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Kinetic Void — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
v1.0.7 Patch2015-01-30v1.0.7 Fixed The success of salvaging nodes has been corrected (it was backwards). Corrected an issue where ship combining could fail. Fixed an issue that could cause waypoints to not be removed on mission end. Fixed the start message for the Sector Skirmish mission. Fixed missions being able to use the player as an opposing faction. Changed Reduced the volume of hangar subsystems. Corrected Hangar subsystem misspelling. Corrected some grammar in load screen hints. Salvaging has been reimplemented. Will need another pass for balance/tweaks. Thermal damage from salvage beams has been reduced. Improvements to sector generation for future expans
v1.0.7 Patch2015-01-30v1.0.7 Fixed The success of salvaging nodes has been corrected (it was backwards). Corrected an issue where ship combining could fail. Fixed an issue that could cause waypoints to not be removed on mission end. Fixed the start message for the Sector Skirmish mission. Fixed missions being able to use the player as an opposing faction. Changed Reduced the volume of hangar subsystems. Corrected Hangar subsystem misspelling. Corrected some grammar in load screen hints. Salvaging has been reimplemented. Will need another pass for balance/tweaks. Thermal damage from salvage beams has been reduced. Improvements to sector generation for future expans
v1.0.6 Patch2015-01-16v1.0.6 Fixed Fixed several issues with mission spawning. Weapon Fire Rate active system now displays the correct value for bonus in its tooltip. Fixed several issues that could lead to faction reputation reset. Changed Improvements to handling of mission requirements. All missions have been updated to reflect changes in how mission requirements are handled. Double Down Mining Request mission has been combined into the regular Mission Request mission. Weapon Fire Rate active system fire rate mod has been adjusted to 10%, 15%, 20%. Added New mission API functionality. Known Issues Salvaging nodes is not currently functioning as intended, and wi
v1.0.6 Patch2015-01-16v1.0.6 Fixed Fixed several issues with mission spawning. Weapon Fire Rate active system now displays the correct value for bonus in its tooltip. Fixed several issues that could lead to faction reputation reset. Changed Improvements to handling of mission requirements. All missions have been updated to reflect changes in how mission requirements are handled. Double Down Mining Request mission has been combined into the regular Mission Request mission. Weapon Fire Rate active system fire rate mod has been adjusted to 10%, 15%, 20%. Added New mission API functionality. Known Issues Salvaging nodes is not currently functioning as intended, and wi
v1.0.5 Patch2014-12-18v1.0.5 Fixed Micro Warp Jump between sectors no longer uses capacitor energy. Placing hardpoints in mirror mode when exceeding controller slots. Adjustments to economy handling to fix price issues. If there are still problems please let us know Screen flash when NPCs use MWD. Cargo capacity not being updated when resources are destroyed.
v1.0.5 Patch2014-12-18v1.0.5 Fixed Micro Warp Jump between sectors no longer uses capacitor energy. Placing hardpoints in mirror mode when exceeding controller slots. Adjustments to economy handling to fix price issues. If there are still problems please let us know Screen flash when NPCs use MWD. Cargo capacity not being updated when resources are destroyed.
v1.0.4 Patch2014-12-08v1.0.4 New Galaxy Required Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Doubled the size of planets Doubled the average sector space Increased all thrust outputs for all engines, boosters, and maneuvering thrusters. Adjusted the base price of all resources to reflect value of goods and rarity. Increased range of sensors. Increased max possible number of satellite objects around planets Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest. Significantly increased weapon damages across the bo
v1.0.4 Patch2014-12-08v1.0.4 New Galaxy Required Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Doubled the size of planets Doubled the average sector space Increased all thrust outputs for all engines, boosters, and maneuvering thrusters. Adjusted the base price of all resources to reflect value of goods and rarity. Increased range of sensors. Increased max possible number of satellite objects around planets Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest. Significantly increased weapon damages across the bo
v1.03.1 Patch2014-12-06v1.03.1 Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Doubled the size of planets Doubled the average sector space Increased all thrust outputs for all engines, boosters, and maneuvering thrusters. Adjusted the base price of all resources to reflect value of goods and rarity. Increased range of sensors. Increased max possible number of satellite objects around planets Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest. Significantly increased weapon damages across the board Reduced missile
v1.0.3 Patch2014-12-03v1.0.3 Changed Adjusted pricing curves for buy and sell to make trade more profitable Temporarily disabled the “game guide” this was a holdover from before we had the active tutorial system and it needs to be updated. Fixed Corrected an issue with placing mirrored objects that became disconnected from the main ship and unable to clear them. Fixed ghosted parts while placing them in mirror mode. Fixed issue with asteroids spawning on top of each other and in greater numbers than needed.
v1.0.3 Patch2014-12-03v1.0.3 Changed Adjusted pricing curves for buy and sell to make trade more profitable Temporarily disabled the “game guide” this was a holdover from before we had the active tutorial system and it needs to be updated. Fixed Corrected an issue with placing mirrored objects that became disconnected from the main ship and unable to clear them. Fixed ghosted parts while placing them in mirror mode. Fixed issue with asteroids spawning on top of each other and in greater numbers than needed.
v1.0.2.1 Hotfix2014-12-01Alright everyone, we found the last second issue from last week. The patch is now live. v1.0.2.1 Added Added bonus relationship change in the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Changed the missions display log to show if you are working for a faction, and if there is an enemy faction that needs to be dealt with. Adjusted the amount of reputation gained from missions when working for a faction. Scene lighting update Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship. Changed how the workshop
v1.0.2.1 Hotfix2014-12-01Alright everyone, we found the last second issue from last week. The patch is now live. v1.0.2.1 Added Added bonus relationship change in the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Changed the missions display log to show if you are working for a faction, and if there is an enemy faction that needs to be dealt with. Adjusted the amount of reputation gained from missions when working for a faction. Scene lighting update Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship. Changed how the workshop
v1.0.2 Patch2014-11-26v1.0.2 Added Added bonus relationship change into the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship. Changed how the workshop thumbnail backgrounds are taken. This should correct the issue that some people were having with the strange backgrounds once the ship was uploaded. Fixed Fixed an issue where if you created a new Galaxy with random parts and then exited to the main menu and reloaded that Galaxy all parts would be wiped from your station. Fixed
v1.0.2 Patch2014-11-26v1.0.2 Added Added bonus relationship change into the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship. Changed how the workshop thumbnail backgrounds are taken. This should correct the issue that some people were having with the strange backgrounds once the ship was uploaded. Fixed Fixed an issue where if you created a new Galaxy with random parts and then exited to the main menu and reloaded that Galaxy all parts would be wiped from your station. Fixed
v1.0.1 Patch2014-11-21v1.0.1 Added New procedural missions. Changed Updated the ships texture atlas All subsystems now have proper names Module Count warning’s have been raised. Lava planets atmosphere has been brought inline with the visuals of other planets Fixed Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red. Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible. Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager. Fixed issues with mission waypoints not triggerin
v1.0.1 Patch2014-11-21v1.0.1 Added New procedural missions. Changed Updated the ships texture atlas All subsystems now have proper names Module Count warning’s have been raised. Lava planets atmosphere has been brought inline with the visuals of other planets Fixed Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red. Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible. Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager. Fixed issues with mission waypoints not triggerin
Kinetic Void v1.0 Release2014-11-21Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here. The public release of the mission editor will be out in a couple days as well as workshop support for it. I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel tha
Kinetic Void v1.0 Release2014-11-21Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here. The public release of the mission editor will be out in a couple days as well as workshop support for it. I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel tha
D15.3 Patch2014-11-19D15.3 Fixed Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red. Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible. Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
D15.3 Patch2014-11-19D15.3 Fixed Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red. Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible. Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
Live Patch D15.22014-11-17Added Added a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window Added finished Icons for Drone Systems. Added addition Drone Launch Platform Subsystem Added addition Sensor Subsystems Added addition Controller Software Added addition Jump Drive Subsystems Added new mining/salvaging weapons. Added new drones. Added a ESC function to each window opened so that pressing will close that window. If no windows are open then ESC Menu will be displayed. + will now remove a stack of items inside of the subsystem manager User Created Ships ( S
Live Patch D15.22014-11-17Added Added a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window Added finished Icons for Drone Systems. Added addition Drone Launch Platform Subsystem Added addition Sensor Subsystems Added addition Controller Software Added addition Jump Drive Subsystems Added new mining/salvaging weapons. Added new drones. Added a ESC function to each window opened so that pressing will close that window. If no windows are open then ESC Menu will be displayed. + will now remove a stack of items inside of the subsystem manager User Created Ships ( S
D15.1 Patch2014-10-29Added Added a new aiming mode. While manually aiming turrets hold alternate aim mode (default binding caps lock). The aiming reticle will be centered, and mouse movement will directly steer the camera. While manually aiming weapons, a lead indicator will appear on a locked target that has focus. It represents the estimated aiming point for kinetic weapons. ESC Key will now close windows the player has open. In the order that they were opened before displaying the ESC Menu. Changed Close the Subsystem Manager when a new module is selected to be placed. The galaxy map and economy graph UI’s have been updated with several minor changes. Fixed Hi
D15.1 Patch2014-10-29Added Added a new aiming mode. While manually aiming turrets hold alternate aim mode (default binding caps lock). The aiming reticle will be centered, and mouse movement will directly steer the camera. While manually aiming weapons, a lead indicator will appear on a locked target that has focus. It represents the estimated aiming point for kinetic weapons. ESC Key will now close windows the player has open. In the order that they were opened before displaying the ESC Menu. Changed Close the Subsystem Manager when a new module is selected to be placed. The galaxy map and economy graph UI’s have been updated with several minor changes. Fixed Hi
Patch D15 is Live!2014-10-28* New Galaxy Required. *This patch moves the game from Unity 4.5 to Unity version 5. This is a major engine update that, among other changes, includes a new PhysX version. While this should improve performance, it also changed some physics behaviors. Please keep an eye out for bugs that may be related to the physics engine. *Due to the extent of changes this patch all ships will need to be remade. This should mostly be subsystem management using the new manager, however any weapons currently being used that are larger than tier 1 they will need to be repositioned as they have grown in size considerably. Added Tutorials! We have added tutorial
Patch D15 is Live!2014-10-28* New Galaxy Required. *This patch moves the game from Unity 4.5 to Unity version 5. This is a major engine update that, among other changes, includes a new PhysX version. While this should improve performance, it also changed some physics behaviors. Please keep an eye out for bugs that may be related to the physics engine. *Due to the extent of changes this patch all ships will need to be remade. This should mostly be subsystem management using the new manager, however any weapons currently being used that are larger than tier 1 they will need to be repositioned as they have grown in size considerably. Added Tutorials! We have added tutorial
D15.d Test build Patch notes2014-10-24To get access to the test build please read the instructions here: http://steamcommunity.com/app/227160/discussions/10/648817378234792008/ Due to the extent of changes this patch all ships will need to be remade. This should mostly be subsystem management using the new manager, however any weapons currently being used that are larger than tier 1 they will need to be re-positioned as they have grown in size considerably. Be sure to create a new galaxy as well. The workshop will be wiped on November 3rd. This is for many reasons but mainly because the major changes to subsystems have made all previously made designs non-functional . Please be s
D15.d Test build Patch notes2014-10-24To get access to the test build please read the instructions here: http://steamcommunity.com/app/227160/discussions/10/648817378234792008/ Due to the extent of changes this patch all ships will need to be remade. This should mostly be subsystem management using the new manager, however any weapons currently being used that are larger than tier 1 they will need to be re-positioned as they have grown in size considerably. Be sure to create a new galaxy as well. The workshop will be wiped on November 3rd. This is for many reasons but mainly because the major changes to subsystems have made all previously made designs non-functional . Please be s
Development Plans2014-10-03Hello KV Community, I just started a thread and pinned it in the general section. It outlines our immediate goals for Kinetic Void. Now is the perfect time to review what we have planned and give feedback on it! http://steamcommunity.com/app/227160/discussions/0/616189742788538684/ Take a look and get involved!