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Merk Mayhem — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 0.792026-09-30Pardon the delay in updates; I've been working multiple jobs over the past year to make ends meet. We've been pushing builds to the testing branch the whole time, and 0.79 brings all of that to the main branch at once.Merk Mayhem is playable solo now. Pick a mode and a map, set the match size, and bots fill the empty seats. Nineteen modes, two maps, sixteen guns, and Firefight, a PvE survival mode. MAJOR UPDATE v0.79Bots & Solo PlaySolo play added: pick a mode and a map, set the match size, and bots fill the rest.Match size counts you: six default, twelve ceiling in most modes.Bots play the objective: points, flags, the King, carriers and the
Update 0.202025-06-09Patch v0.20Bot ImprovementsAdded bullet inaccuracy scaling to bots for more balanced firefights.Fixed bot auto-balancing logic when using "Up To N Bots" setting.Visual & UI FixesFixed Niagara color coding, enemy and ally effects now display correctly.Loadout menu now correctly displays your equipped weapon when selecting mods, instead of defaulting to the Assault Rifle.Combat AdjustmentsThrowing Knife Aim Assist added: a distance-based aim assist cone improves targeting on close-range throws. The closer the enemy, the stronger the correction.Map FixesResort: Corrected various texture issues.Content RemovalFully removed Plasma Protocol content
April Update (v0.19)2025-05-01Major Update – v0.19 Implemented base AI bots for custom matches. "Up to N Bots" allows bots to populate matches until players join. Bot Mechanics will continue to be fleshed out and will soon adapt loadouts and swap weapons based on player choices. Map Progress: Cliffside – Nearly finalized Resort – Implemented and Nearly Finalized Fixes and Improvements Fixed player spawn bugs and mode-related stability issues. Fixed reload animation glitches across multiple weapons. Fixed a bug causing the crosshair to disappear on weapon swap. Added customizable audio settings. Optimized Toxin Grenade visual effect for improved performance. Control the Ch
Upcoming April Update!2025-04-05We've got an exciting update coming your way this April! Here's a quick look at what's new and what's changing: New Map: Azure Isle Experience intense battles set in a luxurious modern resort on a secluded island. This stunning cliffside location features sleek architecture, open terraces, large pools, and plenty of palm trees, perfect for thrilling encounters at every corner! Key Bug Fixes and Improvements: UI Color Preferences: Fixed an issue where your selected UI colors weren't saving properly. Bot Issues: We're actively working on a fix for bots standing idle after respawn before we push this update. Expect this in 1-2 weeks. Spawn & Mod
Merk Mayhem is Going Paid This Friday!2025-03-26As we move from free to paid Early Access this Friday at 12:00 PM EDT, we've got some exciting updates and questions for you: We're making this shift because we firmly believe in a fair and player-friendly model. We don't support aggressive Games as a Service monetization. There will never be paid season passes or pay-to-win elements, and If we ever introduce premium currency, it will always be earnable in-game in a fair, rewarding, and player-focused way. Bots Are Almost Here!: Bots are working smoothly and are currently being fine-tuned. We're targeting full, seamless integration by the end of April. How excited are you to try them out? Bug
Update 0.182025-03-10New Weapons Charge Rifle (Temporary) Experimental burst rifle with a brief charge-up time. No damage drop-off, but features ADS recoil. Uses a battery system, requires pickups instead of reloads. Note: This weapon will be removed in the vanilla launch. R4 Shotgun 4-round revolver shotgun as a powerful secondary option. 4 pellets per shot, optimal at close range. Dumps the magazine on reload. UI/UX Loadouts are now selectable upon loading into a match and will be applied when you spawn. Cliffside has been temporarily removed from the match settings menu. Bug Fixes Player nametags should now appear correctly. Enhanced Reload + Military Expert n
Patch Notes for 2/20/20252025-02-20- Fixed a bug where you could mantle through ceilings - The Extended Mag mod at Level 3 now guarantees at least 1 extra round for all weapons, including Launchers, Revolvers, DBS (Double Barrel Slug), and the Heavy Sniper.
Patch Notes for 2/12/252025-02-12- Added Color Coded Niagara Explosive Smoke effect to Blast Pipe - Increased Max Poison Stack to 5 and slightly buffed tick rate
Patch Notes for 2/112025-02-11- Added Emissive Colors and Textures to Blast Pipe and added a visible laser for better target acquisition.
Patch Notes for 2/82025-02-08- Fixed Kill Z being too high in Canyon WhiteBox
Patch Notes for 2/7/252025-02-07- Slightly buffed aim assist for Burst Rifle - Added slight aim assist to Revolver
Update 0.172025-02-04New Weapons Heavy SMG High-caliber submachine gun designed for mid-range engagements. Fires slower than traditional SMGs, trading rate of fire for increased damage per shot and improved stability. Best for controlled bursts and consistent TTK at medium range. Double Barrel Slug Shotgun Hard-hitting precision shotgun firing slug rounds. High damage per shot, rewarding accuracy and fast follow-ups. Sticky Launcher (Temporary) Experimental launcher firing explosive adhesive grenades that stick to surfaces before detonating. Note: This weapon will be removed in the vanilla launch. Weapon Mods Shattercaps Mod → Replaced by Piercing Rounds Mod Bull
Merk Mayhem Developer Update2025-02-02We’re currently focused on debugging and optimizing core systems to improve stability and performance. Additionally, in response to community feedback regarding empty lobbies, we have begun developing bots to fill matches until real players join, ensuring a more consistent gameplay experience. While we haven’t released a public update in a while, we’ve introduced work-in-progress maps and weapons for testing. These additions will help us gather valuable data and refine content before full integration. We greatly appreciate your continued support—please keep bug reports coming! Every piece of feedback helps us refine and improve the game. Than
Free-to-Paid Transition!2025-01-21As Merk Mayhem approaches its first anniversary in Early Access, we’re excited to celebrate this milestone with a look back at what’s live and a preview of the thrilling updates on the horizon. This Spring, we’ll also be making an important change: transitioning from Free-to-Play to a one-time price of $4.99 on March 28th. What’s Live Now Thanks to your incredible support, Merk Mayhem has grown into a dynamic multiplayer FPS. Here’s what you can jump into today: Game Modes: Team Deathmatch (TDM) delivers fast-paced, squad-based action. Weapons: A robust arsenal featuring SMGs, ARs, Shotguns, Marksman Rifles, and Sidearms, giving you the tools
Update 0.162024-12-15UI/UX Weapon-specific kill feed icons have been implemented, along with a new precision icon for headshot kills. Gamemodes Team Deathmatch is now live and selectable in lobbies! Default Settings: 50 Kills 12 Minutes Multiplayer Features Lobbies: A simple lobby system streamlines hosting with customizable settings: Server Name Server Visibility Map Selection Player Count Game Mode Steam Invites: Easily join friends in matches through Steam, regardless of server visibility.
Update 0.152024-11-14Update 0.15 We’re introducing new combat features, an economy overhaul, and numerous UI/UX improvements! Combat: Heavy and Tactical Sniper bullets now penetrate enemy players and spawn points now prioritize locations closer to teammates. Currencies & Economy: An economy overhaul introduces a 3-currency system with Credits, Merits, and Marks. Credits: Primary in-game currency earned through play. . Points are earned through gameplay via kills, assists, damage, and more! Use: Convert to Merits and Marks. Conversion: 25 Credits = 1 Merit, 100 Credits = 1 Mark. Merits: General currency earned by leveling up and performing well with weapons. Use:
Updates 0.13 & 0.142024-10-24Aim Assist Implemented mild bullet magnetism for Assault Rifles, Shotguns, SMGs, and select sidearms. UI/UX Players can now toggle between locked and unlocked weapon swaps: Locked: Pressing “1” equips your primary, pressing “2” equips your secondary Unlocked: Pressing “1” or “2” swaps weapons. Killfeed now also shows the assisting player if applicable. Weapon Mods Magazine Extension Tier I: Increases magazine capacity by 10% (rounding down). Tier II: Adds another 10% (20% total, rounding down). Tier III: 30% total magazine capacity increase (rounding up). Condenser Barrel Tier I: Increases Range by 10% Tier II: Adds another 10% (20% total). T
Update 0.122024-09-05Weapon Tuning Burst Rifle Increased base damage Lowered headshot multiplier Auto Shotgun Slightly lowered rate of fire Slightly increased base damage Revolver Lowered base damage and headshot multiplier These changes are retroactively reflected on the website changelog. Combat Rating: Implemented a lifetime combat rating for players that is calculated based on kills, deaths, assists, and time played in seconds. The combat rating can be seen on steam leaderboards and on the in-game scoreboard and is calculated as: https://images.squarespace-cdn.com/content/v1/6541210b2084f9329a587716/4e9ff472-ecd2-42ca-901f-f12a9a6ff3c2/Screenshot+2024-09-05+1
Merk'd Monday!2024-09-02Join us tonight at 9:00 PM ET to play some Merk Mayhem with the community! We'll be testing the unlock system and weapon/ability balance! RSVP via our discord event, join our server here: https://discord.gg/Z8puhpyeaD
Update 0.112024-08-19Merk Mayhem Update 0.11 AUG 19 We’re rolling out some significant enhancements and new features in this update, focusing on unlockable content, new weapons, and a refined progression system. Weapons: Implemented Revolver Stats Overview: Fire Rate: 130 RPM Magazine: 6 rounds Damage: 88 Body, 124 Head TTK: 0.46 - 0.92 seconds Implemented Auto Shotgun Stats Overview: Fire Rate: 288 RPM Magazine: 10 Rounds Damage: 60 Body, 90 Head (12 Pellets) TTK: 0.42 - 0.83 seconds (Body), 0.21 - 0.42 seconds (Head) Implemented Burst Rifle Stats Overview: ADS: 1.7x Fire Rate: 180 Bursts per Minute Magazine: 36 rounds (3 rounds per burst) Damage: 18 Body, 30 He
Merk Mayhem Update 0.102024-07-25As we continue to enhance your gameplay experience in Early Access, we are excited to bring you the latest updates: Lethal Abilities: Implemented Blast Pack Throwable explosive that sticks to surfaces and has a 0.7-second activation delay. Detonates on command or when shot. Useful for explosive jumps, if you survive the blast… Deals up to 240 damage: Cone: 2m radius, 6m height with linear dropoff after 1m, max 180 damage. Sphere: 6m radius with linear dropoff after 3m, max 60 damage. Tactical Abilities: Implemented Restorative Cover Deploys a destroyable cover that lasts for 60 seconds. Standing behind the cover regenerates 2HP of armor every
Update 0.92024-06-29As we continue to enhance your gameplay experience, we are excited to bring you the latest updates: Adjustments and New Features: Reload Animation Adjustments: Reload animations no longer block firing for a split second after reloading. New Passives Added: Military Expert: When Equipped: Base Lethal ability cooldowns decreased by 5%. Lethal Ability cooldown decreased by 3.5 seconds per kill. Increase reload speed by 25%. Increases weapon swap speed by 30%. Tactician: When Equipped: Base tactical ability cooldowns decreased by 5%. Tactical abilities with a duration last 20% longer. Tactical Ability cooldown decreased by 5 seconds per kill. Tac
Update 0.82024-06-17Tactical Abilities Implemented Ammo Crate: Spawns an Ammo Crate in front of you that spawns Ammo Pickups every 5 seconds for 40 seconds. Despawns after 40 seconds or after taking damage UI/UX Implemented Tooltips: Specific details now appear when you hover over any selectable loadout item (combat kit, lethal, primary, etc.). Note: This can be turned off in the settings Loadout Enhancements: Loadouts now save locally and can be renamed. Note: Loadouts need to be reapplied upon respawn when joining a game. Implemented a Scoreboard While still WIP, the scoreboard will show the team’s total kills, as well as tracking personal kills, deaths, and a
Update 0.7.1 - May 30th2024-05-30Two Abilities added temporarily for testing! Lethal Abilities Implemented Plasma Mine Sticks to surfaces upon activation detonating when an enemy passes within its blast radius. Deals 100 damage and an additional 50 if stuck to an enemy. Tactical Abilities Implemented Warp Blade Throw a knife that teleports you to it’s impact location These abilities will be removed soon and are slated to be released with the Plasma Protocol update!
Update Notes for May 20th - 9 New Abilities2024-05-20Nine new abilities and damage types! Damage Types Implemented Poison Damage (Toxin Grenade, Hornet’s Sting) Ignores armor and damages health directly. Deals 1 damage to health every 0.5 seconds for 5 seconds. Can stack up to 4 times for a maximum of 4 damage every 0.5 seconds. Can be cured and prevented with abilities. Implemented Burn Damage (Thermite Flash) Damages health and armor simultaneously ticking every 0.5 seconds for 3 seconds. If armor > 0 deals 6 damage per tick to armor and 3 damage per tick to health. If no armor deals 4 damage per tick to health Cannot stack. Can be cured and prevented with abilities. Lethal Abilities Implemen
Midweek Mayhem2024-04-24Help us playtest our WIP thermite Flash grenade, text chat, and give us feedback on the new menu!
Text Chat!2024-04-24Text Chat now accessible by pressing Enter
New WIP Menu2024-04-22New WIP Menu system linking to our discord and a report a bug page!
Thermite WIP plus More2024-04-12New Map Look Thermite Grenade WIP is in: - Deals variable damage based on enemy armor. - Sticks to locations (fixing sticking to players) - Deals Burn damage (No UI indicators yet, but deals more damage if enemy armor) - No Flash/Blinding effect yet. Selectable Passives: Vital Surge & Solemn Sight adjusted
Update Hotel Elysium + More2024-04-03Adjusted grenade damage and radius. Added Drum Mag model for Heavy AR Updated Hotel Elysium fixing collision issues and lighting. Textures to be added soon