Arrows and Antiquity — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Minor Patch v1.2.1 | 2025-11-06 | ChangesFixed bonus level medal counting in unlock progress textRebaked grass on bonus level to fix bare patches |
| Update v1.2.0 | 2025-11-03 | Bonus Level!I wanted to add a little bonus content for you all. As we all know, the special arrows in the game are not powerful enough, so I added a new arrow and level to fix this!This level is hidden in the hubworld and is accessible once you unlock the portal arrow. The bonus level has no hidden collectables and the medal will not count towards unlocks (Once you see the level, you'll understand why).Here's a hint on how to get to the level: The Target RangeChangesBonus level added (Lost Ruins I)New achievement (For finding and completing the bonus level on diamond)Updated hubworld to support bonus levelRe-formatted hidden present and scrol |
| Minor Patch v1.1.3 | 2025-10-15 | ChangesRussian translations updated (native speaker review)Fixed terrain issues in Arid Heights I and III |
| Minor Patch v1.1.2 | 2025-10-06 | Another small patch this week!This update addresses some frustrations with some of the medal times especially in the early game. While I think the medal times are possible, I think they tend to trap casual players more than necessary and restrict them from viewing all of what the game has to offer.In order to keep the challenge of the game alive AND enabled better progression, I increased silver times, increased some gold times, and left diamond times unchanged (If you are going for these, you know what you're signing up for)Let me know if you have any concerns about the changes or if you think they don't go far enough!Also, Unity had a secur |
| Minor Patch v1.1.1 | 2025-09-29 | ChangesGerman translations updated (native speaker review)Fixed terrain issues in hub world near vault entranceMinor bugfixes related to marathon mode |
| Major Update v1.1.0 | 2025-09-23 | Marathon Mode is Live!If you were looking for a better way to speedrun the entire game, this is for you! Marathon Mode will take you through all 20 trials back-to-back and allow you to compete on a new leaderboard.Similar to the final golden chest, Marathon Mode is unlocked by getting gold on all trials. To start Marathon Mode, go down the staircase behind the golden chest under the temple. There you will find a floating book stack that can be interacted with to start a marathon!This update also has several changes to early game trails to hopefully increase visibility of shortcuts, however, level flow has been left largely unchanged.ChangesMa |
| Marathon Mode Coming Soon! | 2025-09-19 | Good News!Marathon Mode is done and is being tested internally!I wanted to release it this weekend, but since I will be out of town, I don't want to risk destabilizing the game. I plan on releasing this update as v1.1.0 next Tuesday!I was able to implement Marathon Mode to the specifications I posted previously. You can read about it here, but here are some quick notes:New records you achieve in each trial during marathon mode save!The marathon timer only counts time spent inside the trials (not countdowns or waiting in room before breaking the start target).Restarting a trial (or falling off a map) is allowed, but adds the time from the atte |
| Minor Patch v1.0.8 | 2025-09-08 | ChangesRussian translations updated (Initial pass)German translations updated (Initial pass)Chinese translations updated (Initial pass)Removed unlinked portal pad from hub world (to be used in marathon mode) |
| Minor Patch v1.0.7 | 2025-09-06 | Some of your names are missing characters on the leaderboards. Let's fix that!ChangesAdded full Simplified Chinese font (no longer just the characters the game needs)Added Japanese fontAdded Korean fontRe-rasterized Latin and Cyrillic fonts (For more consistent quality across text) |
| Feature Discussion: Marathon Mode | 2025-09-04 | While I don’t have a huge roadmap to reveal, there’s one feature I believe would really improve the game: Marathon Mode.There isn't a very convenient way to speedrun the entire game without dealing with the hub world and story. While I think that these elements are alright for some categories of speedrunning, I think it would be beneficial to add the ability to mainline the 20 trials back-to-back.Here is how I imagine it will work...A new “Start Marathon” object (Monolith or Tome) appears in the hub, linked to a dedicated leaderboard.Interacting with it teleports you to Front Gate I and starts a marathon timer, shown in a small UI element.Aft |
| Minor Patch v1.0.6 | 2025-09-04 | ChangesFixed bug where loading ghost data would fail after leaderboards updatedFixed player interact \ working while in pause menuFixed unlocalized text on leaderboard entries when selecting them to enable or disable ghostsFixed some Russian translations for "Ghost"Added missing Chinese characters to font |
| Minor Patch v1.0.5 | 2025-09-03 | This is a small patch focused mainly on localization improvements.I know these aren’t the most exciting updates, but I want to make sure that players who buy the game expecting their language get a proper experience with as few errors as possible. Some translations have not been up to my standards, and I’m working to correct that.The good news: progress is being made! English, Spanish, and French have now been reviewed and updated. I’m currently lining up help for Russian and Chinese, and I’ve reached out to a local publisher to assist with German, Italian, and Portuguese. Hopefully I’ll have more to share soon.Please note this doesn’t mean t |
| Minor Patch v1.0.4 | 2025-08-31 | Firstly, thank you to everyone who has played so far! Seeing your ghosts running across the levels has been an amazing experience. I hope you are enjoying yourselves! This is a minor update fixing several small issues: - Changed default FOV to 90 (I recommend most people play at this FOV, makes the game feel a little faster!) - Various tweaks to Spanish localization (still in progress) - Moved the position of a tutorial scroll in the tutorial level for better visibility - Adjusted positioning of various destructible across levels |