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Mage Mayhem — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Mage Mayhem 3.12024-09-07Two new abilities for every class Two new runes Three new enemies New challenges for survival Change Trapper skill tree
Mage Mayhem 3.02024-08-14RELEASE NOTES Game Modes General Changes Stats have been reworked, adjustments to values have been made along with adding more stat points for each category. Runes a new upgrade category, causing abilities to act in new ways, such as applying burn, frost, duplicating, shooting homing missiles, and more. Headshots and all corresponding upgrades have been removed ~5 new upgrades for grabbing objects Chests only show you abilities you own Survival New(old but re-added) game mode where you fight endless waves of enemies that spawn around you Assault Added in new procedurally generated levels to Assault for the Gothic and Cave biomes Added a minim
Mage Mayhem Patch 2.1.02024-04-10RELEASE NOTES Game Modes Adjusted many upgrades, fixing bugs and balanced tuning. New Game Mode: Arena Face your friends, earning upgrades between rounds seeing who can adapt to the upgrades they get best! Progression Systems Assault 3 difficulties to scale the experience of Assault to your liking, adjusts enemy health, spawn rates, and events. Skill Trees Added in new skill trees for each class, each containing 3 distinct paths to pursue new playstles. These are available in all game modes! User Experience Reworked many user interface elements to be more clear and user friendly.
Mage Mayhem Patch 2.1.02024-01-07RELEASE NOTES Assault Special Floors Added in special rooms throughout the delve in to Assault. These can be activities from fun tasks to intense combat. Picking Up Items Players now have the ability to pick up and throw items. Some items may have special interactions or hidden ways of using them! Upgrades Added in about 30 new upgrades to find! There is a focus on healing, basic attacks, new legendaries, cooldowns, and more! Other improvements Improved multiplayer spawning for clients Can no longer spectate on Assault Can not pick other maps on Assault
Mage Mayehm Patch 2.0.42023-12-22Numerous changes to improve performance Changed the format of Assault drastically Many new upgrades to experience More enemy improvements
Mage Mayhem Patch 2.0.12023-12-11Changed Survival to Assault where the player will now travel across different levels and loot chests to gain increases in power. Several new environments to explore in the Assault game mode. Temporarily removed PvE Leaderboards. Several changes to enemies to make them feel more lively and dynamic. Added new theme to Menu, Combat, and Boss battles.
Patch 2.0.1 Bugfixes2023-11-28Potentially fix boss wave respawns Minor change in The Valley to prevent enemies from getting stuck Fix quantity of enemies spawning not being correct at higher wave numbers. Fix cooldown display on abilities
Mage Mayhem Patch 2.02023-11-27RELEASE NOTES Maps and Modes Survival Survival is the new roguelike game mode where players can mix and match upgrades to fend off a wide variety of enemies. The enemies get stronger in number and power as the game goes on with a line combat and boss fight mixed in! Enemies can be upgraded themselves giving more health, damage, armor, and special effects. Discover unique upgrade combinations to reach the highest wave on the leaderboards. There are over 90 upgrades ranging from simple damage upgrades to completely reworking abilities. Perks are disabled in the game mode. Mayhem and Empower are disabled. Can only be played on the map The Valley
Patch 1.5.52023-09-08Fix to debuff Frost not working properly if they expired due to their lifetime ending rather than being consumed. Fix to lobby 4 player max always being set, not allowing for anything greater.
Patch 1.5.42023-09-07Improvements to Wisp and Stealth setting mesh back properly Dodge length from .5 to .4, speed increased, improved client-side latency, fix animation not replicating properly Fix Tank shield not reflecting properly Fire Mage Embers hits more accurately now
Patch 1.5.3 Bugfixes2023-09-06Fix max player limit being 4 Fix Loadout multiclassing Improvements to leaderboard win tracking Improvements to team spawning on classic, tdm, and capture point
Patch 1.5.2 Minor Update2023-09-05Umbral Typhoon - Launches any trap instead of only explosive, Shorter time between spawns allows for an additional trap (previously 3, now 4), CD: 15 to 16, Mana Channel Cost: 1.3 to 1.4 Bolt Barrage - Trapper Volley Adjusted, Shoots 5 projectiles in cone,Damage reduced from 6.3 to 3.5, Shoots the entirety slightly faster, Multiple hits on target per wave deal 25% damage after first hit. Begin integration of leaderboard and player stat tracking on Playfab
2V2 TOURNAMENT $200 PRIZE POOL2023-09-02Mage Mayhem is having its first official tournament with a prize pool of $200 USD! The tournament will be in a 2v2 style and will be hosted on September 9th! More information about such will be included in the document below! Tournament Sign Up Tournament Information
Patch 1.5.2 Minor Update2023-09-01RELEASE NOTES CLASSES Paladin NEW ABILITY Ascend - Ascend to the skies, shortly after crashing down to the ground. When Empowered the area of effect is larger and also applies weaken to all enemies hit. PERKS Starved Power - 8% damage per blank ability -> 3% damage, 7.5% cooldown reduction, 5% health regeneration per blank ability Fervor - no longer gets consumed, also grants 10% life steal at max stacks. Damage percent lowered from 3% per stack to 1.5% per stack. This is to help give it more of an identity from Orbital Assault as a ramping up healing perk rather than a ramping up damaging perk. NEW PERK Overpower - every 15 seconds your next
Mage Mayhem Patch 1.5.1 Balance Update2023-08-28RELEASE NOTES The goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position. In order to do this we decreased multiple healing abilities and increase damage of many underperforming abilities. Running backward while shooting has become less effective as now you have reduced movement speed when doing so, additionally getting shot in the back applies a 10% slow for 1 second. CLASS BALANCE Grave Warden Death's Gambit cooldown 1.25 -> 1.6 Death's Ricochet damage 8 -> 7, cooldown 13 -> 15 Death Touch cooldown 3 -> 3.5 Grave Warden was able
MAGE MAYHEM: PALADIN AND ASSASSIN UPDATE2023-08-25RELEASE NOTES NEW CHARACTERS ASSASSIN Focus on high melee burst and weaving in and out of combat with stealth. Tailor your preferred playstyle with a dynamic passive that changes based on the abilities you take. Taking Stealth grants high burst damage when exiting Stealth, however if you don't have a stealth ability then gain permanent increased backstab damage to execute enemies. PALADIN Protect your allies, being a beacon of light for them. Redirect damage, knock enemies away, anything to protect your teammates. Swing your mighty hammer lowering the cooldown and cast time as you cast. When needed you can sacrifice these bonuses to upgrade y
Patch 1.42023-08-15PATCH NOTES NEW CLASS PIRATE Enjoy the new utility/support character, the Pirate Captain. Toss out cannonballs, treasure chests, kegs, and conjure waves and water explosions to disrupt your enemies and buff your allies! CLASS BALANCE Fire Mage Condensed Flame cd 3 -> 7 seconds Plasma Beam range 650 -> 1200, 2 dmg -> 1.8 dmg per tick, 1.75 sec CD -> 2 sec CD, 1.65 mana cost -> 2 mana cost per second Firesling visual update and projectile velocity changed from 1500 to 1750 Flareburst visual update Trapper Passive Void Pulse will fire at everyone hit by a trap (previously only the person who activated the trap). Ice Mage Crystal Mist - Mana 15->
Mayhem Hotfix Patch2023-08-10Fix lava spawn on clients Fix Orbital Assault persisting through death if you get killed by roundstart menu Buff Battle Hardened from 3% damage and 1 armor to 7% damage and 1.5 armor Increase all event durations to 45 Decrease time between mayhems to 45-60 seconds If a MAYHEM event occurs, removes it from the pool of events Druid - Heal mana cost increased from 10 to 15 Condensed Flame - mana cost increased from 3 to 8, cooldown increased from 3 to 7, damage decreased from 12 to 10, and burn decreased from 3dmg/s for 3 seconds to 2dmg/s for 3 seconds Shows correct cooldowns on descriptions now by setting the actual CD on ability infos (that C
MAYHEM UPDATE2023-08-08NOTES CLASS BALANCE Trapper NEW ABILITY Cluster Bomb - Toss a projectile which upon contact with an enemy or surface will explode into a cluster of small bouncing bombs. NEW ABILITY Shadow Drone - Deploy a drone of your own creation to aid you in trapping targets. Striking an enemy with the drone will activate it immediately and briefly stun the target, otherwise after it will activate in after a moment. Once activated the drone is stationary and will search for nearby enemies to beam down. Void Pulse - Casts faster, can move at full speed while casting, and pierces Sinister Beckoning - When hitting a target that is not near any traps deal 50
MAYHEM UPDATE2023-08-01Mage Mayhem patch 1.3 is a large gameplay update patch bringing in new features, abilities and perks. The planned release date for the patch is on or before August 10th. RELEASE NOTES MAYHEM EVENTS The Elder Wizards grow tired of watching pitiful duels between lesser beings. They summon great magic periodically to see who the strongest, most adaptable wizard is. There will be six events upon release: Meteor Shower Lava Floor Crystals Death to the Lone Battle Hardened Capture Point These events main goal are to speed up matches that are dragging, and cause MAYHEM. PERK AND ABILITY CHANGES CLASS BALANCE Trapper is receiving a mini rework along
Mage Mayhem Patch 1.22023-07-18Class Balance Fire Mage Tremor - Decreased time it takes for ability's waves to activate. Fire Tornado - Removed pull in effect, however made it chase the closest nearby player Flare Burst - Ability description Updated Healer Gaian Protection - Cooldown changed from 15 seconds -> 13 seconds Twin Roots - Root duration from 8 seconds -> 5 seconds Supercharge - Cast time changed from 2 seconds -> 1 second NEW ABILITY Hurricane - Conjure a storm around the user, occasionally zapping nearby enemy players dealing damage. Tank Armor decreased from 2.5 -> 1.8 Passive lifesteal - Changed from 15% -> 12% Necrofury - Changed shield color to increase vis
Mage Mayhem Patch 1.12023-07-17Updated Main Menu Fix to mouse issues in C menu after death/round Changed Classic game mode to 3 rounds instead of 5 Increased time to pick abilities and perks to 15 seconds from 10 seconds. Changed Tank RMB to be the basic projectile by default Changed Healer RMB to be the basic projectile by default