Watermelon — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| The Future of Watermelon | 2025-04-12 | Hey everyone, I've been absent for too long. Let's cut to the chase - Watermelon was created during the "Clicker" craze that hit the dev community last year. I made it as a joke and to test SteamWorks mechanics for my upcoming game. Yes, I know many of you hate it. The game has serious problems, and it's obviously not representative of what I normally make. Moving forward: Development will be limited I'll address the most critical issues Watermelon remains my SteamWorks testing ground If you have ideas for the game (silly or unique), drop them below. No promises, but I'll consider what's feasible. My focus is shifting to my main project where |
| v1.0.1 | 2025-04-12 | Watermelon Express lowered to 100,000. Added Particles. The watermelon counter will now carry over. Improved how code is handled. |
| The Watermelons have been watered. | 2024-07-12 | It was suggested that the watermelons be watered. "Probably needs more watering to stimulate more seed growth for meloning" - Abby Players should be able to get watermelons every 3 hours now. |
| Watermelons are love. | 2024-07-12 | Yeah, Idk. I need to work it out this weekend. No Watermelons for now. Watermelons are back. |