Soulknight Survivor — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Soulknight Survivor will become free to play | 2026-09-07 | Hey everyone,I've been thinking about this step for over a year now, and I finally made the decision.Sales have slowed down a lot, and I'd rather have more people enjoy the game instead of earning a few extra bucks a year from it.If you already own the game, thank you for supporting me and for all the feedback I recieved over the recent years! But I hope you understand this decision.So in a few weeks, Soulknight Survivor will become free to play.Have fun! :D |
| Soulknight Survivor v.1.056 | 2025-06-20 | If you’re just here for the patchnotes, feel free to scroll down.It’s been a long time since the last update, and I want to be honest with you...For the past few months, I wasn’t even sure if I’d finish this one.I’m someone with a lot of dreams, and one of them was to release a game on Steam. That dream came true, and it’s been a great experience—not just from a game design perspective, but also in learning so much more about the industry as a whole.First of all, I want to thank everyone who joined me on this journey and enjoyed Soulknight Survivor. I'm not a professional developer, but I genuinely enjoyed improving the game bit by bit based |
| Soulknight Survivor v.1.054 | 2024-05-31 | Deleted the "auto-aim on/off" description from the gamepad controls window, as it is not usable anymore since v.1.51 on gamepad. Bushes now have a Z-Level, so they can be drawn above or below the player based on the player's position on the y-axis. Added the missing bushes/grass from the last update to be destroyable. Added a sound when a bomb is activated by the player. Updated ppfx (graphical effects library) to the recent version. Bugfix: Destroyable bushes were always drawn above the player in the village. Bugfix: Addressed the bug with the flash soul power again. Hopefully, it's truly fixed this time. Bugfix: Background of the speech bub |
| Soulknight Survivor v.1.053 | 2024-05-26 | All texts are now rendered by the newly implemented Scribble extension. Hope everything looks crisp now :) Several (now unneeded) fonts were deleted, which should decrease texture pages and improve performance. Added some missing translations. Bushes are now slashable. What do they drop? Nothing, but it's fun xD Bugfix: Fixed a bug that occurred when the flash soulpower followed an enemy out of sight. Some minor bug fixes. |
| Soulknight Survivor v.1.052 | 2024-05-19 | This update is a follow-up to the last update. I'm currently working on migrating most of the texts to the newly implemented Scribble text rendering extension. The SE-Development logo is now loaded as a graphic instead of a font to save texture page memory. Adjusted the vertical position of several windows to be more central. Added some missing translations. Replaced several texts with "Scribble" text rendering to make them more readable and dynamic. The item name in the chest window now shrinks to fit the window width if it's too long. Added stat change numbers to the chest window, making it easier to decide if you want to scrap an item. Bug |
| Soulknight Survivor v.1.051 | 2024-05-12 | Migration from GameMaker LTS to the recent version, as the long-term support version had become outdated. Please report any bugs encountered, as updates like this can potentially cause issues. Updated the "Input" library/extension (by Juju Adams and Alynne Keith) to the latest version. Implemented the text rendering extension "Scribble" by Juju Adams. Currently, it's only in use by the crafting and skill window, but there are plans to expand its usage further. The font can now be changed within the language file by entering the name of the desired font. Make sure the font file is in the same folder as the language files. Since auto-aim can no |
| Soulknight Survivor v.1.050 | 2024-05-01 | Auto-aim on gamepad is now always on but can be disrupted by manually aiming (using the right axis). Auto-aim now also targets activatable bombs on the ground. Ice ghosts are now slightly slower. Storm sound volume has been decreased. Shop sell sound volume has been increased. Step traps now reset after a while. Healing rain spawns one more cloud and heals double the HP. Hitbox of the flame bullets has been slightly decreased. Added some missing translations. Bugfix: Portals didn't spawn properly since the last patch. Some minor bug fixes. |
| Soulknight Survivor v.1.049 | 2024-02-10 | Portals now automatically close after 4 minutes. Reduced the number of bomb cycles at the bombrain event, balancing the gameplay. Introduced a new random event: Healing rain. (finally rain that I enjoy) ;) Implemented a feature where the game pauses when the gamepad is unplugged, ensuring a smoother player experience. Reduced the size of some maps for improved navigation and gameplay. The arrow indicating the direction of the minecart is now red for better visibility and clarity. Slightly increased the damage output of the player. Bugfix: Resolved the issue where it was possible to upgrade masteries above Level 5. Various small optimizations |
| Soulknight Survivor v.1.048 | 2024-01-21 | Enhanced the visibility of the mastery button by making it blink slightly brighter. New mastery: Decrease weapon charge slowdown by 4%. New mastery: Increase the maximum Soulpower level by 5. Implemented a new level-up animation for added visual appeal. Replaced the "Back" and "Forward" buttons in the language selection and achievements window with arrow graphics. Modified the Soulpower magnet, reducing its levels to 5, aligning with most other passive soulpowers. Separated the "hold attack to charge" hint from the tutorial, now always appearing in the first two runs. Added the hint "you can level up with souls" on the map, displaying when th |
| Soulknight Survivor v.1.047 | 2024-01-14 | Implemented a dynamic system for events (bombs, turrets, etc.) to appear randomly, introducing variety and excitement to each run. Bosses, however, remain fixed on a predetermined schedule. Introduced a new event: Soulimp, a creature not particularly dangerous and a bit shy, but it carries a substantial bag of souls. Introduced a new event: Storm. Adjusted the timing of miniboss appearances to minutes 10 and 20, with the end boss now scheduled for minute 29:55. This shift aligns better with the progression of the level. The barricade now spawns at a random position and may contain 2-4 chests, with variations influenced in part by the luck sta |
| Soulknight Survivor v.1.046 | 2024-01-06 | Instead of blocking not unlocked difficulties from being selected in the difficulty selection window, they are now selected with red tint. Revamped the difficulty window to include a screenshot preview and a table detailing drop chances specific to the selected difficulty. Introduced two additional droptables for higher tiers, focusing on later levels and increased difficulties. Adjusted drop chances for achievement chests to enhance gameplay balance. Increased the effectiveness of the magnet soulpower for improved in-game benefits. The mastery button in the skill menu now blinks, providing a clearer indication of available mastery points to |
| Soulknight Survivor v.1.045 | 2024-01-01 | Implemented "Input 6.1" by Juju Adams, replacing the previous input system. This update aims to enhance compatibility with a variety of existing gamepads by incorporating community-contributed bindings for commonly used controllers. Updated the visuals for the Xbox gamepad buttons. Additionally, introduced graphics for PlayStation controllers, with the system automatically displaying buttons based on the connected gamepad type. Revamped the controls window to align with the new Input system, including the addition of buttons for "show/hide fireplace" and "controls" to provide a comprehensive overview. Included keyboard keys "Q" and "E" for "s |
| Soulknight Survivor v.1.043 | 2023-12-14 | The mouse is now automatically locked within the game screen, preventing accidental clicks outside the window. Introducing a new option in the settings menu: "Always show mouse." Enable this feature to keep your mouse visible even when a gamepad is detected. Corruption now initiates at a smaller size and gradually expands. Corruption is now capable of spreading, with a higher likelihood on increased difficulty settings. Collision mask of corruption slightly reduced for improved gameplay. New language option added: Spanish. |
| Soulknight Survivor v.1.042 | 2023-12-11 | New Soulpower: Dark orb - Create up to two dark orbs that are hovering around you. Altered the visual appearance of the first button in the settings menu to explicitly convey its clickability, signaling its role in toggling between "game/audio/graphic" options. Reduced the invulnerability cooldown as well as the stun of the enemies when they got hit. Bugfix: The invulnerability cooldown and stun of some enemies had the old computation which was based on weapon damage stat. |
| Soulknight Survivor v.1.041 | 2023-12-09 | Hotfix: Fixed the crash at farmlevels since last update. |
| Soulknight Survivor v.1.040 | 2023-12-09 | Slightly increased the radius of mighty slash. Adjusted the stamina consumption formula by reducing the impact of the item damage stat. Slightly increased the size of minibosses for a more imposing presence. Minibosses now emit a subtle red glow, enhancing their visibility. Flattened the progressive curve for souls required for skilling, making upgrades more accessible. Introduced informative text in the difficulty selection window detailing the bonus souls (+50% / +100% / +200%) for each difficulty level. Slightly reduced the hitboxes of corruption, bomb explosion, and blob enemy explosions for better gameplay precision. Implemented an indic |
| Soulknight Survivor v.1.039 | 2023-12-07 | First and foremost, I extend my heartfelt thanks to all of you for purchasing and playing Soulknight Survivor! As my debut project on Steam, the journey has been one of immense learning. I want to emphasize that I value feedback, particularly when it is constructive and respectful. Many players expressed dissatisfaction with the RNG, especially concerning the random stats of items. I acknowledge that I may have pushed it a bit too far, and with this update, I aim to address these concerns and make the experience more enjoyable for most of you. Let's delve into the issues and changes introduced in this update step by step (for those who prefer |
| Soulknight Survivor v.1.038 | 2023-12-05 | Hotfix: Game still crashed when the player died directly at the campfire. Hotfix: Crash at gamestart with older save files. |
| Soulknight Survivor v.1.037 | 2023-12-05 | Revised the text in the shop window to enhance clarity and understanding. Soulpower level-ups now completely refill Stamina. Bugfix: The luck progress system, responsible for increasing loot and equipment chances after encounters without chests/equipment, was unintentionally reset at level start. Bugfix: Resolved a crash issue occurring when the player died directly at the campfire. Bugfix: Endbosses no longer respawn like other enemies after remaining stationary for an extended period. Bugfix: Eliminated dodging from the gamepad buttons "B" on Xbox or "Circle" on the PS gamepad, as it is already designated for toggling autoaim. Bugfix: Corre |
| Soulknight Survivor v.1.036 | 2023-12-02 | Removed some old and unnecessary objects/scripts. Removed "Max Epicness" text from item names and added a "Max Epicness" tooltip in the materials section of the crafting window to clarify that the material type determines the epicness cap. Decreased the brightness of common items to distinguish them more from uncommon ones. Added a drop chance table to the crafting window to better explain the influence of the blacksmith skill and the crafting system overall. Made small changes in the Russian language. For suggestions, join our Discord. Bugfix: Fixed an issue where resources were saved but not the new building level during upgrades. Bugfix: F |
| Soulknight Survivor Nextfest Stream | 2023-10-14 | |
| Soulknight Survivor Nextfest Stream | 2023-10-13 | |
| DreamHack Beyond Summer Indie Showcase Stream | 2023-08-17 | To celebrate the participation of Soulknight Survivor in the DreamHack Beyond Summer Indie Showcase there will be a Stream with pre recorded gameplay! Please also check out the key giveaways on the Discord! There will be several rounds from 18-27 August, so everyone will have the chance to participate! Stay tuned! |
| Development News | 2023-08-14 | Hey everyone, In this post, I want to keep you up to date and show you some progress in what has been done in the last few weeks and the ongoing development. Release Date The release of Soulknight Survivor is now set for December 2023. There’s still work to do, in and out of the game. But I'm optimistic about being able to release it in early December. New name The name was changed from Soulknight to Soulknight Survivor. On the one hand, this is to avoid confusion with an already existing smartphone game, but I also think the new name better reflects the genre of the game. Playtest and Feedback Feedback is really important for development, an |
| Demo is out now on Steam. | 2023-06-28 | Hey everyone, Ready to survive? The Free Soulknight Survivor Demo is now available on Steam. The Demo features the first level on easy difficulty. Survive against hordes of enemies, skill your character, find powerful equipment and upgrade your hometown. If you have any feedback, you are very welcome on the Discord! See you in Agossa :) |
| Demo playtest started | 2023-06-18 | Hello everyone! The playtest of the Soulknight Survivor Demo just started. The first 10 participants are now able to test, and I will open it up step by step for more users in the coming Days. If you want to give Feedback or file bug reports, please visit the Discord Channel: --- https://discord.gg/MHsea9A --- Just write "playtest" in the welcome channel so I can give you the playtest role, which unlocks the playtest channel. Thank you for playing and testing! :) |
| Soulknight Survivor Demo Playtest | 2023-06-09 | Hello everyone! If you want to be one of the first to play Soulknight Survivor, this is your chance! Registration for the demo playtest, which will launch within the next few weeks, is now open for a limited number of players. Simply click on "Request Access" to participate. Please only take part if you are willing to give feedback and file bug reports! |