DAIR — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| DAIR 5.1.2 | 2025-10-06 | DAIR 5.1.2 fixes the ACE security exploit discovered in all Unity games.I also updated to the latest version of Rewired for a slight improvement to Switch 2 controller stability.https://unity.com/security/sept-2025-01/remediation |
| DAIR 5.1.1 | 2025-08-05 | Fixes some minor bugs with Steam achievements, and fixes some scaling issues with the gamecube controller controls customization UI. |
| DAIR 5.1.0 | 2025-08-02 | Hey, happy 6th anniversary to NAIR! (August 1st, when this drops, surely) Here's the rundown of changes to DAIR:Controller UpdatesNative gamecube controller support has been added!This requires installing a driver using zadig. This is the same setup process required to make gamecube controllers work with Dolphin emulator, or Rivals of Aether 2, so if you have gamecube controller working in those games you're already set. Otherwise, here's the instructions: Dolphin Gamecube Controller Setup, WindowsA new controller config menu has been made specifically for gamecube controllersIMO this is the new best way to play the game, on controllerAdded s |
| DAIR 4.1.1 | 2024-07-14 | Fixed a bug where custom colors might not work when playing online with users in a different country. |
| DAIR 4.1.0 | 2023-09-12 | Gameplay changes to DAIR Gamemode When touching the blastzone, in addition to losing a point, you will heal 2 hit points of health, up to a maximum of 5 hp. At high knockback (3 hp or less), buffering an airdodge out of hitstun will no longer immediately halt your momentum. You can still halt your momentum with an airdodge, but it must be input in-between hitstun ending and touching a blastzone. It still exists, but takes skill to perform. Spikes are now stronger in the air. Knockback is calculated as if the spiked player had 2hp less health. The back/final hitbox of DAIR has been adjusted for consistency. On the final frame of the move, the |
| Unversioned Patch/Tag Fix | 2023-08-16 | Fixed a bug that caused the game to freeze indefinitely when creating a new tag, in some cases. |
| DAIR 4.0.1 | 2023-08-04 | The goal of this patch is to add some QOL tweaks to combos- making them slightly more reliable and rewarding. Landing during an attack no longer incurs extra landing lad if the attack connected All attacks do +1 extra frames of hitstun The airdodge invulnerability starts 1 frame later The landing/wavedash lag hurtbox is 15 pixels taller Before and after on that height change: Before After |