better. Increased color batching. Changed frenzy sfx. Changed gold cube sfx. Changed Octo sfx. Various audio mixing changes. |
| RELEASED | 2023-01-22 | KWD Prologue is finally out. If you encounter any problems be sure to let me know on the Steam forums. Cheers! |