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Artificer's Tower — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Unity Security Fix + Enemy Stability2025-10-07This patch attempts to make the enemies more stable, as there are some rare reports (thanks @TDFEnforcer) where the game does not save due to the enemies appearing off the path. I haven't been able to replicate the issue so not 100% sure on this one! If you hadn't heard Unity has rolled out an update across all versions to deal with a vulnerability: https://unity.com/security/sept-2025-01 which this also fixes up. Thanks, Jason
Hospital Patch!2024-12-11Good morning/afternoon/evening Thanks to @Fox for pointing out an issue with the Hospital where the mages couldn't climb into the beds. This quick patch should make sure they stop spinning in circles and actually get healing! Thanks! Jason
Steam Deck - Manufacturary2024-11-16A quick patch to fix up the Manufacturary on controllers/Steam Deck to select the first craftable item as other rooms. Thanks to @hardtofindname for the feedback report this helped nail it down quickly. If anyone has any troubles don't hesitate to reach out on Discord as well to get fast responses if I'm awake =) Thanks, Jason
Stability Patch2024-08-11Hello Artificers! This isn't one of the fun new UI/controller fixes but a stability one! At least I hope so, I can't seem to replicate the troubles out there where the AI just starts misbehaving by not doing what they're supposed to. I have run through the entire codebase to clean up all the little areas I could the last few days to hopefully address the issues! If you have any troubles please send a feedback report in as that should have a log that will help trace these issues. Thanks, Jason
Not So Simple Crafting2024-07-28Hello Artificers! Thanks again to @Victor and @Murometz for their continued feedback. I still haven't completed all the points, but I'll keep patchin' to get everything in. Simple Crafting With trying to help diagnose some crafting troubles Murometz discovered a rather nasty habit of Simple crafting to flood the rooms with tasks! I managed to see it go from 6 items in the Fabrica to 200 items in under two minutes. Thankfully this has been fixed up for those who still use the Simple crafting system. Wages & Tuition This was a silly mistake on my part as I've never tested the Headmaster's + Administration Offices back to back before. It turned
Small Debug Patch2024-07-20I've had more reports of mages getting so lazy they won't even use doors! Thanks @Victor for the save game it gave a slight clue but after hours and hours of trying to break the mages they wont' co-operate with me! If anyone runs into this issue with mages just standing around in Dimensional Doors please toss me a save game through feedback! Thanks again, Jason
Hotfix Patch! (Tooltips)2024-07-16In my infinite wisdom to try to make tooltips expand more consistently I instead broke all tooltips that weren't text based... Tooltips should be working as normal again! Thanks! Jason
Controller and Steam Deck Enhancements2024-07-15Hello Artificers! Thanks again to an amazing list of issues with Controller/Steam Deck support from @Victor, today's release brings more love for the Steam Deck. Glossary Last patch fixed up the Glossary for controllers as it was awkward to control the scrollable pages. It was working, but the movement was choppy, and I may have spent too much time this week making it feel better. But hey, it feels better now at least! Item Selection With the controller, it turns out the window wasn't showing any tooltip information when selecting a new item. This made all the recent work on the Trap Room ammo selection a lot less effective on the controller,
Hotfix Patch! (Tower Repairs)2024-07-09fix: Intermittent tower lock up due to crafting and repairing competing! Thanks again @Treatid for the quick feedback and bug report! Jason
Crafting and Controllers2024-07-07Hello Artificer's! German Translation Fix After all that great work by @Evixwater, I had a bug with the demo deployment! It's been fixed up and the tutorial should make a little more sense. If anyone notices anything else please let me know! Janky Controllers Thanks to some great feedback I've been able to fix up controller support. One thing that should feel better is room selection; the problem was handling long-distance selection and rooms next to each other. Another major fix that was reported was that the Glossary didn't have a way to scroll the right page; it was possible but kind of ugly by moving the selection to the bar. I've updated
Hotfix Patch! (Broken Tower)2024-07-04fix: Small Private Room intermittenly causing nav mesh issues blocking the tower from functioning correctly! Thanks Artifcer@Treatid for the save games! Jason
Hotfix Patch! (Admins Folly)2024-07-01fix: Administration Office will no longer over-over-over-over fill with tasks! Woops fix: Administration Office task increase has been halved fix: More translation repairs fix: Research Mastery achievement has been fixed! Not sure how I ever had it working.. Thanks for all the reports again @PepperEye, @murometz, @Evixwater! Jason
Hotfix patch!2024-06-28This quick patch fixes to major annoyances at the moment: - Tower rooms losing pathing causing wandering and disabled rooms - The Administration Office can't keep up with 200 mages! Thanks to @PepperEye, @murometz, and @Evixwater for the quick reporting and support! Jason
Guten Tag, Artificers!2024-06-22Hello Artificer's! German Translation Exciting news! Thanks to an enormous effort by @Evixwater, who I cannot thank enough, Artificer's Tower has been translated into German! There are over 10k words in this small game, so all thanks to @Evixwater for taking this on. Notification Autoclear Mentioned in several patches over the last few months is the idea of notifications automatically clearing when no longer needed. I'm happy to say this has finally started! It's only made it into the missing ingredient notification at the moment, but the pieces are in place to expand it to at least half the notifications where it makes sense. Assignments Sta
Twisty Towers2024-06-16Hello Artificer's! Twisty Towers I've been battling a long-standing bug with Artificer's Tower and I really hope today it's solved for good! I thought I had a smart idea to only make one version of the room's "shell" that was a complete mess, and only when two rooms attach should the game delete parts of the room to allow travel. It turns out this can be a little tricky to get right with building rooms on top of each other. It might be hard to tell from this recent screenshot, but the door is closed, causing the mages a heap of trouble. Future towers will hopefully automagically repair any naught doors. Admins Wanted Something I completely fa
Jun 05 - Quick Fix!2024-06-05fix: Disabled order row recipe tooltip while editing an order to prevent fighting with tooltips. Thanks @HedgeHedge for the report!
Jun 02 - Hotfix!2024-06-02fix: Promotion icon over mages will no longer crush computers! Thanks @Ultima!
Order Up!2024-06-02Hello Artificer's! This week has been a challenging week. Let’s dive into the latest changes! Update Active Orders I've heard your requests for the ability to edit orders, especially auto-orders, and I'm excited to announce that this feature is now live! Previously, you had to delete and re-add orders to make changes, but with the new UI, you can easily edit them. While it's a small UI change, adding controller support proved to be more challenging than expected, but it's working smoothly now. Mass Equip Highlights Another popular request has been the ability to see at a glance if items are liked or hated directly from the Mage Item window. I
May 29 - Hotfix!2024-05-30Thanks to @Luneli for identifying a game-breaking bug that could have been causing others trouble out there! fix: Mages that can and want to fight but have no weapon can intermittently break the AI when the tower is under attack
Promotions Revamped and New Tips Added!2024-05-26Hello Artificer's! This week has been a busy one with lots of improvements and fixes. Let’s dive into the latest changes! Promotions A lot of focus has been put into making the promotion system smoother and more rewarding. One major fix is that promoting Scholars to Mages will no longer reset their skills to 0. Additionally, promoting students in a skill from a previous promotion will now properly display the new max potential. Candidates with no skills will also display an empty skill screen correctly. Another significant update is that Mages and Students will no longer lose experience during promotion and can save experience for multiple pr
Smart Crafting + UI Tweaks2024-05-12Hello Artificer's! This build was a challenging one to test in order to get the crafting fixes in. I might not get a release out next week as I'm visiting family; but I'm a workaholic so I might sneak some time in! Smarter Crafting A highly requested change has been to make the crafting system smarter when dealing with chaining ingredients, auto-ordering, and multiple in the same room. I'm happy to say I think I have it in a much better place! This new "smart" chain crafting is behind a new gameplay option that will default as Smart. This rethinks how the chained ingredients will be added to the tower. It will take into account the current qu
Quick Patch! (Glamour Issues, Many Classrooms Borked)2024-05-05I was going to try to stick to one patch a week but I'm no good at that. Especially with serious concerns like save game issues! fix: Only one Classroom in the tower will work at a time fix: Healers are overeager and healing people who just wander into the room uninjured! fix: Glamour spell gem effect can break saving the game! fix: Glamour spell is lasting forever and adding +30 Allure fix: Glamour spell effect not showing correctly in the Mage Effects fix: Mage Attributes above 9 will cause the Mage Window UI to display poorly Thanks for the feedback/save games @NorwegianViking! I wouldn't have found these easily without it. Jason
Moar Load Games!2024-05-05Happy May 4th! I want to get the release out before I finish watching the original Star Wars movies! This one will be a little long-winded =) Load Games As requested by several people, I've updated the Load Game window to allow for the last five saves. As I originally designed this game to be too hard I'm still working on reducing that and this should help. Peaceful Too Hard I've made a lot of tweaks on this patch to get Peaceful mode to be more in line with its name. One of the challenges as a solo-dev is becoming blind to the difficulty as you're too well practiced. Key changes: Erratic Essence will be half as powerful in Peaceful mode Erra
Quick Patch - Apr 302024-05-01Thanks again, @BlueOrange, for the detail on the Resident's window clicking through. This should be all fixed up! I added more to the Promotion window to help understand how happiness will change based on needs. I've also added a warning message in case the mage might want to quit after promotion. A request from @Seros Senric's note on UI suggestions I got in tonight as well to show in the Mage Jobs what is loved/hated at a quick view. It's a little hard to read the hate image and I might need to tweak that in the future: Another request from @Seros Senric was to clear notifications individually without changing the camera/selection: Finally,
Cheating Enemies & UI Tweaks2024-04-30Good evening! I'm all rested from a few days off and back, ready to fire out fast updates! Cheating Enemies I've had a couple of reports today from @erikrobson and @BlueOrange about enemies not following Dimensional Door links. Thanks for the save games; this helped narrow down the issue! There were two problems at play here. The first was the logic of how the enemy AI would re-use a door after a specific time limit. This time limit has been increased, and the logic has been fixed to be used properly. The time limit prevents creating dead ends for the enemy, which allows them to use a door that is linked but after x time in-game (now sixty mi
Release Patch! (Part five)2024-04-26It's been a fun week, and I still have more changes to go (multiple saves, auto-order/crafting smarts), but next week, I'm back at the day job, which will mean the patches will be a bit slower. Thanks for everyone's feedback it's been super helpful. add: New tip! Guidance to help build more efficient towers by adding more Dimensional Doors! add: New tip! For early game efficiency, Marvin will suggest removing Essence Reaping from all but one mage add: New tip! To remove confusion on the priority system for certain rooms, Marvin will lay it out add: New tip! Marvin wants to let you know that different magical attacks might cause fun reactions
Release Patch! (Part four)2024-04-24fix: Residents/Mage Equip/Mage Jobs searching has been fixed to not reset selection off the search while typing fix: Research Mastery achievement will no longer give itself away on the cheap fix: While using keyboard/mouse controls the crafting panel won't "fake" select the first item to reduce confusion fix: Stat hover descriptions have been fixed to match the Munitions and Combat Expertise change fix: Automatic assignment of food and drink will better assign for mages that have a wider range of choice, Adept -> Master will switch to higher food/drink as a baseline fix: Auto-assignment for the amenity rooms will properly unassign from the pr
Fine-Tuning!2024-04-22Greetings, Artificers! I'm back with another polish update from the heights of the tower! New Tips! It’s all about mastering the craft! To avoid cluttering the gameplay with an extended tutorial, I’ve introduced several new tips: Apprentice Promotion: Learn about equipping new types of food and drink when an Apprentice advances to a Novice. Student Potential: A nifty notice will now pop up when promoting students, highlighting their potential. Clinic Operations: Understand how beds are designed and should be used for effective healing. Dimensional Door Usage: New tips will guide you on linking Dimensional Doors for efficient transport across
Release Patch! (Part three)2024-04-21fix: Glossary no longer will show Alchemy stats on the Administration page update: Auto-order items will stay in the orders panel and show as current task to not cause confusion by disappearing update: Hovering the new skills in the Promotion window will describe their use fix: Mages lying around waiting for healing randomly through the tower instead of finding their clinic bed shouldn't happen anymore update: Added more logging for the Pick Mages screen to trace the problem with some new games not showing any mages!
Release Patch! (Part two)2024-04-20add: New autosave feature to save the game before summoning a boss add: Hovering Upgrade button has extra tooltip information to help understand the change based on the Glossary add: New tooltip when hovering over skills to quickly identify the benefits fix: Candidates will no longer double notify when dismissing from in front of the tower (nor notify if fired before reaching it) fix: Demolishing the Portal Room will no longer leave the headhunting in a bad state fix: Spell Gem tooltip hover is properly resetting and should display correct data fix: Custom Mode should properly spawn mages - added more logging just in case fix: Pause/Unpause n