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Echo Storm — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
About the further development and Steam Deck support2025-12-28Hello, there has been no news about the game for a lo-o-ong time.I'm continuing development and am currently working on a major update that should improve the overall gameplay and long-term progression of the game (i.e. replayability). A game match will now only take place on one planet per run. The time it takes to complete a run will be reduced, and the speed of character leveling will be increased (it will now be possible to gain 20 levels or more in a single run).This update development will take some time, so it is difficult to give an exact release time frame :)Also important news is that we're working on support for Steam Deck, Steam O
Echo Storm - Update 1.4.2 is here!2025-04-05Hi, it's been a while since we've had an update! Unfortunately, I haven't gotten over the marketing and the game is barely selling - there was no way to fund development. Things are easier now, so I'll keep releasing updates and improving the game if possible. Today I have a small update, which doesn't change the game much, but brings a lot of new internal improvements. In general - some art has been improved, bugs have been fixed, Chinese language has been added, map editor is now available (very early version). Changelog: - Environment details were added to the all locations - Chinese localization added - Disable screen shake option added -
Update 1.4.1 released!2024-04-21Hi! Today's update mostly contains minor improvements in the game visuals and readability of some effects, as well as small fixes. Changelog: - First Leviathan attack projectile and shoot effects were reworked to be more visually "readable". Also done some balance changes. - First leviathan animation effect was added. - Added new decorations for Kratea planet. - Improved sand planet effects. - Fixed some problem places on several planets. - Fixed clouds effect on all planets, improved cloud sprite. - Fixed abilities descriptions mistakes. - Fixed minor UI bugs.
Update 1.4.0 released!2023-12-21Hi! The update for Echo Storm is ready! The update includes a new planet with its own Leviathan, a few new enemies, new weapon, and done some work on the game balance. I hope you enjoy it! Changelog: - Added new planet Kratea! It is a dangerous world with very aggressive enemies. - Added new Leviathan for the new planet Kratea! - Added two new enemies, one of them have attack fire debuff, so be careful on Kratea. - Enemies spawn was reworked. Now enemies do not spawn infinite time on each area - now, you can fully clear area before going to bossfight. Spawn on different areas now has different enemies. - Added some new music! - Added new Mach
About current work on Echo Storm2023-10-07Hi. It's been quiet around here lately in terms of updates, but I'm still working on new content, and I'm planning a new update in the near future. I'm currently working on changing the enemy spawning system. The plan is to have enemies more separated into different types of planets than they are now. Also, another planet with its own enemies is planned to the next update. And... Some other things is coming. :)
Update 1.3.2 released!2023-08-23I'm still working on content, and in the meantime a small patch has been made with fixes and improvements. Improved controls when playing with gamepad. Changelog: Fixed: Some abilities texts were not shown with stats numbers. Gamepad aim was improved a lot. Hope it will now feels better. Added Gamepad Sensivity parameter to the Settings menu. Other minor changes.
Update 1.3.1 released!2023-08-04The update is aimed at fixing the problems in version 1.3.0, but was also added new content in the form of new weapons and enemies, as well as made small improvements in general. Look at the new weapon in slow-motion :) Changelog: Fixed: player characteristics numbers in Pause Screen sometimes were wrong (For example, Reload Speedup text was fixed and now it is Reload Time). Added the new weapon - Rocket gun. It shoots rockets with a small radius damage. Rockets affected by gravity and falling down with time. Added the new flying melee enemy. It have poison attack, so be careful! Wave Gun now shoots better, previously attack pattern was hitti
Update 1.3.0 released!2023-07-27In this update, I tried to do some work on improving the sense of progression for the player and add more game content. New Base Build mode allows you to improve your character's stats, and they will apply to all subsequent game matches. Changelog: Fixed: Sometimes ally drones and other NPCs does not attacked enemies. Fixed: Sometimes ally turrets stopped attack enemies (when looking down). Fixed: If you're find teleport after its activation, Objective text was shown with the wrong info. Added Base Build mode! It allows you to create and upgrade buildings, which will permanently improve your characteristics, earn extra resources and more! Add
Update 1.2.0 released!2023-06-15With updates, we aim to increase the depth of gameplay and increase the amount of content available. This update focuses on these things. A new planet with its own Leviathan, new mechanics, and more are in this update. - Added Critical Damage Chance mechanic. Character critical chance can be modified by abilities and character’s characteristics itself. - Added Knowledge Totem mechanic. Now you can find a new abilities, which will drop in random in future «runs». - Added some new abilities, which can be unlocked with Knowledge Totem. - Added new planet with a sand environment and new enemies waves. - Added new Leviathan for the new planet. - A
Update 1.1.2 released!2023-05-08Update mainly aimed to improve gamepad controllers support and fixes. Also keyboard layout change support was added. Please note, that Dualshock controller can be used in game now, but it still have some problems due to technical limitations. Connect it before you run the game to get it work correctly. Changelog: Fixed bug: Jump platform can not work sometimes when you have Level points. Dualshock gamepad controller support improved a lot. Overall controllers support improved a bit. Into the Settings was added possibility to change Abilities keys layout. So, now you can select abilities controls keys, which you like more (qwert, 12345, zsxcv
Update 1.1.1 released!2023-04-28This update is mainly aimed at improving and fixing version 1.1.0. Also the abilities of the Freeze technology have been expanded and improved, now it is very good branch to control enemies. Changelog: Fixed bug: Summon Plague Monsters ability can not be dropped in random sometimes. Fixed bug: New flying melee enemy previously can fly through walls sometimes. Fixed a lot of other minor bugs. Added new abilities and mechanics for them. Some actual abilities were changed a bit. Balance improvements: game start now easier, but with time it gets more hard, than before. In settings was added parameter, which enables corpse effect cleaning, it make
Update 1.1.0 released!2023-04-19This update is not very big, but it is released under the number 1.1.0 - so we draw a line under all the updates released in the last month, which greatly transformed the game. Let's go over the key changes of all these updates. Skills Many new abilities have been added, and many of the old ones have been redesigned and balanced. Abilities are now distributed into branches and can unlock new abilities. Also ability selection screen was reworked to be more informative. Balance Weapons, enemies, and abilities have been better balanced. Spawn of enemies and their balance has been completely redesigned and should now feel better than it did befor
Update 1.0.21 released!2023-04-14This update focuses on polishing existing content and adding new content - the chances of getting current abilities have been redesigned and more new abilities have been added. The game's internal algorithms have been heavily redesigned to allow add new content more efficiently and balance gameplay easier. Changes: Fixed bug: Evade now not causes damage sound and effect Fixed bug: Laser rifle was dealing no damage to the closest targets in 1.0.20. Now it should be fine. Fixed bug: Knockback of an explosion damage previously can be calculated wrong if there were several targets. New Abilities were added, old ones were reworked a bit. New crate
Update 1.0.20 released!2023-04-06It's a pretty big update. The game completing process and the mechanism of enemies appearing has been greatly changed. Leviathans now have their own arenas to fight, enemies spawn now is time-based, not wave, new Upgrades were added. Now it should be more interesting to play. We will be adding more content in future updates! Changes: Fixed bug: Sometimes slot for Active ability was locked on Upgrades Selection screen. Fixed bug: Blaster module projectiles previously were hitting the walls. Now it not happens. Fixed bug: Grenade Drop ability grenade was collided with player character. Now it not happens. Fixed bug: Jump Platform physical force
Update 1.0.19 released!2023-04-01This update is aimed at improving balance and fixes. Also, more abilities have been added to the enhancements menu. Added a new mechanic - Evasion, and a related ability. Changes: Fixed bug: Sometimes can be a problem with percent display in Upgrades description. Fixed bug: Sometimes, Nanomachines ability drones can be spawned in menu. :) Fixed bug: More Turrets ability can previously remove alive turret sometimes when player was placing a new one. Fixed bug: Plague monsters falling below the ground. Also, sometimes them were spawned in the ground. Added more Upgrades and Abilities. Improved Fire and Poison upgrades branches, also some work d
Update 1.0.182023-03-29This update is aimed at introducing new content and improving existing content. Quite a few new abilities have been added, now they depend on each other in a more meaningful way. Changes: Fixed bug: Laser rifle with multi-shot to same target were dealing damage only from one laser. Now all lasers damage target. Fixed bug: Blaster Module and Auto-Aimed Rockets not every time selected target to attack. Added some of new Upgrades and Abilities. Green character now have its own unique passive ability too! Balanced Survival Kit ability a bit. Abilities minor balance changes. Improved NPCs AI for a bit. Improved turret place effect. Also, turret vi
Update 1.0.172023-03-27This update is aimed at expanding content and improving gameplay. The main feature - most characters now have their own unique passive ability! Also, other new abilities were added and the game was balanced, as well as a number of fixes were made. Changes: Fixed bug: Abilities previously can be used if clicked on Upgrades screen or Game Over/Victory screen. Fixed bug: On gamepad in pause menu was skipped options button when navigating up. Most of characters now have its own passive abilities! Now it gives more affect to gameplay by using different characters. Them also were balanced a bit. I'll continue to improve characters and trying to mak
Update 1.0.162023-03-24And another update! And how do I find time for real life? :D Nevermind, this update has a lot of fixes and gameplay balance adjustments. Changes: Fixed bug: when were several damage hits in the same game tick, was applied only first one. Fixed bug: Loot Crates collecting were required to complete Area. Now you need only elliminate all enemies. Fixed bug: Worms were stuck on corners sometimes. Now it should happen much less frequently or not happen at all. But I continue to improve movement algorithms. Fixed bug: Very rarely Leviathan can not be spawned and other NPCs too. Fixed bug: Split Shoot Module and Energy Burst damage change was affect
Update 1.0.152023-03-23This update is mainly dedicated to visual improvements and small fixes. Most of the changes are made inside the game and will not be noticeable to players at this stage. Also the support for modding has been expanded. Changes: Fixed bug: Upgrades window previously can be opened when player click Exit button in Pause Menu, and game stuck in this state. Fixed bug: Controls localization in Settings wasn't work. Improved first planet decorations a bit. Jump Platform visual was improved, made it more noticeable. Added player spawn effects. Inner game code improvements, which allows me to add more new features. Menu button sound changed (there were
Update 1.0.142023-03-22This update fixes another critical bug and introduces a new feature - Auto-Shoot. It can be enabled in the Settings menu. Changes: Fixed bug: When Start in menu was clicked twice, it can stop work sometimes. Fixed bug: Player character have spawned with not full health on next location, if he has abilities, increasing his health. Added Controls tab to the Settings menu. It explains game controls and contains a new Auto-Shoot parameter. First Leviathan was balanced and now stronger than before. First Leviathan now has visual for his second phase. Some abilities, changed reload-time, were balanced.
Update 1.0.132023-03-22This is an urgent update with fixes of the Loadout problem in 1.0.12. Changes: Fixed bug: problem with loadout after exiting to menu after death. Fixed bug: settings screen ingame - audio panel was broken. Gamepad aim controls improved a lot.
Update 1.0.122023-03-21And I have another update for you. This time a little more content and visual improvements to the game and interface, something like "Quality of Life" improvements. Changes: Fixed bug: Loadout selection was saved not every time. Settings menu now have better design, especially for gamepad controllers. Added several new Upgrades. Try them. :) Shotgun was balanced, behavior and visuals were changed a bit. Re-roll price increase was balanced to be more affordable. Start Worm enemies was balanced to be able easier to avoid by player. Explosive skill was balanced a bit, now you can see radius of already placed explosives. Added comparison indicato
Update 1.0.112023-03-20Another update. This time I fixed some wrong ability descriptions, also was added several new gameplay mechanics and made few balance adjustments. The current version should be more playable and balanced than previous ones. Changes: Fixed bug: Wrong stats for Cold Fury ability. Also balanced it a bit. Fixed bug: Loot previously sometimes was stuck in the ground. Fixed bug: Controller skip menu element in main menu. Fixed bug: Pause menu now can not be called while shown other menu like Upgrades window. Fixed bug: Last Leviathan collisions. Added numbers and percents into Upgrades descriptions. In future more upgrades will be described like th
Update 1.0.102023-03-19We received negative feedback about the difficulty at the beginning of the game and too close enemy spawning. This update is primarily aimed at correcting these problems. Changes: Skills controls on keyboard moved from ZXCVF to QWERTY. Now enemies will not spawn too close to player. First location balance was corrected (simplified a bit). Added some delays between waves to prevent too much enemies at once. Art of initial worms was changed to be more noticeable in map environment. Fixed bug with camera shake in pause menu. Added aura effect for Cold and Heat implants. Fixed bug when pause menu locked transition between maps. Now after death an
Update 1.0.92023-03-18Hi! Today I have a new update with some game improvements and enhancements. Changes: Was added new Upgrade ability - Gravity module. Try it! :) Passive abilities now shown on UI too - it will help you better understand your build. Damage to player now shown with damage numbers with different color. Fixed bug with Attack modifiers and Grenade Launcher. Minor art and UI improvements. Minor bug fixes. Added Ukrainian language (as preview, will be improved in next versions). Enjoy!
Patch 1.0.82023-03-17Some game updates: Segmented NPCs AI was improved and now it should be more interesting. Bug fix: AI problems of Flying NPCs. Balance fixes: Healer NPCs now easier to destroy, but heals their targets more than before. Also, they not healing other Healer NPCs now. Bug fix: Auto-aimed rockets were flying to the Ally Turret sometimes. Enemies now will not spawn too close to player. Minor improvements in user interface. "Reach" achievement fix.
First patch [1.0.7]2023-03-16The game just came out, and there is already an update. :D According to the feedback, some things have been fixed: - Improved balance. More money drops from enemies. - Drops from enemies are now attracted at a small distance. - Small fixes. Have a nice game!
Echo Storm release!2023-03-16The game is available now on the Steam store page! I've been going at it for about a year, and now it's finally done. Enjoy the game! What's next The release does not mean the end of development. More game content is planned. Abilities More abilities for the character, so you can make even more unique combinations. Gameplay balance Balance tweaks - I will be adjusting the difficulty of the game based on players feedback. Mods and maps Modding support - one of the main objectives, to enable players to create their own levels and add new content to the game (weapons, characters, enemies, etc.). It's too early to say anything about it yet, but t
The first news2023-02-02Hello everyone! Now the game has its own page on Steam. Now it's just a matter of releasing the game itself. So far it's impossible to say exactly when the game will be ready for release, but I'm confidently moving towards it and hope that it will happen very soon. See you next time for more news!