Tower of Kalemonvo — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Serbian Games Week 2026 | 2026-09-21 | SERBIAN GAMES WEEKExplore 200+ games from Serbia and discover the studios, creators, and new releases shaping the local scene.Tower of Kalemonvo is 30% OFF all week!Want to support more indie devs?2 Left Thumbs is publishing one other Serbian game included in this event! |
| Update 1.41 - July 2026 | 2026-07-14 | howdy! we're back once again. this time, there's a good chunk of bugfixes i was able to sort through this week. afterwards, i'll briefly mention what i'm up to nowadays. let's take a look!Misc:-Pressing CapsLock will toggle the ingame timer in the top left portion of the screen-Buffed the Aether Singularity Unique item to also have a high % chance to refund mana after casting-Slightly increased the chance of special rooms (Vedomot's room and other 'event' rooms) to spawnBugfixes:-Potentially fixed the Inventory bug where an item would get glued to your hands. This is a bug I've seen occur, but I have never actually been able to replicate in a |
| Update 1.4 - May 2026 | 2026-05-13 | we're backand this time, i brought someone with meGREGOR, the Skeleton Chopper, is an alternate skin and voice-set for those who have beaten the game. guide him to the top of the tower, and perhaps dare venture with him into the depths of NG+...with him comes some additional changes that are long overdue. so let's get into it!Movement:-Changed the Navigation/Pathfinding system. This prevents instances where the path generation messes up near doors in the first two floors, which would prevent movement. This change applies retroactively to your saves!-Prevent chests from spawning in some chokepoint areas in the Halls of Pain-Fixed issue where a |
| 2026 Publisher Sale | 2026-02-07 | Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Tower of Kalemonvo is 25% off!Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - Mar |
| Update 1.3f3 - January 2026 | 2026-01-16 | happy 2026, adventurers!we start off the year with a tiny bugfix update to squash some things that were on the to-do pile-Fixed issue with Manacost reduction items permanently reducing the cost of a spell (oops)-Fixed several bugs regarding Potions being sent to/from your belt while you had an item in your handsas always, please let me know if you come across any bugs (that aren't enemies in the game!)until next time!-osur |
| Tiny (spooky) Update 1.3f2 | 2025-10-31 | pushed out another small update to kill some bugs!-Fixed issue with loading a game with a certain combination of spells and spellwheel slots which could lead to incorrect spells being loaded-Fixed spellwheel hotkey text displaying 'Alpha1' instead of '1' for any number keys-Fixed issue with Saphianna the Ambusher's room having walls you could walk through if you saved/loaded in specific spots-Fixed Magic Bardiches in NG+ not being equippable sometimes-Cetraphods, Beetle Guards and Behemoths received slight buffs across all stats to make Breeding Grounds 1 more difficult on NG+as always, please let me know if you come across any bugs (that are |
| Tiny Update 1.3e1 | 2025-10-13 | pushed out a small update to squish some bugs that annoyed me over the weekend-Fixed rare instance where game wouldn't clean up corrupted save metadata files-Fixed two steam achievements which wouldn't unlock midgame, but instead would only unlock after closing the gameuntil next time!-osur |
| Update 1.3d3 | 2025-09-25 | Update v1.3d3-Added the 'Disable Click to move" toggle under Game Options. This is for WASD players who use Wands/Bows, to prevent accidentally clicking the ground next to an enemy which would unintentionally issue a walk command.-Fixed issue with the 'Spells Cost X less Mana' Item modifier sometimes not saving itself properly-Slightly nerfed the NG+ stats of Truthseekers and Warmothersi hope you have been enjoying the NG+ update! as always, feel free to report any bugs or offer any suggestions here!until next time,-osur |
| ToK v1.3 is live! | 2025-09-22 | greetings and well met, friends!after a week in the beta branch, the update received several hotfixes and is now available for everyone to play!perfect timing, as the game will be going on sale due to taking part in the Serbian Games Week event ( poz, momci :-] ), as well as the No Time to Loot event! the sale begins today and will last for a few days, so if you're waiting for a sign to buy ToK, here it is!Update v1.3 (Highlights)New Game +WASD movementJapanese LocalizationNew spells items, enemies, rooms, secrets and MORE!if you've missed the previous update, you can find the full patch notes for that herebesides everything listed there, thi |
| ToK Update v1.3 (Beta) ! | 2025-09-15 | well met, friends! our favorite day has returned - it is patch day once more!this time, it'll be slightly different, as we've got a big patch on our hands. so big, in fact, that i think the best move is to release it on a separate testing branch first before putting it out to the public. you can consider this to be a beta test of sorts! i will explain how to access this build at the bottom of this page.the highlight of the update is the fabled NewGame+ mode! beating the game now unlocks NewGame+ mode! upon reaching the end screen, you will be prompted to continue onwards for another run through the Tower. in this mode, you will keep your item |
| ToK Roadmap for 2025! | 2025-07-01 | greetings adventurers! i hope you're enjoying the summertime.as you may be aware from twitter/discord/etc. , a new major update is in the works. this update will feature:-NewGame+ mode-brand new enemies-new spells (including a new summoning spell)-new items-WASD-based character movement controls (WASD to move)-new special rooms / encounters-balance changes-Japanese/Polish localization-bugfixes-more... i'm presently hard at work on this update. i don't have a release date in mind just yet, so more details will be revealed once the update is closer to done - i just wanted to make a post detailing that development has continued and will continue |
| ToK v1.2a | 2025-04-29 | greetings adventurers we're back again on this exciting day, for it is patch day! i've been hard at work cleaning things up, and this will hopefully amount to a better and more fun experience for you all. there's still stuff to do, but that's for the future. for now, please enjoy this update! so: ToK v1.2a: General: -All spells can be upgraded to level 7 now -Many spells had slight adjustment to their manacost and requirements in order to create a smoother level-up curve. This usually meant -/+1 Manacost or -/+ 1 Intelligence to read -Freezing Strikes spell duration is now always 60 seconds -Fireshield spell Manacost increased and duration de |
| Update v1.1h2 | 2025-04-13 | ahoy! fixed a few more bugs that i didn't want to sit on. unless anything else crops up, i will begin focusing on doing some larger sweeping changes to map generation and balance. so: Content: -"Give 'X' Mana for every 10 Hits taken" is now changed to "Give 'X' Mana for every 5 Hits taken". The mana values were also increased. Getting this item modifier from the Golden Goblin will also guarantee 2 Mana or more. This effect is applied retroactively through your saves - if you drop the item, the description will update to reflect this change. -+Armor% and +Dodge% modifiers on items are increased across the board. Goblin modifiers are also incre |
| Update v1.1h1 | 2025-04-10 | ahoy! here's an actual balance patch for once! there's bugfixes a plenty, but i also took some time and made some tweaks to the early levels in order to slightly ease new players in. that and some slight improvements to melee! so: Content: -Added a new UI button that lets you teleport to the entrance of the level. The rules for unlocking this button are the same as teleporting to exit. This means that you'll be able to teleport to both entrance/exit as soon as you discover the exit. This also means that certain areas (Bloodguard fight, Aibek's room, the Blood Coven Arena, etc) have the same effect - meaning you can't teleport out of those enc |
| Update v1.1f | 2025-04-06 | ahoy! as before, here are some bugfixes and minor changes collected since the last version. so: Content: -Changed how quicksaves work. The game will from now on generate a maximum of 10 quicksave slots, and the 11th one will replace the 1st. -Secret level will spawn much more often. -Slightly tweaked potion droprates in an effort to prevent situations where a run can have very few potions, while in another you're swimming in them. Potion droprates and drop RNG will continue to receive slight changes over time. -Slightly reduced max Lifesteal and Manasteal % that can spawn on items. Your current items wont be affected. -Paladin Camp 'event' wi |
| Update v1.1d | 2025-04-02 | welcome back! this is just a quick collection of the few changes applied to the game in the last ~24 hours. once all the critical bugs are solved, i'll get on to balance and address some of the more common points. so: Content: -Slightly changed damage calculations dealt to player when they have no (or very low) armor. This means the very start of the game will be a bit less punishing. Will tweak these values as we go. -Buffed some uniques (Anteh's Mace, Gakmarok Amulet), and fixed Cape of the Necromancer not applying its effects properly -Slightly more optimization on dungeon generation, most notable for Upper Halls -Golden Goblin no longer t |
| Update v1.1c | 2025-03-31 | ahoy! i'm back with some more critical fixes. i have another rather large list of fixes to go through, but this was mission critical so i wanted it to reach your hands as soon as possible. thank you everyone who submitted bugs or provided feedback. i will slowly grind down this bug-backlog, and once that's done i'll start with the big balance changes and content update. just because the game's released doesn't mean i'll stop working on it. i've got many plans and many things to do! stay tuned. so: Content: -Starter sword now has +1 Attack Rating on average -Manticores will now have a bit more windup when attacking, both with the tail and with |
| Update v1.1 | 2025-03-29 | ahoy! i hope you are all enjoying your time with the game. it's still very surreal that the game is out, however my work is not done! a quick update featuring a lot of bugfixes. - There was a memory leak w/ the shop and some inventory shenanigans. it should be fixed now. - Fixed issue with the Goblin in the Skeleton Pit causing issues if you saved/loaded a bunch With these two fixes, I hope that this will be the end for the most commonly reported crashes. If you experience a crash, kindly do let me know. These are my top priority right now. -Attempted to mitigate the issue with people getting stuck after taking damage. I haven't experienced t |
| Tower of Kalemonvo is out! | 2025-03-28 | as the title indicates, the game's out you can totally buy it and play it! how very exciting i hope it was worth the wait and i hope you'll have fun with it! as always please let me know your thoughts, suggestions, feedback and report any bugs you encounter it's been a pleasure to work on this for these last 5 years and i hope you will enjoy the game as much as i enjoyed making it! i expect now that i'll have plenty of bugs to fix! it's not even been 12 minutes and already there's two on the list. i'll retreat to the dev mines after a well deserved nap. please hit up either the steam discussions or kalemonvo discord for any bug reports or sug |
| Demo Parity Update | 2025-03-22 | greetings with the game releasing soon, i thought it would be smart to update the demo to the latest version. this demo is basically 1:1 with the real game, except it will stop at the end of the Halls of Pain. everything else is as it is with the full version. so, if you were curious about the quality of the game, try out this demo and see if it's something you'll be interested in. there's too much changed since the last demo update to warrant fully detailed patch notes, so the TL;DR is as follows: -Added support for Serbian, PT-BR, German, and Simplified Chinese. (if you find any errors with any languages, let me know!) -Improved item icons, |
| ToK will release on MARCH 28th | 2025-02-07 | greetings! Tower of Kalemonvo will release on MARCH 28th! how exciting! it will be priced at $15 USD. rest assured i will make sure that this game is priced accordingly no matter where you are. i hope it will be worth the wait, and i hope you will all enjoy the game as much as i enjoyed making it. there's still work to be done so i will return to the development pits to make sure everything is as polished as i can make it. until then, don't hesitate to write me. you can find me in the official discord linked on the page, in the community pages here on steam, on social media under the handle @kalemonvo, and by mail over at kalemonvo@gmail.com |
| 2025 Publisher Sale | 2025-02-07 | Today kicks off the big 2 Left Thumbs Publisher Sale! Explore the full event page to scope out loads of discounts, free games, bundles and more! How about a FREE game?! Croak Crusader: Spawn of the Spore Spectre launched TODAY, and is available 100% for free! https://store.steampowered.com/app/2997920/Croak_Crusader_Spawn_of_the_Spore_Spectre/ This free title introduces the general gameplay, protagonist and antagonists of the upcoming (paid) release, Croak Crusader: the Champion of Canada. Be sure to add that to your Wishlist! https://store.steampowered.com/app/3152060/Croak_Crusader_the_Champion_of_Canada/ COMING SOON Very VERY soon! Novus O |
| Update v0.32 | 2025-02-02 | greetings! welcome to the first patch of the year! the polishing phase is well underway and i have gathered enough changes to the early game to warrant a demo update. take a look! ps: release date announcement by the week's end - see ya then! Update v0.32 General: -New Walls for Lower Dungeon levels. They look more like walls and less like clay blobs! https://i.imgur.com/m0CZNuS.png -Athanasi got a bunch of new animations and had his model made slightly more buff so he isn't too similar to Kira -New two-handed-sword animations (if you manage to get lucky and get one from the shop!) -Various small UI improvements -Added a display-option dropdo |
| Update v0.31a | 2024-12-19 | greetings! today i have for you some bug fixes for the demo, along with some touchups that the full game has gotten. most of the content is just addressing some bugs and doing some slight balancing, so nothing particularly interesting, but i didn't want this update to be delayed with the approaching holidays. Update v0.31a: General: -New Potion item visuals -Unique items more likely to drop in general, and much more likely to drop from Rare (Golden) Chests -Buffed a few Unique items and added several new ones. -Arrows have a greater penalty to hit at extreme ranges -Embershot Combat Art costs less and deals more damage -Slightly improved Cros |
| Update v0.30n | 2024-12-03 | greetings! yet another small update to patch some things up. included within it is a bit of content that is a result of changes happening beyond the demo's borders that i don't want to keep out. before the update however, some of you more perceptive players might see that it is currently Q4 2024, which was the original release plan for the game, and yet the game isn't out yet (and not only that, but the release date now reads Q1 2025)! to give an update on the situation - the game's content is basically finished. some enemies still require updates to their sounds, achievements need to be finalized, some scripts need a cleanup and there are a |
| Update v0.30m | 2024-11-20 | greetings! another small update on the way to fix some more issues. included in this update is also a bit of new content that i wanted to gauge the balance of. here goes: Update v0.30m: General: -Added a new special room that can spawn in Lower Dungeons 1. Good luck! -Added the Summon Knights spell as an available spell. The book doesn't spawn normally (it's a higher item-level than the demo levels), however you can still find it in the shop -Added a few unique items Bug fixes: -Fixed missing material for certain weapons -Fixed issue with some descriptions being unable to be unlocked in the bestiary -Fixed an item duplication bug with Right-c |
| Update v0.30j | 2024-11-15 | greetings! this is just a collection of the last few updates, including one now. no new demo content, just some fixes! more content is on the way, fear not. Update v0.30j: Bug fixes: -Fixed issue with Silver Skulls not saving properly -Fixed issue with Unique Item descriptions sometimes not showing Dodge/Armor values in inventory -Fixed issue with the Demon Twins sometimes dropping an extra book -Fixed issue with Spell Wheel sometimes not keeping proper spell order when loading a game. -Fixed Sun Cultist Warriors not being able to handle auras. -Fixed some issues with Increase Spell Casting and Unusual Damage Range item modifiers -Fixed issue |
| Update v0.30h | 2024-11-04 | greetings! we meet again so soon! i won't make a habit of it and we'll make this quick. many, many people have been asking for health bars. i don't like health bars. in fact, one might even say i despise them. however, i understand their use. to that end, i'll be conducting this brief test: enemy outlines will now be colored depending on the enemy's remaining health, with a green outline indicating full HP and a red one indicating low hp. i consider this to be a compromise, and i openly declare this to be a test. with that, i ask of you, the brave adventurer reading this, to let me know your thoughts on the matter. try out the new version, le |
| Update v0.30g | 2024-11-01 | greetings and a happy late halloween! thanks to Splattercat's lovely video, the demo has seen a big uptick in players! with this uptick came another, this time with the amount of bugs! this update is a small one to address these -let's get right to it. Update v0.30g: General: -Added a new special room that has a pretty high chance to spawn. I'll leave it as a surprise! -You can no longer cast spells to interrupt the 'Taking Damage' animation, which also fixed some annoying bugs causing players to be stuck in an animation -Small font color change to indicate to players they are able to Middle Mouse Click to instant place/remove potions from Ho |
| Update v0.30e | 2024-10-24 | greetings! i am pleased to see i have successfully survived Next Fest, and i didn't drown in bug reports. with that comes the fabled and customary post-event patch, where i mess with the balance a tiny bit and correct some bugs! let's get right to it. Update v0.30f: General: -Reworked the way item names are generated internally to prepare for translation. There will be several new variants of item prefix/suffixes, but everything should work the same on your end. Since items now regenerate their names when they are picked up or dropped from the inventory, items found in a save made before this update might have their names change. I also clean |