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Red Glare — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Release date of Red Glare The Reckoning2026-10-28Red Glare The Reckoning is all set to release on 5 novemeber 2026 on steam and epic games store. Wishlist on Epic Games Store: https://store.epicgames.com/p/red-glare-the-reckoning-b309cc
Watch official trailer of Red Glare The Reckoning and play free demo2026-09-15Red Glare: The Reckoning — DemoThe war is over. But the hunt has just begun.It is 1946. The Third Reich has fallen, but its architects are still at large. High-ranking Nazi officers, scientists, and collaborators have vanished into the shadows, escaping justice with the help of false papers, foreign agents, and sympathetic governments.You are part of an elite Allied squad, reactivated under clandestine orders. Track fugitives across the globe, from the ruins of Berlin to scorching deserts, frozen snowfields, and dense jungles.PLAY THE DEMO YOUR WAYThe demo lets you experience one hour of Red Glare: The Reckoning and choose how you want to pla
Update v1.222026-08-13Fixed Trapper's Toy not explode on enemy who has taken it but explode on random enemy. Now Johny's Explosive toy can be seen in far range viewcone but Sniper's cigarette can only be seen in close range viewcone.
Small Update2026-08-03Fixed a bug where noise circles visible after killing enemies with wire kill skill of Max. Fixed other issues where sometimes enemies leave noise circles visible even after death. more optimization.
Wishlist Red Glare The Reckoning2026-07-21Wishlist Red Glare The Reckoning on steam. KEY FEATURESRogue-Like ModeEvery run offers new challenges and new ways to test your skills. Earn XP through kills — stealth kills reward more XP than loud kills. Fill your XP bar and choose one perk from three options. Each perk comes with an advantage and a disadvantage. Earn up to 3 perks per mission and build your playstyle as you fight.Fog of War ModeA genre first in real-time tactics. Map layout and objectives are visible — but bushes and enemies are hidden until discovered. Send Fritz ahead to reveal cover positions and scout enemy locations. Track last known enemy positions marked by red tria
Update 21 v.1.22026-07-18Fixed an issue where issuing a move command with all characters selected would only stop one character.Fixed several noise circles not working correctly, including the Wire Kill noise zone and noise generated by players while running near enemies.Fixed snow maps being overly bright, making the cursor difficult to see. Adjusted map lighting for better visibility.Fixed running not generating visible noise correctly. Replaced the shockwave effect with standard yellow noise circles for improved clarity.Fixed the noise circle not appearing for Johny's new Strangle ability.
Red Glare The Reckoning2026-07-13Red Glare: The ReckoningThe war is over. But the hunt has just begun.It is 1946. The Third Reich has fallen but its architects are still at large. High-ranking Nazi officers, scientists, and collaborators have vanished into the shadows, escaping justice with the help of false papers, foreign agents, and sympathetic governments.You are part of an elite Allied squad, reactivated under clandestine orders. Your objective: track these fugitives across the globe, from the ruins of Berlin to the back alleys of Cairo, from Vatican sanctuaries to South American jungles. But as the operation unfolds, a darker truth emerges. Some of these war criminals
Update 20 v.1.12026-06-28🔧 RED GLARE — UPDATE PATCH NOTESThank you all for your continued support and feedback! This update brings several bug fixes, quality of life improvements, and a major performance boost.━━━━━━━━━━━━━━━━━━━━━━🐛 BUG FIXES━━━━━━━━━━━━━━━━━━━━━━• Fixed a bug where the jail could not be opened by free characters during Mission 6 on the second playthrough• Fixed an issue where changing to a higher resolution caused the mouse cursor to become locked on screen• Fixed Johny can not whistle where trap is placed.• Various minor fixes and stability improvements━━━━━━━━━━━━━━━━━━━━━━⚙️ IMPROVEMENTS━━━━━━━━━━━━━━━━━━━━━━• Johnny now has a melee attack, Wo
Update 19 v.1.096032024-08-28Fixed a bug in second playthrough in mission a new path where William can not trigger interior of buildings. Fixed a bug in second playthrough where Walter and Max can not take key from officer.. minor other fixes in main menu.
Small update2024-07-03Fixed a bug where character health substracted to half after last update Minor other fixes and optimization
Update 19 v.1.096022024-06-10Sorry for quick update there was a bug in statistics screen Fixed a bug causing statistics screen to add two hours instead of one in completion time of missions. Fixed Foot prints disappearing faster than they should in fast forward mode.
Update 18 v.1.096012024-06-09This update fixes and improves many things according to players feedback. Now camera is perfectly isometric. Previously it felt like it is top down. Camera changes take effect when you start a new mission or complete your current mission. Now search lights have a visible zone where light can detect player. New statistics screen after completing each mission. How many enemies you killed, how many times you saved and loaded the game, How much time you took to complete the mission etc.... Many other fixes and improvements If you encounter memory leak issues or frequent crashes then locate game folder and run the game without steam or epic games
Small Update2024-03-30-Fixed Some memory leaks -optimization
Update 162024-03-23Fixed a bug where William stuck when canceling throwing knife ability while climbing. Now unpicked ammo boxes will be shown in mini map. Minor other fixes and improvements. New challenge maps Kasbo Village Pearly Forest Secret Outpost Whispering Sands Total missions in game are 12. You can also play campaign second time with all five characters in each mission and totally different enemy setups total play time of game is now 40 to 50 hours and depend on your skills and difficulty it may increase more than 50 or 60 hours if you want to kill every enemy on maps.
Update 152024-02-29Fixed a grappling point in mission one where William stuck while climbing down. Fixed some enemires don't patrol in siege of von lowe's camp mission in second playthrough. Fixed visual glitches. Fixed some other minor bugs related to maps.
Update 142024-02-27This is another major update with many fixes and improvements. Now you can play second playthrough if you already completed the game with different and most difficult enemies placement in same campaign and all 5 characters in each mission. Just open and close last mission to unlock second playthrough. Now Anti Aliasing method option given in settings. So you can change any method of Anti Aliasing which is available in unreal engine 5. If you don't like blur in trees motion then switch AA to FXAA. Now you can open or close full map of the whole mission by clicking magnifying glass button at the lower corner of mini-map. Check the example scree
Bug fixes2024-02-17Fixed Enemies see deadbodies out of their viewcone in hard difficulty. Minor other fixes
Bug Fixes and optimization2024-02-14Fixed some times line of sight marker freezes and don't get removed. Fixed enemies see line of sight marker out side of their viewcone. Increased lighting brightness at night in desert maps. Lighting optimizations. Specially in snow maps where lighting at night cause fps drop.
Small Update2024-02-13Fixed searchlights detect character on load if character is hiding in bushes. Now Snow maps have different colour of Line sight, noise, weapon range and projectile circles. Fixed some times enemy stuck in logic after alarm or after detecting deadbody and do not patrol. Fixed if character is in enemy sight but viewcone yellow colour has not reached to character and you run and hide behind obstacle but enemy can still see you behind obstacle. Now enemy will not detect if you quickly hide behind an obstacle and viewcone yellow colour has not reached to character.
Tactical Pause Mode is Now Available!2024-02-12This is another major update with many fixes and improvements. Tactical Pause Mode is now available. Try it to kill multiple enemies at once. Initialy it was not possible but I changed some code to make it possible. Game will be more fun to play due to high quantity of enemies in maps and you can use multiple characters to take down multiple enemies in just one click. Press Left Shift to enter tactical pause mode and plan your moves then press Enter to execute. Fixed character can't pass through metal doors while crouched or walking. Now if you click RMB while mid of climbing character will stop there and you can change direction of climbing(
Major Quality of life Improvements2024-02-04Created a tutorial mission for new players to teach basics of the game. Now characters will not stuck and stop when you click on a surface or object where navigation is not possible instead they find a closer point in navigation and move there so overall movement of characters now feel smooth. Now characters automatically drop dead body in bush if you move them towards bush while they are carrying dead body. Now characters automatically drop dead body if you crouch them. Stone Distraction time increased from 6sec to 15sec. Now distractable and undistractable both type of enemies can be distracted by throwing stones except enemy officers. Mino
Bug Fixes2024-02-03Fixed sometimes deadbody attached to character even after dropping. Now edge scrolling will be turned off while rotating camera with alt. Fixed Characters can't carry explosive barrels after previous update.
Bug Fixes and Improvements2024-02-01Fixed eye marker can't be placed and attached to patroling enemy. All primary objectives and their direction now shown by arrows in minimap. Explosive barrel decals now clearly visible. Camera rotation key is now re-bindeable and camera now rotated with left Alt key down + Mouse Axis Or Middle Mouse Button(Both are Functional). Due to your old save you have to rebind left Alt key in settings to use it with camera axis.
Line of Attention Update2024-01-31Now you can place eye marker on enemy or ground with Ctrl+RMB to check if an enemy or eye marker is in enemy sight or not. https://scontent.fkhi6-2.fna.fbcdn.net/v/t1.15752-9/416286422_775603611280716_6506607660357093328_n.png?stp=dst-png_p280x280&_nc_cat=109&ccb=1-7&_nc_sid=8cd0a2&_nc_eui2=AeFfWFAXdeE2H0BCdw0IxfZLivUESzvjSyKK9QRLO-NLIk1K0Pusl6xmoRWDCgG_dl-K515j0EnRXNbUdu5hxv_-&_nc_ohc=g6wM678cYbwAX8VeYxi&_nc_ht=scontent.fkhi6-2.fna&oh=03_AdS6GYKE2G3c_Z1IVQkvkqlYNVnQr-zpIewLypQkZs3fyg&oe=65E22AB6 https://scontent.fkhi6-1.fna.fbcdn.net/v/t1.15752-9/414753851_357808263706799_2525610722617802589_n.png?stp=dst-png_p280x280&_nc_cat=103&ccb=1-7&_nc
Bug Fixes and Improvements2024-01-31Now enemy will not raise alarm after seeing a fainted enemy instead wake him up and go back to his patrol. Fixed stun gun ammo box can't be picked up in mission 3. minor other fixes
Bug Fixes2024-01-30Sorry for quick update Fixed a serious bug causing characters to stuck and they don't move at all. More Optimization. minor other fixes reported by players. better tutorial.
Bug Fixes and Improvements2024-01-29I am improving the game according to players feedback. Changed previous perspective camera to pseudo Orthographic camera. Improved sound attenuation. Fixed a tower in mission 3 where character can't climb the ladder. Added a vine near third dig site in mission 2 for more tactical approach.
BugFixes2024-01-28Fixed Some landscape issues in snow maps. optimization.
Bug Fixes and Improvements2024-01-27Fixed a bug causing a secondary objective enemy sniper to respawn after load. Minor other fixes Improvements Overall characters movement speed increased(faster walking, crouched walking and running). Added gunshot volume slider in gameplay settings for players with headset finding gunshots uncomfortable Increased ammo boxes in Mission 2.
Bug Fixes2024-01-26Bug Fixes Fixed infinite noise circles around search lights at night causing fps drop. Fixed a grappling point in mission 1 where William can not grapple. Now enemy will wait 1.2 seconds after reaching at dead body location, If player kills the enemy before delay alarm will not be triggered.