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FateChessboard — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update Notes for v0.0.422024-06-17Adjustment: Unlocked levels will be hidden. Fix: UI adaptation issues after updating the engine version.
Version 0.0.41 Update Notes2024-06-11New: Adjustment: After , a relic that shows the morality scale will be triggered, making it easier to view current morality values. Adjustment: After the first wish, only the cards of the wish will remain. Fix: A bug where the action value on the health bar does not refresh. Fix: A bug where you can't proceed in the early game.
May 15th Update Notes - v0.0.402024-05-15New Additions: Generation 10 (Curse cards have been upgraded) When defeated, it consumes all the player's action points. Adjustments: Damage is now determined by a random luck value. Deals damage equal to twice the number of cards in the draw pile. Deals damage equal to twice the number of cards in the draw pile. When event options are unavailable, the text effect is also reduced. Changed to a destroy type. Fixes: Fixed a bug where the Hammer Trap could attack invisible monsters.
May 10th Update Notes2024-05-10Added: The 9th Generation, the will of the Dark Phantom King becomes even more terrifying. Added: Added: Added: Gain invisibility (enemies cannot target you). Added: Control all the daggers on the field to attack the target. Added: Initial damage is 1, increasing by 1 point with each attack. Added: Randomly discard one skill from the field. Added: Inflicts 10 points of damage and 2 layers of slow, while gaining 2 points of strength. Added: Inflicts 10 points of damage, while gaining 5% life steal. Added: Enemies will no longer gain the will of the Phantom King. Adjusted: Transform into a werewolf, causing additional wounds with each subsequen
May 6th Patch Notes Update——v0.0.382024-05-06Update: 8th Generation - Regular monsters' action points have been strengthened. New: Gain the ability to drag most skills to an empty space to move them. Adjustment: Can bounce monsters as long as they have health. Adjustment: Changed to a legendary card. Adjustment: Initial skills for assassins. Adjustment: Traps now incur attack costs. Adjustment: Every multiple of turns, deal x2 damage; otherwise, deal damage equal to the number of turns. Fix: Bug where initial skills were included when choosing skills. Fix: Bug where could be cast on oneself. Fix: only works on consumable cards. Fix: Bug where wasn't removed after being used up.
May 2nd Update Notes2024-05-02New: Assassin - Action points set to 99, can only be used twice. New: - Reduces the strength of all enemies and restores additional health when entering a bonfire level for each skill owned. New: - Gain an amount of armor equivalent to health value. New: - Gain +1 strength for every 1 point of damage received. New: - Maximum action points +1. New: - Action points randomly between 2 to 5 each turn. New: New: New: Talent: Rare relics will be sold in shops. New: Talent: Legendary relics will be sold in shops. New: Talent: Rare skills will be sold in shops. New: Talent: Legendary skills will be sold in shops. Adjustment: After choosing skills, th
April 28 Update Notes2024-04-28Added: Opening up the 7th Generation. Added: Wounds will no longer decrease. Added: Opens all tiles (excluding the ones with flying monsters). Added: Marks tiles with hidden monsters. Adjusted: Weakened, probability reduced by 10%. Adjusted: Changed to consume cards. Fixed: bug where it could be cast without enemies. Fixed: bug where it was affected by our side's dodge status.
New Character - The Assassin Strikes2024-04-23New Character: The Assassin. Added: Talent tips now display the usage of talent points. Adjusted the display method of the BOSS on the level map to a model representation. Fixed an issue where the skill interface could not be opened from the talent screen. Fixed the leaderboard refresh issue. Fixed incomplete display issues in statistics.
April 19th Update Notes2024-04-19New: Relic: Start with an additional +5 Talent Points. New: Relic: Gain an extra Talent Points after each battle. Fix: Tooltip description for Talent Points. Fix: Error issue when casts skills. Fix: Issue with chosen skills not displaying.
April 18th Update Notes2024-04-18New: Open to the 6th generation. New: Gain +1 Strength at the end of each turn. New: Whenever an enemy uses an upgraded card, they lose -5 Strength. New: Gain an additional +3 Strength each time you shuffle your deck. Adjustment: Talent system overhaul; changed to in-game levels where talent points are earned through campaign progression. Adjustment: Successfully fleeing will now count as completing the level. Adjustment: After unlocking up to the 5th generation, you can freely choose skills to build your initial deck at the start of the game. Fix: Fixed an issue where the shop could not refresh.
April 15th Update Notes2024-04-15New: At the end of the turn, if there are no cards in hand, gain strength. Adjustment: Tip text size increased for clearer visibility. Adjustment: changed from consumption to destruction after use (to prevent coin farming). Adjustment: The number of layers gained is no longer related to rage, but is directly received. Adjustment: Traps and towers will no longer take thorn damage when attacking enemies with thorns. Adjustment: The position of monsters will not change due to changes in the land tile positions. Fix: will not be able to open tiles with flying monsters above them. Fix: Errors caused by internal random seed. Fix: The issue where th
April 8th Update Notes2024-04-08Added access to Generation 5. Fixed a bug where the BOSS (Bomb) would destroy all tiles and abilities upon activating a skill. Fixed a visual glitch where flying monsters' low altitude caused them to clip through tiles.
The game is officially live now!2024-04-03Dear players, I am thrilled to announce that my game is soon to be officially launched on the Steam platform! As an independent developer, I have put a lot of effort and passion into creating this game, hoping to provide you all with an enjoyable gaming experience. During the initial phase of the game's release, there may inevitably be some bugs and issues. I sincerely hope for your understanding and patience in this regard. I also encourage dear players to actively communicate with us, so that we can quickly address these problems and receive strong support for further improvements to the game. The Early Access stage holds great significance
The beta test is now live2023-05-05The beta test is now live, and those interested can apply on the homepage. ːsteamhappyː As the game is still in development, there may be some strange bugs. If you encounter a bug that affects the normal gameplay, you can go back to the game's main menu and click "Giveup" to restart.