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Prophecy Island — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Demo is live!2026-01-23Demo is liveToday the demo for Prophecy Island has gone live! This demo includes 4 of the 7 playable factions (2 unlocked from the start) and with it 4 of the 7 biomes. The demo should give a good feel of what the game has in store, but keep in mind the vast majority of the content is not included, and there will be some bugs and missing assets still.Having said all that, I hope you all have fun playing!
Devlog 13 - Last devlog before the closed pre-alpha demo2025-01-15Intro The last 2 months have been centered around getting the game ready for its first demo. A lot of major updates, improvements and adjustments have been added to the game in the time-span. This will be the last devlog before the demo come's out, and I have a lot to share. Video
Devlog 12 - City-gen now uses biomes, I've added tutorials & improved combat!2024-11-19Video
Devlog 11 - Adding companions, faction wars and much more2024-09-16Intro More and more features are being added in preperation to the first demo. This time we're looking at the new companion system, a new faction-war event, a new character creation sequence, issues I've been having with the nav-mesh system, and much more. Video
Devlog 10 - Biomes, New Enemies, Dungeon Quests, Post Processing Effects & More!2024-07-22Intro The last 2 months have been spend on adding variety and QOL improvements to the game. Variety through the implementation of a bunch of new enemies, the introduction of the new biome system and allowing quests to use the dungeons assigned to POI's. I've also spend time improving the UI and experimenting with post processing effects. Please have a look at all the new improvements by watching the video below. Video
Devlog 9 - Save/Load, Random Events + upgrades to Combat & Quests2024-05-09Intro A lot of my time has gone into making sure the game can be saved and loaded in its entirety. Other then that I've setup a random event manager and a new quest-generation event to be added to that. I've also been able to spend time on upgrades for both combat and quest related system. Go check out the video to get up to speed! Video
Devlog 8 - Main Questline, Unique Characters & More2024-03-13Intro I've been spending some time on the implementation of the main questline. Along the way I've picked up a few systems I should have implemented a while ago, sound fx and unique characters. I've also introduced motions for the npc's to use to express themselves. If there are any questions feel free to leave a comment here or on the video over on Youtube. Video
Devlog - Variants, Souls Dungeons, Ladders & More!2024-02-13Intro It's been a while since the last full devlog. In that time I've been working hard on a core game mechanic for the game called variants. In the video I dive deeper into how variants help with keeping the game feel new and exciting each playthrough. I'm also giving a glimpse into how your actions will help shape the next iteration of the island in ng+. I hope you like what you see! Video
DevUpdate - Bossfights2023-11-18I've been working hard on a lot of exciting upgrades for Prophecy Island. I'm currently working on new boss fights for the dungeons, so I wanted to take some time and share that progress with you.
Devlog Introduction2023-10-31Introduction Hi there, My name is Timo Boom, and I've been working on Prophecy Island in my spare time for the last few years. The project has reached a stage in which I want to share info and idea's with you, hence the steam page and devlogs. Project intro To get a better idea of what inspired me to make this game, and to just get a more overall introduction to the project I advise you to watch my first devlog episode over on youtube. Keep up to date In order to keep up to date with the project you don't have to move anywhere. I'm intending to post a devlog here in sync with future devlogs on youtube from now on. If however you want to have