Enigma Manor — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Added Custom Seeds | 2026-10-07 | - Added custom seeds for level generation in customized scenarios. This will affect the layout of the map except for items, enemies and puzzle solutions which will remain randomized. Different map sizes will also produce varying layouts with the same seed. - Fixed issue with settings for customized scenarios getting corrupted in some save files. - Fixed issue with back button in the lobby screen sometimes not responding for clients. - Extended range of lighting around players to make more of their surroundings visible. - Changed title screen music to the same ambience as the lobby screen. |
| Added Cloud Saves | 2026-09-17 | - Added cloud saving This is the first of the smaller updates that I mentioned in the previous post. I will be releasing some more smaller updates throughout the next few weeks as well as the new gamemode sometime next month! |
| Update 0.4.0 | 2026-06-27 | INTRODUCING CUSTOMIZED SCENARIOSAccessible from the lobby screen when playing as the host, press the cog icon on the bottom right of the panel and use the left and right arrows on the screen to cycle through the game modes. Click on the image for customized scenarios and then adjust the settings to however you see fit.Fully customizable experience that allows you to adjust settings to fit your playstyle. Toggle puzzles, enemies, weapons and more. MAP GENERATION SETTINGSThis new mode gives you full control on how the level generates. Is there a difficult puzzle you wish you could disable? Or maybe you just want to have fun and spawn 100 ghosts |
| Update 0.3.0 | 2025-05-22 | Hey guys, sorry for the long hiatus! I know it's been quite a while since the last update but I still do genuinely want to create a great game for everyone. The main focus of this update is to address a lot of the feedback I've received up to this point, and create one big update that will hopefully improve the enjoyment for all players! This is the first game I have ever developed and it has been a huge learning experience for me, thank you to everyone who provided their input and have followed the game this whole time! It shows me that you actually like the game and want more, which makes me incredibly happy! INTRODUCING CHAPTER SELECT The |
| Added discard system, public lobbies, and offline mode | 2023-11-21 | Added a discard system for getting rid of items that are no longer needed. For example, the king key can be discarded after opening all the king doors and the radio can be discarded after solving the puzzle. Added a singleplayer option that will allow the game to be played offline without an internet connection. Added the option to choose between starting a private and public lobby when hosting a game. Added a new menu for finding public lobbies that have available space and have not started yet. Added the ability for the host of a lobby to kick other players. Items will now be retrieved from players who disconnect midgame and store them into |
| Added custom map sizes | 2023-10-21 | Added the option for the host of a lobby to change the size of the map. This will allow newer players the chance to learn puzzles/game mechanics in a much smaller environment before delving into the full-scale manor. Since the large map is technically still the main game, most achievements are disabled for small and medium map sizes. Only 'Mastermind' and 'Runaway' will still be obtainable. This is only temporary as I do plan to add more achievements in the future. The number of zombies and resources will also change depending on the size of the map: Small Map 1 Floor (Around 40 rooms) 30 Enemies (1 special enemy type) 3 Ammo boxes per weapon |
| Hotfix 09/27/2023 | 2023-09-28 | Made some adjustments to the difficulty modes of the game: CASUAL Guns do more damage Enemies do less damage 5 distinct weapons 30 ammo pickups (20 boxes + 10 explosive rounds) 30 syringes 10 crosses Slower boss STANDARD Guns do less damage Enemies do less damage 5 distinct weapons 25 ammo pickups (20 boxes + 5 explosive rounds) 25 syringes 5 crosses Slower boss HARDCORE Guns do less damage Enemies do more damage 4 distinct weapons 20 ammo pickups (15 boxes + 5 explosive rounds) 15 syringes 5 crosses Faster boss NIGHTMARE Guns do less damage Enemies do more damage 3 distinct weapons 15 ammo pickups (15 boxes + 0 explosive rounds) 15 syringes |
| Hotfix 09/20/2023 | 2023-09-20 | Highlighted most of the puzzles in the game to be more noticeable to players, highlights will remove once the puzzle is solved. Casual mode will now be the default difficulty when launching the game. Pause button will now exit examination mode. Fixed the doll's audio queue to be more accurate to it's current position. |
| New Weapon: Flare Gun | 2023-09-09 | Flare Gun This new weapon is unlike any other, and much more powerful than the rest. Using explosive ammunition you can instantly kill any enemy in the game with only a single shot, the blast radius of the explosion also allows you to down multiple enemies simultaneously. However, the biggest advantage of this new weapon that truly sets it apart from the rest is the ability to temporarily stun the ghost that lurks throughout the manor. This will disable her for 60 seconds before she respawns back at her cell. The flare gun is only available for Standard/Casual difficulty, you can find it inside the room marked with a skull on the door. Ammo f |
| Hotfix 08/28/2023 | 2023-08-28 | Crosses are now set to 10 for Casual, but will remain at 5 for Standard. Disabled player collision for now, I plan on making it optionable in the future. Added note for the generator puzzle that will help players to solve it. For now this is only available in English, but I will look into translating it for other languages. Textures for notes and cards will no longer be affected by quality settings. Increased the size of the photo for the painting puzzle to make it easier to see. Added notification when all levers are pulled for the gate. Added notification when all fuses are placed for the elevator. Fixed bug where dead players could still t |
| Hotfix 08/21/2023 | 2023-08-21 | Made adjustments to the ghost's AI that should prevent her from getting stuck in place. Set the total number of crosses that spawn around the map to 5. Lowered the volume for the grand piano. Fixed a few colliders for some of the furniture in the manor. |
| Update 0.2.1 | 2023-08-16 | In-Depth Puzzles Redesigned the puzzles to make them more in-depth. Previously, solving puzzles would always reward players with an escape item. However in the newest update, puzzles can now reward players with items used to solve other puzzles in the manor. This makes the game much more similar to an escape room. Due to this change I've limited the number of escape routes back to 1 and had to add some extra steps to some of the puzzles: Firing range button is now missing, players will have to find and place the button themselves in order to activate the targets. Sequence puzzle will now spawn with a cover over it, players will have to find a |
| Update 0.2.0 | 2023-08-06 | The newest update of Enigma Manor is here and completely changes the way the game is played. The size of the manor has been expanded, now consisting of multiple floors. The map will now include 12 puzzles rather than 4, as well as multiple escape routes. This will allow players to experience much more of the content that's included in the game without having to replay the game too many times. Based on feedback I've also added revives for multiplayer and made lots of improvements to optimization. Changelog Added 20 new rooms to the manor, greatly increasing the map size. Added revives for multiplayer (only available for Standard and Casual mod |
| Hotfix | 2023-07-27 | Texture quality will now default to "Medium" for new players that don't already have a save file. If anyone is having performance issues please let me know so I can fix it, I want to make sure this game is playable for everyone! |
| Small Patch | 2023-07-24 | Syringes will now recover stamina along with health. (Which will be helpful for getting away from the boss). Made some adjustments to Hardcore and Nightmare to make them more challenging. Dead players now have unlimited stamina. I'm currently working on a map size customization feature, which will add more floors to the manor allowing me to spawn more puzzles. This will take a while since I need to create a lot more rooms, so updates may appear less frequently in the meantime, but I'll still be releasing small patches based on any feedback I receive. |
| 0.1.2a Update Notes | 2023-07-17 | Completely redesigned the office puzzle, no longer involving math. For the library puzzle, players must now find a battery for the digital clock. Added a new painting to the art puzzle, making it less likely to guess the solution. Fixed an issue with one of the new corridors spawning an item out of the map. Added new wall textures to the room randomizer. |
| Small Patch | 2023-07-13 | Made a few adjustments to the enemy randomizer (for Standard and Casual). Fixed armored skeleton health values. Fixed the piano puzzle sound effects. |
| 0.1.2 Update Notes | 2023-07-10 | Based on user feedback, I've made some more changes in regards to the difficulty of the game. For Casual and Standard mode, the majority of enemies will now spawn in locked rooms. This means that there will be less zombies around at the start of the game, which should allow players more time to explore and gather resources without immediately dying. For Casual mode, enemy health has been reduced by 50% and more heals will spawn around the map. Due to these changes, I've decided to return the enemy count for this difficulty back to 50. For the players who preferred the challenge of the original version, Hardcore and Nightmare mode have remaine |
| Small Patch | 2023-07-05 | Enemies will slowly walk back to where they spawned when not targeting a player. |
| 0.1.1c Update Notes | 2023-07-03 | Fixed enemy damage values to be more unique across different monster types (only applies to Standard and Casual). Fixed exploit in multiplayer where clients could evade all attacks by constantly moving. Enemies will no longer wander around unless targeting the player. Except for the ghost. In very rare cases where players get stuck in the starting cell, they can now interact with the cell door to force spawn them into the map. Added audio cue when ghost spawns. If you run into any issues please let me know in the Steam Discussions board. I'll be working on implementing revives for multiplayer next, which may take some time. Special thanks to |
| 0.1.1b Update Notes | 2023-06-28 | Items will now display what they are when hovering over them, so players know what the item is before picking it up. Highlighted the button for the monitor in the photo room to be more noticeable. Ghost now has audio cues to differentiate when she is hunting the player and when she is searching for them. Ghost no longer instantly kills on Standard mode, unless the player is at 50% health or below. Ghost now spawns at a set location rather than randomly. |
| 0.1.1a Update Notes | 2023-06-24 | Chemical puzzle's solution will now always be a secondary colour Chemicals will now only spawn in locked rooms Ghost has been re-added to the game Ghost now has 3 different skin variants Ghost now has multiple ways of spawning to make her more unpredictable I'm going to be working on adding more horror elements into the game, if you have any suggestions on things you'd like to see please let me know. Thanks! |
| 0.1.1 Update Notes | 2023-06-23 | Lowered enemy attack damage for Casual/Standard mode. Raised enemy attack damage for Hardcore/Nightmare mode. Changed item descriptions for toy block and compass to make their purpose more obvious. Added hint above generator puzzle to indicate which colour to change to. Reduced clock puzzle cooldown timer from 5 seconds to 3 seconds. Fixed issue with morse code radio sounds overlapping. Fixed some issues with wall textures being misaligned. In very rare cases where no locked rooms spawn in the map, game will now send players back to main menu. Temporarily removed ghost from the game while I work on new mechanics. |
| 0.1.0c Update Notes | 2023-06-19 | Fixed issue with one room spawning enemies out of map Fixed gaps in the the wall that allowed players to grab items in different rooms Reduced armored skeleton's health by 25% Increased ghost's spawn timer for Standard difficulty |
| 0.1.0b Added Difficulty Modes | 2023-06-19 | Added new difficulty modes that allows players to customize their experience: Casual - Less zombies - 1 special enemy type - Ghost is not active Standard - 1 special enemy type - Ghost is active Hardcore - Multiple special enemy types - Ghost is active Nightmare - Multiple special enemy types - Special enemies can spawn anywhere - Ghost is active Additional updates: Ghost speed is slower and chase distance is also reduced, to make the game more forgiving. Final results screen will now display which difficulty the game was completed on. Fixed an invincible spot in one of the closets where enemies couldn't attack player. Highlighted the item bo |
| 0.1.0a Update Notes | 2023-06-18 | Increased timer before ghost spawns, allowing newer players more time to explore and get adjusted to the game. Fixed invincible spot in the bathroom stalls where enemies couldn't attack player. Fixed small gaps in walls that allowed players to grab items in different rooms. |