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Niktophobia — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch №32025-03-29Build ver. 1.07 1. Fixed bug when complete mission would not work 2. Added 4 analyzers on the table for each mission with scannables 3. minor fixes
Patch №32025-03-26Build ver 1.06 1. Fixed bug with Niktomorph stalking you forever near the hiding locker. 2. Fixed bug with Niktomorph blocking player near wall and not killing. 3. Fixed startroom marker bug while spectating. 4. Fixed bug with player going through the locked doors by crouching. 5. Fixed map 2/3 collision, player could jump into some spaces where you are not supposed to be.
Patch №22025-03-24Patch №2: Build v.1.05 1.Added join discord button in the menu 2.Improved cutted door force punch 3.Improved brightness in 2d 3.Improved jump amount 4.Updated inventory imaged for biohazard items 5.Improved main enemy difficulty level depending on the hostile activity 6.improved complete mission button size 7.Improved tutorial contract so it is easier to fulfill 8.Added navigation markers to starting location
Patch №12025-03-22Patched based on feedback. What is included: 1.Improved brightness in VR. 2.Improved basic Flashlight. 3.Added VR Smooth turn variant in the settings menu. 4.Added props to lobby(up the stairs) 5.Added info table before selecting the contract about possible collectables/scannbles 6.Some microfixes.
NIKTOPHOBIA RELEASING TODAY2025-03-20NIKTOPHOBIA RELEASING TODAY! Hi everyone, NIKTOPHOBIA is releasing today, below is the release time for your city! Los Angeles (PST, UTC-8) - 11:00 am (March 20) New York (EST, UTC-5) - 2:00 pm (March 20) London (GMT, UTC+0) - 6:00 pm (March 20) Warsaw (CET, UTC+1) - 7:00 pm (March 20) Kiev (EET, UTC+2) - 8:00 pm (March 20) Moscow (MSK, UTC+3) - 9:00 pm (March 20) Almaty (UTC+6) - 11:00 pm (March 20) Beijing (CST, UTC+8) - 2:00 am (March 21) Tokyo (JST, UTC+9) - 3:00 am (March 21) I look forward to seeing you among the Azimut Corporation extractors!
Release date announcement2025-03-06🌟 Niktophobia is Coming! 🌟 We’re thrilled to announce that Niktophobia, our space horror game, is officially launching on March 20th! Prepare yourself for a bone-chilling experience where fear comes alive in the dark. Explore the terrifying space stations, grab alien eggs . Can you survive the fear, or will it consume you? Checkout our release trailer: 🔔 Wishlist to get a reminder on release day! 📢 Join our Discord for the latest news and updates leading up to the launch!
Demo available until March 1st2025-02-18Hi! We would like to notify you that Demo will be available until March 1st. If you haven't had a chance to play yet, NOW is the time! Grab your friends and go! Game release planned on March. Exact date will be announced early next month! Do not forget to join our Discord! (link below)
Looking for Chinese localizator2025-02-09We are looking for someone who will help with localization to Chinese. Please join our Discord and tag dev GSpeed if you know the language and willing to help. Discord: https://discord.gg/NuzedZH8kU.
DEMO 2.02024-12-25Hi! We decided to make a big update for the demo, so it will represent(mostly) how game will play on Full release. It is last big update for Demo(ex. some hotfixes). What is new: 1. Map reworked. 2. New Contract system (core game loop rework). 3. Inter-match lobby-spaceship. 4. Balance improved. 5. New movement animations. 6. Noise level indication. 7. Localization (Spanish, Russian). 8. Bug fixes. Now we are finishing the game and preparing for full release Q1 2025 As for localization on full release: 1)English 2)Spanish 3)Russian 4)Polish 5)Turkish 6)French 7)German 8)Portuguese
Better late than never2024-11-02Hello world! We had a rough start because of our bad Q&A(it is our first game so we collecting all the bumps on the road). Anyways I would like to say Thank You! to each person who left us feedback! So a lot things were improved since the release of the demo. Below - list of fixes and plans for future. Improvements: 1.Optimization (mostly CPU load) 2.AI awareness (awareness of the players was collecting too fast and too unstable). 3.AI Logic (alien won't be harassing you from the start of the game anymore). 4.Flare through distance improved.(it is like 10m now, so it is easier to use vs ai). 5.Sensetivity bug fixed.(you still can manage it in