Datura Time — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v1.60 Update | 2026-01-18 | v1.6 - Major Update - Features/bug fixes/tweaks:The reload system now uses a total bullet pool instead of discrete magazines - so you don't lose unspent rounds when reloadingRemaining bullets are now automatically added to current weapon magazine at the start of each new levelInitial projectile weapon pickups (pistol, rifle, sniper) now come fully locked and loaded - no need to reload before using first timeFixed hellfire not disappearing after defeating Behemoth in the hangar levelGhouls now have randomly assigned starting speeds (within a given range) Improved enemy pathfinding with a new node-based navigation mesh system Fixed ghoul blocki |
| v1.5 Update | 2025-11-21 | V1.5 - Major Update:Player can now move in while snipingFixed game controls input rebinding screen not showing sniper mode on/off key/gamepad bindingsFixed in-game help screen not showing sniper mode key/gamepad bindings Fixed bug where gamepad was being detect at all times (even when not connected) - now in-game help will show either keyboard or gamepad help based on the device type that the last pressed key/button belongs toFixed critical logical bug in train_1_b where ghoul was not spawing as condition depended on datura being picked up with the pistol. Now ghoul will spawn when only pistol is picked up, so if player uses datura before pic |
| v1.4 - Major Update! | 2025-11-05 | V1.4 Major Update Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was overFixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishesFixed logic for "death in darkness" in Underground level - players now receive damage gradually if they are not being chased and in darkness without a lighter or use of datura Fixed bug for lighter fluid where it could not be replenished automatically if it was at 0% while being toggled onDatura portal now opens automatically in Underground level when player enters portal roomVisual tweaks and improvements for some levels (e.g., adde |
| v1.34 - Minor Update | 2025-07-21 | Player tank bullets no longer damage host (player) |
| v1.33 Update | 2025-07-13 | v1.33 update - bugs, tweaks, adjustments and features: Further gameplay tweaks and balancing Added checkpoints to Daturaland level Further adjusted controller l-stick deadzoning to make player rotation smoother Added a dynamic health bar indicator to all non-boss enemies Fixed bug in Village 2 where some militia were not chasing player when entering village area Updated retreat logic for Spetz and Grunts - they now check if player is close to selected retreat point and choose an alternate one if they are Added new keyboard input info/help screen Further tweaked main menu color and background image to make it easier to visually navigate Adjust |
| v1.32 update | 2025-06-14 | V1.32 Grunts and militia now no longer "hover" when moving and chasing player, but are always running/jogging and aiming Decreased player tank reload time between shots Further minor gameplay balancing tweaks Fixed clipping out possibility in tunnels level Fixed incorrect font usage for canister counter for bomb_shelter_2 level Tweaked backdrop scenery for backalley_2 Disable duplicate introduction text in city_2_2 Added credits.txt file Fixed bug where datura could be activated during level intros Fixed bug with Dragan not playing footstep sounds when chasing player Added rotation speed scaling for gamepad l-stick and keyboard-based input |
| v1.31 Update | 2025-06-09 | V1.31 Updated main menu graphics Added distance-based vertex snapping for PS1-style shaders that reduces the wobbly/blocky artifacts on distant objects (and works well with higher screen resolutions) Fixed headbust image now showing up correctly for drunk guy at last level Fixed screen ratio scaling not working for key-hud items for specific levels Further minor gameplay balancing tweaks |
| V1.3 Update | 2025-06-06 | Updated distance-based scaling and opacity for aiming reticule spriteAdded aiming reticule back in when not using aiming assist Fixed some glitches and tweaked gameplay in Forest 1 and 2Made all directional lights in scenes automatically important (ie per-pixel) - prevents directional lights occasionally not lighting geometryOptimized A* pathfinding codeCity 2: Fixed projectile ricochet off-of basketball courts meshVarious minor gameplay tweaks and re-balancing Fixed issue with perceived audio source inversion for 3D spatial sound.Added voice-overs and headbust GUI elements for all talking NPCsAdded music to level intro sequences Added new ga |
| v1.21 Update | 2025-04-23 | Fixed special Datura mode controller vibration bug Fixed Datura mode null reference bug for controller vibrations when stopping effect during level transitioning Fixed Daturaland collapsing platform OnDestroy() null reference bug for controller vibrations during level transitioning Fixed directional light problem in city outskirts Fixed drunk guy talk trigger bug in train_end level Fixed typos in NPC interaction texts Added back correct footstep sound for backalley_1 and 2 levels Fixed death state bug for helicopter in trainyard level - music stops playing and updates no longer happening when destroyed Added consistent health warning post-pro |
| v1.2 Update | 2025-04-07 | v1.2: Improved item pickup method to use distance to player instead of direct collision for pickup condition checking Pressing interact or talk buttons while moving no longer locks-up the player Further gameplay balancing Fixed level no-clip possibilities in various levels Fixed main menu selection highlighting bug Molotovs now deal area damage to enemies in addition to setting them on fire with a direct hit Fixed options menu bug causing rapid value change when using l-stick to change selection Added l-stick and r-stick gamepad dead-zoning to prevent unwanted drifting Help menu typo fixes Updated intro screens and game story screens Item pic |
| v1.1 - Hotfix 4 | 2025-03-28 | Fixed aiming assistance bug, which prevented weapons from firing if aiming assistance was switched off Improved text GUI element rendering performance |
| hotfix v3 for options menu | 2025-03-27 | fixed options menu null reference error for switching vibrations on/off if gamepad is not plugged in |
| Hotfix for vibration effect null references | 2025-03-27 | Hotfix added for vibration control null references which were cropping up if the user does not have a games controller connected. |
| Minor fix for v1.1 | 2025-03-27 | - Fix for game controller and main menu input detection issues reported by some users. |
| Major update v1.1 | 2025-03-26 | Improved coroutine management across scripts. Added game controller vibration events. Added brand new options menu. Added support for multiple supported player system resolutions, refresh rates and aspect ratios. Removed autoaim target locking delays. |
| V1.04 Update | 2025-03-06 | v1.04 Update Notes: Picking up hematogen bar now also fully restores stamina, apart from health. Added yellow balloon pickup indicator to levels train 1 and train 1b. Added yellow balloon pickup indicator to lighter fluid pickups. City Outskirts: Added combat music track that is triggered when player goes behind tank. Backalley 2: Added spline camera intro, highlighting where the key and are bar are. |
| Update v1.03 | 2025-03-02 | V1.03 Update Notes: Fixed major bug in tank levels where tank was not firing properly. Improved Post-Processing Effects - modified the current TV filtering post processing effects to react when player is getting wounded, is on low life or is on Datura. Tweaked Pipe weapon: More balanced damage given to different enemies. Bug fix: Corner BTR60 no longer gets stuck City_2_2. Fixed bug with Datura Mode co-routine management. Bug fix: Gaz chainsaw sound plays immediately upon attack. Finale level: Datura effect killed if active when player triggers Father X spawning. Finale level: Player can no longer trigger datura in cinematic mode. Finale: Ena |
| v1.02 Update | 2025-02-24 | Updates and fixes for V1.02: Trainyard Helicopter Boss: - Re-wrote helicopter boss AI logic to make it more exciting, compatible with updated player auto aiming, and to prevent player cheesing behaviour. Bug fix - If player auto-locks onto an enemy and the enemy goes out of locking range, the aimer is still red. Bug fix - If player starts aiming when no enemies are in range, and an enemy gets into range, the auto aiming locks onto the nearest enemy, but the player is no able to cycle additional enemies in range without breaking aim first and re-aiming. Removed accuracy modifier from RPG that sometimes causes the RPG rocket to explode at the p |
| Update v1.01 | 2025-02-11 | Updates and Fixes Controller: Player cannot look around while moving - this prevents some erratic behavior when using a controller. Train 1: Locked Dragan in position until attacking mode is triggered - this prevents the player from being able to push him around. Train 1: If player walks away mid conversation with Dragan, he now attacks the player. Fixed and improved talk trigger interactions with NPCs. Daturaland: Added interpolated rust/decay texture to collapsing platform upon trigger. Train 1: Changed info box for health pickups to tell player they will automatically pickup items if their health is depleted. |
| Datura Time Released!!! | 2025-01-26 | Dear Comrades! After a little more than four years of work, I have finally released Datura Time as a fully completed, full-access game! While Datura Time has been in Early Access for more than a year, I worked hard on making major improvements on the game, based on the feedback I received from the players and community. This major updates brings the following new changes/additions to the game: New levels (29 in total) New enemies, bosses and NPCs AI tweaks and improvement for old enemies A brand new vehicle combat mode Improved camera motion New music tracks Extensive gameplay testing and rebalancing Improved auto-aiming with ability to cycle |
| Full Access Release v1.0 | 2025-01-26 | The full access version of Datura Time is finally here! After a little of more than four years in development, I am very happy to release the full version of my game! Hope you enjoy it!! - Vlad ======================================================================= Key changes: - New levels (29 in total) - New enemies, bosses and NPCs - AI tweaks and improvement for old enemies - A brand new vehicle combat mode - Improved camera motion - New music tracks - Extensive gameplay testing and rebalancing - Improved auto-aiming with ability to cycle between locked-on enemies - HUD/GUI tweaks & improvements - Weapon rebalancing and handling improveme |
| v0.9 Update - Last big update before work commences on finishing the game! | 2023-10-15 | - Players can now replay previous level - Fixed a number of small gameplay bugs - Optimized gameplay - Improved player control - e.g., player can carry on running after datura runs out - Bunch of other level balancing tweaks Important note: Due to the implementation of the new level saving/loading system, this update will erase all previously saved game progress! |
| Minor update | 2023-09-10 | Minor gameplay adjustments |
| First Announcement since the Early Access Launch | 2023-09-10 | First Announcement since the Early Access Launch Dear Comrades! It's been a little over a week since the Early Access launch of Datura Time. The time has been quite exciting and I have received encouraging initial feedback for the first publicly available version of my game on Steam. In the past week I also added a few minor updates, most notably some tweaking of gameplay elements, minor bug fixes and overall "smoothening" out. Now begins the next phase - the work towards the final release. I will keep you updated as I progress, and in the meantime I encourage you try my game and let me know what you think ;) Kind Regards, Vlad |
| More tweaks and minor bug fixes | 2023-09-10 | Fixed outro screen input bug Fixed minor gameplay bugs Neatened up the UI Tweaked gameplay and controls |
| New update - input system fixes, tested PS4 controller support | 2023-09-08 | - Added PS4 DualShock controller support - Fixed controller disconnection case handling during gameplay and configuration switching - Fixed input bugs |
| Minor bug fix | 2023-08-30 | Minor auto aiming bug fix |