STEAMYDATA

Veriscape — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Veriscape gameplay livestream2023-10-09Veriscape Livestream: Dive into the Rhythmic Adventure! 🎵 Join us as we delve into the world of Veriscape — a unique 2D sidescroller that perfectly marries the exhilarating freedom of platforming with the pulsating beats of rhythm-based gameplay. Think of it as Mario's daring adventure inside the electrifying realm of Geometry Dash! What's in Store? 🎮 Dynamic Gameplay: Experience how Veriscape seamlessly fuses action-packed platforming with tiles dynamically generated by song beats. Full Stage Showcase: Get a front-row seat as we play through all stages, letting you witness the captivating blend of rhythm and free movement. Special Announce
Major updates before Steam Next Fest2023-09-28- Fixed a bug when selecting the same stage twice - Rebalanced Crimson Woods - Fixed a bug when hitting esc with menus animating. Had to rethink how the menu animation is controlled - Fixed Golden Abyss platform that was too low on the screen - Increased the Golden Abyss top grid tiles Y offset a bit - Rebalanced the Golden Abyss stage - Increased the water layer speed in the Zirruub Village stage - Changed the song text to music in the options - Made animation when switching options in the main menu - Added out of bounds arrow to indicate the player location when he is out of the screen at the top - Added close button to options - Changed th
Major updates2023-08-21- Fixed end stage bosses positions with the new pacing updates - Fixed weird tile destruction with the new pacing updates - Fixed Zirruub Village's death region position at the bottom - Fixed a MoveToTarget script bug - Fixed a jump in the InfiniteParallax script when the portal with the player opens. Still moves now but it is smoother, can't be totally fixed - Fixed not being able to go to stage select after beating the tutorial - Fixed parallax moving on unpause when it shouldn't - Fixed a bug where the death region overlay wouldn't show up if the game is paused when the portal is opened - Fixed loud sound closing Stage Select - Fixed Frost
New tutorial stage2023-07-27- Added tutorial scene - Added a tutorial handler script for logic handling - Updated the game flow logic to account for a tutorial - Added new materials, music, and scripts for the tutorial - Added new intro - Updated the players' death explosion sound - Updated the players' animator state machine a bit - Updated the footsteps sound to match feet on the ground for the player - Fixed the player showing up alongside its explosion - Improved the Pixel Emitter script to match better the scene lighting - Updated the defeated player shader to use additive instead of color for the color mode. Also made the base color black - Changed the default vol
Balancing/Pacing changes2023-07-15- Made the default volume to be the max possible - Reduced the difficulty a bit - Reworked the crimson woods beginning - Fixed villain death audio on stage looping - Reduced the Players' box collider width so it's closer to the ground check width - Fixed a floating point comparison making the player to be falling when it wasn't - Updated the Players' speed - Fixed progress bar content extrapolating the bar frame - Updated the source glow dissolve on the progress bar to use the stage color - Fixed a bug with changing scenes playing villain explosion
New player death2023-07-09Small bug fixing, new player death - Slowed the Player punch just a tiny bit - Fixed a bug where the Player could not finish the stage - Updated Player death animation - Fixed a bug stage selecting the same stage again - Fixed a bug when the death region wouldn't show up
Bug fixing2023-07-07End of stage boss fixes - Added a cool effect for the boss death - Fixed a bug not allowing the boss to get killed in some situations - Tweaked the boss shader
Updating main character2023-07-01Base Game/Demo - Added the villain to the end of the Stages - Added the villain, and main player icons to the level progress bar - Fixed the main character animations - Fixed the player animation state machine - Fixed weird logic with jumping/landing on the PlayerController - Removed a state behavior script from the fall state - Added new materials for the villain - Added a villain disintegration effect - Added new SFX audio clips for the villain faceoff on each stage - Reworked a few scripts to use the new generic action handler - Removed the portals from the scenes - Improved the dissolve villain material - Fixed an undefined reference when
New Character, New Stage2023-06-18Base Game - Updated all stages to use the new character - Updated all stages to use the tiles disintegration effect - Updated new character animation clips - Updated initial portal character spawn height Demo - Added The Golden Abyss to the demo app