Mercenaries of the Kingdom — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update: Version 1.4! | 2024-07-21 | Hi, Captains of Fortune! In this update, I focused on fixing issues I had found shortly after release but hadn't had time to fix. CHANGES IN VERSION 1.4: - Fixed the bug that sometimes caused the portal to not appear after the first time it was called. - Improved the enemy spawn algorithm when the player quickly moves in the usual direction. - Fixed an issue that sometimes prevented mercenaries from being automatically healed. However, I would like to remind you that in the event of significant damage to the soldier at the usual time, the automatic cure will continue not to be performed. - Fixed an issue where some ranged enemies wouldn't att |
| Update: Version 1.3! | 2024-06-24 | Hi, Captains of Fortune! If you like the game, I invite you to leave a review on the store page and give me some feedback in the Community Hub so that I can gradually improve the gameplay of MOTK:FB. CHANGES IN VERSION 1.3: - I removed x3 speed from battles. Since I'm sure someone will be dissatisfied, here are the reasons for this choice: 1) It created a lot of bugs! Several users noticed that it generated problems with magical attacks and thrown weapons, but in reality, it generated other less visible but annoying problems, such as the incorrect calculation of damage received from status effects in the case of a large number of enemies invo |
| Update: Version 1.2! | 2024-06-03 | Hi, Captains of Fortune! It took me a long time to publish this update because I wanted to include 5 more languages in the game so more of our friends could play MOTK without the frustration of the foreign language. CHANGES IN VERSION 1.2: - 5 new languages added! Unfortunately, for budget reasons, I had to use an automatic translator, but, as far as possible, I tried to have the best possible result: the new languages are: Polish Korean Turkish Traditional Chinese) Thai - Several of you have told me that starting Adventure mode is difficult because it is not possible to craft many items due to the lack of reputation. To resolve this is |
| Update: Version 1.1! | 2024-05-26 | Hi, Captains of Fortune! How's the game going? Do you like it? give me your feedback so I can improve it! If you like the game, I also ask you to write a review on the store page so as to attract other players. For you, it's little, it takes you a minute at most, but for me, it's truly a very important thing. Super thanks! CHANGES IN VERSION 1.1: - I added another type of merchant in Adventure because you pointed out to me that it was not possible to sell items dropped by enemies. While I was at it, I made sure that the merchant could sell you some enemy drops, but only the most common ones. The symbol on the sign is a purple star. - Fixed th |
| Version 1.0 is now available!!! | 2024-05-24 | Finally, the day has arrived! Version 1.0 has been released! It's been a year since MOTK:FB was released in Early Access. In recent months I have happily listened to your suggestions and many of them are now in the game. I hope you will continue to support the game |
| Update: Early Access 4.4! Character customization and Races!!! | 2024-05-22 | Hi, Captains of Fortune! I finally introduced character customization and races! I've wanted to do it for a long time, but there was always something more concrete that needed to be implemented. CHANGES IN EARLY ACCESS 4.4: - Character customization! Now, when you start a new Adventure, you will have the opportunity to customize your alter ego. There are not many variables: face, hair, beard, tunic, and, above all, RACE; however, for each variable, there are many choices, so I hope you find one that works for you. Customization is only present at the start of the Adventure; therefore, after the start, you will not be able to change the physic |
| Update: Early Access 4.3! SUPPORTS arrived!!! | 2024-05-17 | Hi, Captains of Fortune! Today I bring you many changes and great news: the "Supports" CHANGES IN EARLY ACCESS 4.3: - SUPPORTS!!! What are the Supports? Are you tired of seeing your soldiers taking beatings without being able to do anything? From today, you can intervene! Supports are "objects" that, by selecting them from the inventory and clicking on the battlefield, will generate a specific attack at the desired point. They are not designed to turn the tide of a battle but to make you more involved in it and help your brave friends in times of need. For now, the Supports available are the following: arrow volley fire arrow volley poison ar |
| Update: Early Access 4.2! | 2024-05-14 | Hi, Captains of Fortune! Some quick changes to balance the start of the Adventure mode. CHANGES IN EARLY ACCESS 4.2: - Now, "Exploration" type missions give a reward when completed: 100 coins and 10 reputations. It's not much, but this way, the player will always have an income available if he manages to extract from the battle. - In the first two days of Adventure mode, the available missions will only be "Exploration" type missions. This way, the player has time to gain some experience with the game before having to rush to face the more challenging missions. - The recruitment of mercenaries at the beginning of the game was really too high, |
| Update: Early Access 4.1! | 2024-05-13 | Hi, Captains of Fortune! Some quick changes in this update. CHANGES IN EARLY ACCESS 4.1: - Those who had already installed the game before version 4.0 will have had some problems with the controls. This is due to the fact that I had to change them during the development of 4.0, and therefore, an incompatibility could have arisen. This issue is the main reason for this update and should have been resolved. - Now, even doing Exploration missions, you will have a minimal reward in money and reputation. This should avoid situations where the player is unable to generate money. - I changed some UI icons because today I found some more pleasant one |
| SUPER UPDATE - EA 4.0!!! Adventure mode is here!!! | 2024-05-11 | Hello, Captains of Fortune! I finally released the new update!!! I've been working on it for months, so I really hope you like it. The main core of this update is the Adventure mode. This mode will allow you to create your own band of mercenaries from scratch. The ultimate goal is to save the royal family: princess, prince, queen, and king. Once you have completed these missions, you can continue playing for your personal pleasure as much as you want, considering that the enemies will become stronger and stronger day by day. Here are the main changes in this update: - Adventure mode. - Hundreds of new items (weapons, armor, magic items, etc.) |
| We are close to the final release!!! | 2024-04-29 | Hello, Captains of Fortune! I'm finalizing the latest implementations for the last big news before the final release, namely the introduction of the Adventure mode (or Career, or Story, it doesn't have a specific name). In this mode, the game will transform (roughly) into a sort of RPG, roguelike, "extraction shooter," top-down, bullet hell, shoot 'em up, "looter shooter," and others. On the other hand, my games often blend multiple video game genres to be different from the crowd. This big fat update should be out within a week. A few weeks will follow, during which I will fix the bugs and try to implement the ideas you gradually propose to |
| News about Career Mode and future prices! | 2024-02-29 | Hello, Captains of Fortune! I'm near the end of development on Career Mode, but it will still take several days to be released. Obviously, it will come out not without bugs and imbalances; in fact, it is one of the reasons why I preferred to release MOTK in Early Access. However, I am sure that with your help, I can optimize everything as best as possible! To accommodate those who have not yet purchased MOTK, I would like to say that once the update containing the Career mode is released, the game will increase its value, and its cost will reach 9.99 dollars/euros. After that, once out of Early Access, MOTK will take its definitive value, whi |
| Update: Early Access 3.3! | 2024-01-24 | Hi, Captains of Fortune! I'm working hard to implement all the new features of Story mode. Perhaps it would be more correct to talk about Career Mode instead of Story Mode. However, I stopped for a moment to update the current version of the alpha and show you that the project is still alive and full of energy; the silence is only due to hard work and personal commitments. CHANGES IN EARLY ACCESS 3.3: - Thanks to your help, I corrected some translation errors! Anyone of you who wants to help improve translations in your language is welcome! - Fixed the bug where you could not remove weapons from the selected mercenary using the left click. - |
| Update: Early Access 3.2! MERCENARY CAMP!!! | 2023-12-19 | Hi, Captains of Fortune! This update is important on a symbolic level because it is the first update focused on Story Mode! Obviously, you will only be able to play the new features relating to this mode when it is finished, but in the meantime, I would like to let you know about the progress, hoping to make your mouth water :D CHANGES IN EARLY ACCESS 3.2: - I corrected some of the new translations thanks to you. For this reason, I would like to thank them very much: SirMadnessTV for French Xavi Nihon for Spanish Anyone of you who wants to help improve translations in your language is welcome! NEWS ABOUT STORY MODE: As you may have already no |
| Update: Early Access 3.1! NEW LANGUAGES!!! | 2023-12-02 | Hi, Captains of Fortune! These days, I've been working very intensely because I wanted to include more languages in MOTK... but I didn't think I'd have to translate so many words! :D I have chosen the most spoken languages on Steam (except Italian because it is my native language), so don't be angry with me if yours is not present. If the game is successful, I will gladly add other languages. IMPORTANT: the translations (excluding English and Italian) were done using an automatic translator. Consequently, the quality of these translations will be of a medium-low level, with some terms completely incorrect compared to the context in which they |
| Update: Early Access 3.0!!!!! | 2023-11-28 | Hi, Captains of Fortune! Today, I bring you a juicy update! The gameplay has been slightly changed, especially the final part, but you will notice it. Lots of bug fixes and some quality-of-life improvements! I hope you like it. I recommend you read the entire text of the update, at least the first part. CHANGES IN EARLY ACCESS 3.0: GAMEPLAY: - I have introduced a time limit to runs/battles so as not to make the games too boring. The limit is approximately 20 minutes. In reality, it is not a real limit, but it becomes one due to the difficulty the player will encounter; let me explain better. In addition to increasing the traditional difficult |
| Update: Early Access 2.8! | 2023-11-22 | Hi, Captains of Fortune! Here I am back after the flood! :D I want to fix the main bugs remaining in the battle so that we can move on to the development of the story mode soon. CHANGES IN EARLY ACCESS 2.8: - I modified the first map (the green one) because sometimes the shops were created at points that were unreachable to the player. Now all the rock groups have been opened and the player is free to enter them. It is also possible to exploit these small passages to carry out a sort of Thermopylae tactic, but enemy projectiles must be taken into account. - The minimap of the previously mentioned map has been updated. - I finally fixed the bu |
| SLOW RETURN TO NORMALITY | 2023-11-15 | Hello, my friends! Since I published the news about the flood I suffered, I have received more interest (likes and comments) than any update made in recent years! This made me extremely happy and made me understand that in addition to the developer-player bond, there is a bit of love |
| SAD NEWS ... | 2023-11-03 | My friends, yesterday my town suffered an incredible flood. In just a few hours the rain managed to fill the rivers that descended from the nearby mountains; I have never seen so much water fall in such a short time (about 6 hours). A riverbank near my house gave in to the force of the water and broke. Unfortunately, there were victims and several people are still missing. Many people risked drowning in their own homes. I'm fine, but a lot of mud has entered my house (as well as those of my neighbors), so I have to roll up my sleeves and clean everything, saving what can be saved. The hardware I work with is upstairs, so all my games are safe |
| Update: Early Access 2.7! INCREASING SKILLS!!! | 2023-11-02 | Hi, Captains of Fortune! CHANGES IN EARLY ACCESS 2.7: - Finally, mercenaries will now be able to increase their skills! When a mercenary uses a weapon, such as a sword, his sword skill will increase over time, regardless of the number of attacks he makes. For now, it is not possible to exceed 100% of the value. The health skill increases for all mercenaries equally, without having to do anything. The speed skill cannot be increased. - As you asked me, now each object shows the name of its category, so it is possible to immediately understand whether, for example, a sword is two-handed or not. This is especially useful with the new skill syste |
| Update: Early Access 2.6! | 2023-10-29 | Hi, Captains of Fortune! CHANGES IN EARLY ACCESS 2.6: - I finally fixed the bug with the healing grenade that didn't allow it to be used below 50fps. Now, it also works below 10fps, and the bug is also solved for the other two types of grenades. - The healing grenade can now only heal a maximum of 3 mercenaries within its range. It was actually really OP; tell me if this is better. - Red enemies (I call them "Elite") no longer suffer weapon knockback, so they are more dangerous. - Water spells have a smaller range. This change is due to the fact that you told me that the enemies, after such spells, are pushed right onto the player, doing wors |
| Update: Early Access 2.5! AUTOMATIC EQUIP ASSIGNMENT!!! | 2023-10-26 | Hi, Captains of Fortune! In this update, I focused a lot on implementing the suggestions you have given me in recent days. For now, the MOTK Community is still small, but its users (all of you) are very very active and positive! I'm very happy with the developer-player relationships that are being created! Let's continue like this, my friends! CHANGES IN EARLY ACCESS 2.5: - IMPORTANT: finally, it is now possible to use automatic assignment to move items between inventory and equipment! By using the RIGHT mouse button, items will automatically move to the correct slots. If this does not happen, it means that this exchange cannot be made or tha |
| Update: Early Access 2.4! WEAPON THRUST!!! | 2023-10-22 | Hi, Captains of Fortune! In recent days, I have dedicated myself to solving the problems that you have reported to me and to implementing a new feature that could make a significant difference in future gameplay: each weapon now generates a repulsive force against its enemies. CHANGES IN EARLY ACCESS 2.4: - IMPORTANT: each weapon, depending on its size, when it hits, generates a force that pushes enemies away from the mercenary who wields it. This feature, as well as being pleasant to look at, changes the gameplay because the clash between mercenaries and enemies acquires a physical dimension. In the info for each weapon, you can see the forc |
| Update: Early Access 2.3! HEALING GRENADES!!! | 2023-10-19 | Hi, Captains of Fortune! Since I wanted to introduce at least one new healing method, in this case healing grenades, I focused on improving the other two types of grenades as well. There will definitely be some imbalance, so I absolutely need your FEEDBACK! Also, tell me if the healing system is acceptable for now or if I need to introduce some other healing gadget so I can continue solving other types of battle problems, and then in a few weeks, finally move on to the development of the Story, which in my head is all ready! CHANGES IN EARLY ACCESS 2.3: - New "weapon": Healing grenade! This new gadget is a grenade that upon its explosion rele |
| Update: Early Access 2.2! AUTO-HEALING!!! | 2023-10-17 | Hi, Captains of Fortune! I started dealing with the healing system because, as many of you told me, it was boring to manage, almost annoying. CHANGES IN EARLY ACCESS 2.2: - IMPORTANT: I introduced the AUTOMATIC HEALING feature! What is it? It's a system that allows you to heal your mercenaries without your intervention. The only two things you need are: 1) the ability is active on the mercenary you are interested in (read below). 2) there are healing potions in the inventory. How does it work? If automatic healing is active and if there are healing potions in the inventory, whenever a mercenary has dangerously low health, he will automaticall |
| Update to version: Early Access 2.1! | 2023-10-15 | Hi, Captains of Fortune! To bring you the best possible version of the game, I'm also working on Saturday and Sunday! Only for you! ... that's not true, I've been doing it for 4 years, unfortunately :D CHANGES IN EARLY ACCESS 2.1: - The duration of status effects now varies depending on whether the victim is a mercenary or an enemy. Status effects on mercenaries generally have a shorter duration. This is particularly important when it comes to freezing, where the duration is even halved! - The snow map has been revised from a graphical point of view (not the colliders), as there were several errors in the sprites. The next to be corrected wil |
| MAJOR UPDATE: Early Access 2.0!!! | 2023-10-14 | Hi, Captains of Fortune! This update changes the gameplay of MOTK:FB! Many of you mentioned that you preferred hordes of enemies in groups rather than one completely random enemy horde. Honestly, it was the initial idea of MOTK, so I immediately embraced it. I took advantage of this substantial gameplay change to implement other changes and make the gameplay better and more balanced. I eagerly await your feedback. CHANGES IN EARLY ACCESS 2.0: - IMPORTANT: enemies are created in groups and not individually; this allows the player to move between the spaces created by the groups and make greater use of ranged weapons. - Every time a new enemy t |
| Update to version: Early Access 1.4! | 2023-10-11 | Hi, Captains of Fortune! In this update, I focused a lot on your main requests, obviously on those that were quickest to do. CHANGES IN EARLY ACCESS 1.4: - I added the consumable item "Coin net". It is used to collect all the coins scattered around the map; let's say it replaces the VS magnet. - Now, the cost of mercenaries will not increase with each purchase but will depend solely on the number of mercenaries in your group. Many of you asked me this, and you were right. - I have set that empty chests, once closed, disappear completely, so they will no longer be annoying when interacting with other objects. - Items and coins now disappear af |
| Early Access 1.3 - CONTROLLER SUPPORT!!! | 2023-10-09 | Hello, Captains! I finally added partial controller support! Many of you wrote to me to add this feature, so even though it was an unused feature to me, I rolled up my sleeves and tried to do my best for you :) It's the first time I've included the use of a controller in one of my games, so if there are problems, write to me, but without being offensive; we all have to learn. My tests have been conducted, for now, on the only controller I own, which is an Xbox controller. For now, the controller allows the player to: - move the mercenary into battle. - open chests (do not move objects). - open the book. - activate slow motion. - activate Form |
| Update to version: Early Access 1.2 | 2023-10-08 | Hi, Captains of Fortune! I made some fast changes and fixes. CHANGES IN EARLY ACCESS 1.2: - Many of you made me understand that the damage writing was an impediment to gameplay and not a help. Consequently, I added the possibility to make them visible or not in the Settings. Basically, they will not be visible. I hope your enjoyment is smoother now :) - Fixed an issue with thrown weapons that only created the thrown ax as ammunition. - Changed the rotation speed in the thrown weapons animation. - I have adjusted the position of the particle effect of the shot of some rifles, but I have not verified the same thing for pistols. For advice and r |