Terror of the Seven Seas — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update notes for version 1.32 | 2026-06-25 | 1. Upgraded sail unfurling / furling animations 2. Added Display and brightness settings 3. Flags no longer flicker when speed up is used. 4. Updated icons for trade items, equipment and player skills. |
| Update notes for version 1.31 | 2026-05-31 | 1. War canoe is now again capturable. Previously canoe's tiller was not selectable. 2. Increased weather variation time, and made "disruptive" weather events rare. 3. Brightened up both night and shadows. Made a day time last longer compared to the night. 4. Sun now correctly rises from east and sets to west. Instead of from south to north. |
| Update notes for version 1.30 | 2026-04-22 | 1. Fixed graphic settings that were not working after the weather system update. 2. Stream lined some of the settings. 3. Optimized some high polygon models to improve performance on lower ends system. 3. Added LODs to the crew animation systems 4. Sound settings now affect the new weather system. |
| Lighting / weather system update! | 2026-03-11 | Added completely new lighting / weather system.Improving the visual look of the game. With additional bug fixes and improvements! |
| Update notes for version 1.28 | 2026-02-07 | 1. You can now freely aim the cannons from side to side. (Instead of being locked at the centre) 2. Smoothed up the ship turning. 3. Added ragdoll physics to dying enemies. 4. Improved first-person camera 5. The monetary values of items are now calculated correctly with Haggle and Foreign Trade Relations skill 6. Made boarding crew size calculations more fair to the player. 7. Fixed ...Harder they fall achievement. Now triggers correctly from Man'o'wars instead of just largest ship in the game. |
| Update notes for version 1.27 | 2026-01-12 | Release v1.27: 12.1.2026 1. Added a custom model for the legendary captains 2. Added Level of Detail to the crew members, should improve performance. 3. Fixed regression in AI's formation following behaviour |
| Update notes for version 1.26 | 2025-12-13 | 1. Fixed rare bug in which port menu was not clickable. 2. Updated models for Caribbean ports, for the upcoming walk on land update. |
| Update notes for version 1.25 | 2025-11-16 | Release v1.25: 16.11.2025 1. Fixed the ship spawning collision detection. -No more ships spawning into each other or terrain -No more flying ships 2. Fixed bug on some quest in which enemy ships respawn too easily after being despawned. 3. Fixed sometimes happening incorrect spawning location and visual glitches when the captain was added to the deck of the ship 4. Fixed bugs with the skills menu, -Skills no longer disapear if the skill is not fully dragged to the skill bar. -Skills can be dragged multiple times. -Fixed a crash that could happen if the skill were left into previous broken state. 5. Refixed the travel hitch (One step forward, |
| Update notes for version 1.24 | 2025-11-14 | Updated the game engine version. Now has fullscreen support. Fixed issues with resolution switching, added confirmation for changing resolution. Sail damage is now correctly added to sails materials. Improved travel hitch performance. Upgraded the loading screen. Adjust collision on Bermuda sloop ( Added bow spirit) |
| Melee boarding combat update is here! | 2025-11-08 | Melee boarding combat is here! Pick up your swords, guns and old trusty hand cannon and with your jolly crew on your side, swing yourself aboard your enemy's ship! Meet your foes head on and slash, shoot and blow them up until you are know as the very Terror of the Seven Seas itself. And for those who want to lead the crew from the close proximity, now there is a new captain mode available which allows you to freely roam decks of all the 30+ ships in the game. |
| Update notes for version 1.22 Pre-melee boarding update | 2025-10-06 | 1. Redid most of the character models and animations in order to support the upcoming first person boarding update. 2. Updated most of the main HUD icons. 3. Added reeling animation for the boarding combat. 4. Added boarding indicator which tells when ship is boardable based on speed and distance. 5. Miscellaneous small fixes, improvements to textures, post process colours and spelling corrections. |
| Update notes for version 1.21 | 2025-06-30 | 1. The default sea state is now closer to calm, increased the chance for storms. Original wave roughness can be be restored by setting option in Settings->Gameplay->Rough waves 2. You can no longer have more active crew than ship has crew capacity. Exceeding crew is still stored. 3. Readjusted the UI for the Dockyard, making the stats comparison between ships easier. Made also buying and changing of the equipment easier. 4. Fixed equipment and stats related bugs, polished UI relating to them also. 5. Switching between Crow's Nest and Deck View is now saved and next time spyglass is used it will default to the previously used view. 6. Fixed in |
| Trade update v1.20 | 2025-06-25 | 1. Reworked part of the trade system: part 1 1.1 Each port now has an individual supply and demand. 1.2 Added production/consumption icon to the trade window based on port's production 1.3 Port's supply and demand can now be seen by clicking on the port's icon on the Map screen 1.4 Added additional trade goods. 1.5 Port's doubloons and trade goods are now saved. Preventing exploitation. 1.6 Port's doubloons and items goes incrementally back to their default values after a half in game day 1.7 Added additional trade related instructions to pirate-o-pedia 2. Ranking up again is now possible after reaching rank viceroy. Making gaining additional |
| Update notes for version 1.19 | 2025-05-25 | 1. Added Legendary Pirates that roam the Seven Seas and added a Wanted Board for them in the Tavern. Bar keeper will sometimes reveal their locations, if you have high enough rank 2. Changed ship buoyancy, so that ships are less bouncy in waves 3. Fixed memory leak while looking at the map 4. Fixed issues with player ship being invulnerable |
| Update notes for version 1.18 | 2025-01-12 | 1. Improved the skill bar usability (easier to replace skills and change the order etc.) 2. Rare items can now sometimes be found in the equipment store 3. Fixed crash relating to boarded ship being sunk and rare crash relating to NPC's ownership of flotsams 4. Fixed equipment flotsams sometimes showing up as empty. 5. Fixed two exploration locations sometimes being spawned on top of each other in the Mediterranean. Also reduced exploration location density there. 6. Small UI improvements. 7. Fixed sound volume not being applied to the rain |
| Update notes for version 1.17 | 2025-01-07 | 1. Fixed the ship counting for El Dorado quest 2. Increased rare equipment drop rate. 3. Fixed a crash relating to spyglass 4. Victory now has 4 chasers |
| Update notes for version 1.16 | 2024-12-29 | 1. Small upgrades to animations, interior texturing and lighting 2. Tooltips for towns no longer shown when hovering over exploration locations on the map 3. Max crew added to the captain menu 4. Stralsund now classified as medium frigate. 5. Fixed a soft lock while trading when the ship's cargo is over ship's maximum cargo capacity 6. Fixed multiple rare crashes. |
| Update notes for version 1.15 | 2024-12-14 | 1. Readjusted sunsets brightness, so it no longer turns in to laser beam. 2. Main menu assets/island no longer appear in real space when specific exploration location at zero coordinates is interacted with. 3. Quest's enemy list HUD element no longer appear after the quest is completed |
| Update notes for version 1.14 | 2024-12-09 | 1. Added Crow's Nest to most ships. Can be accessed by pressing Z button when using the spyglass. 2. Fixed multiple issues with sailing around the world (Travelling from America using pacific to Asia or vice versa) 3. Fixed rare issue of ships "warping/"shifting" |
| Update notes for version 1.13 | 2024-12-02 | 1. Rebalanced some of the skills. 2. Rebalanced reload speed stacking (No more machine guns) 3. Fixed multiple issues with stats and equipment calculations in the stats/equipment screen while in dockyard. 4. Equipment stats are now correctly applied when game is loaded from save game. 5. Equipment flotsams should no longer spawn as empty 6. Ships turn rate is now affected by sail condition. 7. Skill bar is now hidden when spy glass is used. 8. Reduced crew damage of barshot and cannonball since it was making scattershot redudant. 9. Fixed rebinding of movement keys and contextual arrow keys. 10. Rearranged the orders of the key bindings to be |
| Update notes for version 1.12 | 2024-11-26 | 1. Fixed achievements that were not incremented correctly. 2. Capturing ships during port battles counts them as being destroyed. 3. Scuttling a surrender ship during port battles no longer counts as destroyed twice. 4. Improved quest handling of destroyed, surrendered or captured ships and spawning of the ships with certain quests. 5 Press F to Dock should no longer flicker if two ports are nearby.. |
| Update notes for version 1.11 | 2024-11-24 | 1. Focus skills no longer run out of time. 2. Current navigation is now a passive skill 3. Fixed a bug where player's ports were reconquered by the NPCs if he was a pirate 4. Relandscaped terrain around certain ports to give easier access, prevent ships from spawning into land locked lakes and adjusted ship spawn points. 5. Fixed incorrect camera location and rotation with some ports. 6. Adjusted so that flag and flag pole are in the correct position for middle-eastern ports. 7. Removed honor rank related information for the captain stats. Since the feature was never implemented. |
| Update notes for version 1.10 | 2024-11-21 | 1. Added trade XP. You can now receive XP from trading. Longer the journey, more valuable the goods and higher the volume, the more XP you will get. |
| Update notes for patch v1.09 November 18th | 2024-11-18 | 1. Waypoints now are correctly removed from compass when it is removed on the map or reached 2. Adjusted some ship model's flag poles and flags so they are now properly attached. 3. Added tutorial popup when new players try to start a new game. 4. Ships no longer miss fire in the main menu |
| Update notes for version 1.08 | 2024-11-17 | 1. Town information now can be seen when hovering over it on a map 2. Enemies that are attacking you or your allies are now marked as bright red, enemies that are not attacking you are marked as dark red in the minimap. 3. Fixed skills that affect enemies negatively, for instance rudder shot now immobilize enemies. 4. Fixed ship movement for very low end systems. 5. Adjusted native ships, now they are easier to sink. |
| Update notes for version 1.07 | 2024-11-16 | 1. Player can now sell their purchased and captured ships 2. Proper ship is now ALWAYS received when capturing ships 3. Changed treasure island icon to differentiate it better from waypoint icon |
| Update notes for version 1.06 | 2024-11-15 | 1. Fixed a bug that was causing enemy captains to turn their sailing ships into land ships |
| Update notes for version 1.05 | 2024-11-12 | 1. Your ability to capture larger ships is now based on rank 2. Plundered port by NPCs vs NPCs now returns to correct state 3. Nations relations now saved correctly 4. Added proper wealth to the starting classes 5. Surrendered ships no longer try to escape 6. Added owners of items in to corresponding sides in the trade window |
| Update notes for version 1.04 | 2024-11-10 | 1. Due to popular demand: Added gameplay setting for enabling raising ship's lower sails, instead of keeping them always folded. 2. Added gameplay setting for disabling sail against wind penalty 3. Added gameplay setting for disabling roaming sea monsters 4. Added input setting for inversing mouse Y |
| Update notes for version 1.03 | 2024-11-09 | 1. You can now start as a captain of any of the 14 nations. Non-major nations can be found by pressing minor button next to the major nations 3. Game can be now paused by pressing pause button 2. Movement keys are now bindable 3. Ambient sound setting now saved correctly 4. Fixed some sound effects not taking audio settings into consideration 5. Ships list goes now in order from newest -> oldest in ship selection 6. Factions menu now is showing correct relation for selected nation |