Wild Omission — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Workshop Contest Submissions | 2026-07-15 | Last week I announced I would be exploring workshop maps uploaded within the week. There were only two submissions during this contest, lets take a look at them.GOOD HOMEThis submission is created by steam user A-train. In this world is, you spawn inside a big house, filled with toilets. I love it, its goofy, though it does break the unreal lighting engine with the amount of lights, which is something I'll have to look into. Check it out.AAThis first world is a submission by steam user el barbi del niño. Its a nice small house in the middle of the forest. Check it out. |
| Beta 1.3.3 | 2026-07-08 | Structure Redesign/OverhaulIncreased stack size of building items to 32Fixed bug that caused trees to spawn in structures |
| Beta 1.3.2 | 2026-07-06 | Workshop menu improvementsIn the workshop menu, you will now find that the author is displayed below the item name. In the details panel statistics for likes, dislikes, and subscribers are now displayed.A note on plagiarism in the steam workshopI see it. Downloading someone else's world and re-uploading it with no changes at all isn't just a lazy thing to do, it will also get you blacklisted from the workshop if you do it more than once. Seriously, don't just blatantly steal other peoples things on there. I will ban you for it. Downloading someone else's world, and building onto it, and uploading that, okay. Just downloading it, and then with |
| Workshop Contest | 2026-07-06 | With the introduction of the workshop there is a huge opportunity that wild omission hasn't had before, the ability to share your creations with everyone! I want to do something fun, so I'm starting a contest, build the coolest world you can, and upload it to the workshop. Next Monday (the 13th) I will play and explore as many as I can, and feature my favorites in a blog post on here! Yall have one week, I can wait to see what yall make :) |
| Beta 1.3.0 - Steam Workshop Integration | 2026-07-03 | New World File System and DisclaimerIn order to optimize the menu system, and properly support workshop integration I had to make changes to the world save file structure. The good news is that you can still play your old worlds, they will get converted to the new format when the game opens. So before updating be sure to backup your worlds. In the event of a crash or power outage while the conversion is processing you could end up with a corrupted world. World files are located in LocalAppData/WildOmission/SaveGames. I am not responsible for any data loss, I warned you.Workshop IntegrationI have integrated the steam workshop into Wild Omissio |
| Beta 1.2.1 | 2026-07-01 | High stone wallwas addedCreative commands menu improvementsThe command menu has now had all the commands organized by type. Commands for setting a custom world spawn have also been added. This should make it easier to have a greater level of control for creating custom experiences.Physics Grabbingif you look at a world item or ragdoll and press g, you can now pick them up.Next UpdateI just wanted to talk about the next update. I've been experimenting with integrating the steam workshop into Wild Omission, and it's almost ready so that will be the main focus of the next update. I cant wait to share :) |
| Beta 1.2.0 - Creative Mode Update | 2026-06-26 | Creative Mode DLCCreative Mode is now only accessible via the new Creative Mode DLC. However, that would be boring if that was all that changed with creative mode. So here's some exciting new improvements that have been made.New creative menuWhen in creative mode, the new creative menu replaces the crafting menu. Its also accessible via the same buttons you would normally use to access the crafting menu (Q by default). Inside the item section of the creative menu you'll also find that it has been given a makeover, similar to that of the crafting menu. With items being organized by category. If you click on an item you'll also be able to read |
| Beta 1.1.0 | 2026-06-16 | Camera Movement BobbingThis effect can be toggled in the settings under camera shake.Discontinuing Dedicated ServerBecause of its lack of use and immense upkeep on my end, I will be discontinuing the Wild Omission Dedicated Server software. I would rather dedicate the time it took maintaining it, to actually adding things that will make the game more fun. It will still be available for download if anyone wants to use it, but it will be stuck on Beta 1.0.1 for the time being. Once Wild Omission leaves early access it may get updated again, but its just too much of a headache to keep maintaining right now.Foundation ChangesFoundations must be p |
| Rollback to Beta 1.0.1 | 2026-06-14 | Earlier today I released Beta 1.0.2, It unfortunately had problems which caused old worlds to not be able to load. So for the time being I have rolled back to Beta 1.0.1. Let me know if there are any other issues via the Steam Forums or our discord server. |
| Beta 1.0.2 - Unreal Upgrade Testing | 2026-06-13 | I have been updating Wild Omission to run on the latest version of Unreal Engine (5.7) it was running on 5.3 for a while, but that's becoming quite old. This update doesn't feature any major changes. I need to see if it's stable or not, so let me know if there is any bugs or issues you encounter in the forums.I also just wanted to let y'all know what's been going on behind the scenes and why there hasn't been an update in a hot minute. My computer broke last year, and I couldn't afford to fix it, so I was without a computer, and sold most of the parts because I had other priorities in life. While I was living with my girlfriend I was borrowin |
| Beta 1.0.1 | 2026-02-05 | Bug FixesFixed map UI getting stuck on the screen if the player dies with the map open. |
| New Tornadoes and Open Source | Beta 1.0.0 | 2025-04-19 | Open Source I wanted to get this out of the way first and foremost. I alone cannot sustain the development of Wild Omission. It's a huge project, and from modeling, to animating, to programming, it's unfortiounatly too much for to do completely by myself at this time. I've actually thought about making Wild Omission Open Source for years, but I think it's finally time to allow the community make contributions and changes. I believe this will be a good thing for the future of Wild Omission, as it opens the doors for modding, community content, and other possibilities that haven't even been considered yet. For information on how to contribute t |
| Wild Omission is now Free To Play and Open Source! | 2025-04-07 | Invite all your friends to come on and have fun. |
| Upcomming Pricing Changes and Open Source | 2025-03-19 | Hello all, Wild Omission will soon become free to play and open source under the MIT license. My reasoning for this, is because I on my own have not been able to maintain the game on my own, and I also cannot justify continuing to take money for something that I'm not actively pouring my heart and soul into. So let me go into more detail. In about two weeks Wild Omission Beta 1.0.0 will release, and the source code will become available on GitHub for all to download and play around with. Guides and documentation will also be provided in the patch notes. The game will also go free to play. Q&A Q: What if I buy Wild Omission before it becomes f |
| What's Next? | 2024-09-13 | As many of you are aware. It has been a while since I last updated Wild Omission. There are many reasons for this, but I want to assure you that the game is not canceled, nor do I have any plans to abandon it. I have been taking a temporary step back from active development on the game itself, instead putting most of my energy on the planning and design. I've also been going through a lot in my personal life, and needed some time to process things. Plans With all that out of the way I've got some pretty exciting stuff planned for the future. I've had a lot of time to think about the state of the game, and what it needs in order to improve. I |
| Alpha 1.6.3 | 2024-08-22 | Fixed Monsters not attacking properly. |
| Alpha 1.6.2 | 2024-07-15 | Fixed Multiplayer games having a max player limit of 0. |
| Touch Ups | Alpha 1.6.1 | 2024-07-02 | Introduction This update just improves things a bit. Nothing major. Next planned update will add clothing, and after that the game will enter beta. Soundtrack The Wild Omission OST is now available on steam. Small Changes/Bug Fixes Hidden some items from the creative menu. Removed light culling as it's no longer necessary for good performance. Fixed possible crashes. Whats Next At this point we are nearing the end of the alpha phase of the game, but here is a list of some of my planned upcoming features for alpha. Let me know which ones you would like to see sooner than others, that will help me prioritize them. Clothing/Armor Skins/Item Pack |
| Wild Omission OST Out Now! | 2024-06-30 | The Official Soundtrack for Wild Omission is now available for purchase on Steam. |
| One of the best updates so far | Alpha 1.6.0 | 2024-06-27 | Introduction This is kind of a major update... again.... Creative Mode You can set your world to be creative mode from the world menu. Do note that opening a world in creative mode will PERMANENTLY disable achievements in that world. This wasn't too difficult to add. Ever since the early days of development, I have been building up an arsenal of cheats to aid with testing. So most of these can be transferred over. You can press F1 to bring up the item spawn menu, which also let's you access various cheats. You can also press the L key to fly. Maps This is the most requested feature I have added in recent memory. The Map is a default item give |
| More Decorations | Alpha 1.5.3 | 2024-06-19 | Introduction This is kind of a major update... again.... but that feels kind of wrong to say. I have been working way to much lol. So here is another large update. Metal Shelves It's now possible to stack up boxes thanks to the new shelf. You can put basically any item on it, not just boxes, but just about anything you want. Fridge The fridge is like a normal storage container, but it's a fridge. Potted Plant I added a cute little potted plant. Lights There are two new lights, the street light, and the floor lamp. Rugs There are two new rugs, a round rug, and a rectangle rug. Wooden Sword Model I finally got around to adding a proper model fo |
| Another Fix | Alpha 1.5.2 | 2024-06-15 | Changelist Rocket Launcher is now craftable. Rockets are now craftable. Whats Next Here is a list of some of my planned upcoming features. Let me know which ones you would like to see sooner than others, that will help me prioritize them. Creative Mode Clothing/Armor Maps Skins/Item Packs Steam Workshop Integration Community Spotlight Want to be featured here? Produce content related to Wild Omission, and send it to me in the discord server. I will showcase any content I find interesting. Check Out My Music Too As well as making Wild Omission, I release music under the name Restless Orbit. Discord Server If you would like to take greater part |
| Some Fixes | Alpha 1.5.1 | 2024-06-15 | Changelist Water Bottles now stack to 16. Food now regenerates health. Fixed Pump Shotgun not working in multiplayer. Fixed Issues with Rifles not reloading in multiplayer. Whats Next Here is a list of some of my planned upcoming features. Let me know which ones you would like to see sooner than others, that will help me prioritize them. Creative Mode Clothing/Armor Maps Skins/Item Packs Steam Workshop Integration Community Spotlight Want to be featured here? Produce content related to Wild Omission, and send it to me in the discord server. I will showcase any content I find interesting. Check Out My Music Too As well as making Wild Omission, |
| Weapon Madness | Alpha 1.5.0 | 2024-06-15 | Introduction This update is the result of months of work, sleepless nights, frustration, anger, and sadness. This is the biggest update since infinite worlds. If you haven't played in a while, now is a great time to get back into things. Rocket Launcher This is a bit too much fun. Can be used to destroy building blocks, does radial damage to surroundings. Assault Rifle This is exactly what it sounds like. It's a fully automatic rifle, but it's way more fun than that. It's got a 30 round magazine. I'm sure you'll have too much fun mowing down enemies with it (I did :S). Semi Automatic Rifle This is the same as the assault rifle but easier to c |
| You're not gonna believe what's coming | 2024-06-09 | Hello everyone, I'm excited to announce the next Wild Omission update, version Alpha 1.5.0. It adds a bunch of cool new things, like rockets, new guns, melee weapons, and more. In addition there are also some wonderful quality of life changes like, it's now easier to see at night. The update is coming along nicely, and I should have a preview build life very soon (I'll post an announcement when I do). I'm planning on having the full build live this month. It's never been a better time to get back into Wild Omission if you haven't played in a while. |
| Developer AMA & Future of development | 2024-05-27 | Development Update So to start off I will give a development update. I haven't been working quite as much on the actual code lately, I'm mostly doing lots of observing and planning at the moment. The good news is that as far as I know there isn't any major issues with the game bug wise at the moment (PLEASE let me know ASAP if you have encountered any issues). I have been mostly looking forward to expanding the amount of usable items. I have noticed that the most common complaint is the lack of content, which is probably the best complaint I can get. Adding things like clothing, more tools, more weapons, and some kind of end goal is high on t |
| Structures | Alpha 1.4.0 | 2024-04-22 | Introduction The update had been in the works for such a long time. It finally adds structures. Last time there were technical difficulties that caused the whole world to disappear, these issues have been fully resolved. Structures There is now structures that spawn in the world. Currently there is only one but more are planned. New Loot Containers There are two new containers, the barrel, and the advanced crate. The loot tables for the existing crate has been altered to accommodate the advanced crate. Whats Next Here is a list of some of my planned upcoming features. Let me know which ones you would like to see sooner than others, that will |
| Alpha 1.3.10 | 2024-03-25 | Changes New stone impact sound. Changed splash texts. Tweaked random event probability. Fixed node crumble sound playing twice in multiplayer. Fixed bug that allowed smelters to briefly turn on without fuel. Fixed sleeping bags not working properly. |
| Clearing Up Rumors and Misunderstandings | 2024-03-22 | It seems the last time I addressed this in a blog post I must not have worded it properly. There is now a rumor that I'm abandoning the game. Let me start of by saying this is not true. So here it is in bold NO, I AM NOT ABANDONING THIS GAME. Now I will explain what's going on for anyone out of the loop. I started working on Wild Omission when I was 16 years old. I worked on it here and there, until it became an obsession. I would go to sleep at night and wake up early just to get back to development. I never thought about anything else. My whole world essentially revolved around this game. I was working 10+ hours a day at age 17, constantly |
| Alpha 1.3.9 | 2024-03-10 | Maybe fixed bad networking perf, have no clue, PLEASE LET ME KNOW. |