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Rising snake:The present world — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
5.23 Update2024-05-23Fixed an issue where death UI may pop up multiple times when killed by enemy attacks At the same time, it also fixed the issue of the UI interface not disappearing after reading files if the item block is opened during the moment of death. The process of triggering events in three places has been modified, and now the events can be triggered correctly after reading the archive Modified several conditions that trigger ghosts Added a new ghost and corresponding event area A new scene has been added, but currently the details are not very complete, and it can also be incomplete. It depends on my mood, haha Improved a new achievement Improved the
5.2 Updating Patches2024-05-03Attempt to fix a small bug in a certain area (not affecting gameplay) Optimized an event so that it can now be stored Fixed an issue where an item did not collide (not affecting gameplay) Added some physical materials I fixed the position of the item and now it doesn't look like it's wearing the mold anymore Several new materials have been replaced New prompts have been added in certain areas, otherwise it may be confusing Fixed the issue of incorrect compass models in the past and added descriptions Added several stickers Adjusted several issues with weak lighting Fixed an issue where a file could not be picked up correctly If there is a pro
4.2 Small patches2024-04-02In certain specific situations, such as AliExpress. There may be a small issue that has already been fixed
3.26 Large Patch2024-03-26The main issue with this update is Discovered a serious bug that appeared somewhere after the game was packaged And this bug is likely to occur after reading the file, but it is completely absent in the editor and everything runs normally. Because it is impossible to find how this bug occurred within the editor, it cannot be fixed. The solution is to redo all the processes in these two areas where bugs may occur. The meaning is that the gameplay process in these two areas has been completely changed, and due to being forced to modify, the effect is not as good as before. There's really no other choice but to do this. Furthermore, the generati
3.13 Patch2024-03-13I thought I had fixed the bug in the previous version where ghosts could catch people after death. Now it has really changed. Fixed the issue of two doors disappearing under certain special circumstances (should have been fixed) Fixed the issue of storing and reading files in the notebook Fixed an issue where an event triggered too quickly Fixed a bug issue in the distribution box (after investigating the problem for a while, it was finally discovered that the radiographic testing distance was too close... speechless) Modified a model Modified some materials Modified the sound of a clock Added 2 prompts for password acquisition Added a hint f
Small update patch 3.12024-03-01Mainly improved a special event in a region Now the event can operate normally The content about new achievements is still not open yet
2.23 Fix the bug patch in the previous announcement2024-02-23Several bugs related to the previous announcement have been fixed (most likely fixed, as it is uncertain if there are any strange postures that can trigger these bugs) Added an achievement/hidden event in advance (temporarily not open) Planned a regional event in advance (halfway done, still improving functionality)
Some bugs are being fixed+temporary solutions2024-02-21Currently, several bugs that may occur in specific situations have been identified 1: After putting the item into the backpack, exit the main menu and click on New Game/Continue Game/Read Game. There may be a bug where items cannot be taken into the backpack. The solution is to directly press ESC and click to load the game during the game process. The reason for this bug is probably due to the lack of one step in regression initialization for "new game/continue game/read game". 2: At the moment of killing a ghost, if you step into its attack range, you will still be caught and unable to move. We actually found this bug before it was released,
Small patch 2.12024-02-01Modified some parameters
1.22 Small Patch2024-01-22Modified the opening logo Modified the flashlight Added 2 scene interactions Added N ghosts triggered by specific conditions (the triggering conditions for ghosts added in the future are basically unrelated to the main line items, which may be the idea for the time being) I originally intended to add the effect of Dingdall light in various places to create volume fog Putting it into the scene and finding it unattractive and unrealistic is a waste of effort!
1.11 Update and improve scene details/Start adding some scene interactions2024-01-11Changed the lighting function of the headlights Start adding interactive scenes and gradually add one by one, adding whatever comes to mind Added some scene details The follow-up updates have already been sorted out, and the main task now is to increase scene interaction, as well as various details and supplementary linkage. Take your time This update patch is a bit large, and I don't know why. Pack it up and scan the file, it's so big and strange
The last update in 2023 initially added a task system2023-12-29Now an instant visible task system has been updated Consider adding this feature to provide a specific guide for gameplay For example, from the beginning of entering school until the first major destination But because this game is a sandbox game and mainly involves linear clearance, it becomes very complex and can be quite cumbersome And considering that the essence of this task system is to ensure that players do not miss important and clear items that can be cleared in a certain area. For example, it may happen that you haven't found a key, and after playing, you get stuck and don't know where to find that key. So ultimately, the task syst
Updated small patches twice between 12.4 and 12.122023-12-12Add 2 new ghosts Add new ghost description file/synchronize English localization Increase the correlation between new ghosts and game storyline Add some scene details Change and replace some models and materials Changing partial scene lighting Delete something that was not deleted in a timely manner I originally modified something nice, but it was not very perfect and was discarded..
Fixed 2 bugs with a low chance of appearing and added a new type of ghost2023-11-21That's right. Both of the saved files can be played normally, but there is a small probability that some minor issues may occur during file saving and reading, which will not affect the game process Fix the problem of storing and reading gossip in a certain location Fix storage and reading issues between and after installing something in a certain location Add a type of ghost. If there is fate, you can find it
[Delayed large-scale optimization update]2023-11-12Important! Be sure to start a new game, the old version is no longer compatible with the new version Important! Be sure to start a new game, the old version is no longer compatible with the new version Important! Be sure to start a new game, the old version is no longer compatible with the new version Regarding the repair of archiving: Fix the problem of storing and reading files for the position of the lantern Fixed a problem where ghosts in a certain area got stuck while reading files after killing players Fix the problem of storing and reading files on Qimen disk Fix some ghosts' stored files not displaying Small issues regarding some proc
This patch content+update plan2023-10-26Starting from this update, we will add details within each scene to improve the details Scenes that used to look a bit empty will add more scene objects to make them look more pleasing to the eye Simultaneously consider adding small events within the scene Both of these are long-term updates that require careful consideration and cannot be separated from the plot If there are no major or serious bugs, they will probably be updated weekly If any bugs are found, please inform me promptly Thank you, Taoist friends
After going out and returning, fix a small optimization to give the big shots a2023-10-23Fixed a ghost sound bug and now it's more reasonable Added a little hint for the main line Optimized several unreasonable aspects Optimized environmental prompts next to several important scenes Come back and continue fixing bugs!!!
Optimized some processes and fixed several small bugs2023-10-09Mainly fixed several areas that may cause bugs. First, blocked these bugs, but the aesthetics may not be as good Added several important location reminders (considered as reminders for the main line) Added several new materials to XXXXXX that look better than before Optimizing the text order of Daoist techniques now looks more reasonable
May have fixed the issue of a building disappearing after reading a file2023-10-07The reason for this problem may be due to two flow volumes Probably fixed it Fixed a bug that prompted the display of time
Should have fixed the issue of reading archives and added some process optimizat2023-10-06The big problem with reading archives is probably not there anymore There may be minor issues in some areas, but it does not affect the process and needs to be slowly searched Added optimization experience for some processes Revised some unreasonable aspects Added new English localization description once again
EMMMMM? Why is this patch so big2023-10-05Now confirmed Old version saves and newly started games may not be compatible in some areas Because the old version of the data was already recorded when it was generated The new version has changed its description or location in some places, and it cannot be merged into the old version This patch has optimized some scenarios A certain level reduces a lot of unnecessary searches Optimized prompts But there are still some strange issues that have not been resolved when saving and reading files
True # Improve detailed descriptions of various spells and fix several small bug2023-10-04I added a detailed description of Daoism two days ago, but forgot to localize it, so players have been unable to see it It should have been repaired today Fix a few small bugs For example, threading a mold somewhere There is a white box somewhere Some cabinets can pass through Other issues There is still a small bug in the archiving aspect that is currently being studied
Repaired several unreasonable areas and added some Taoist explanations2023-10-02Repaired several unreasonable areas and added some Taoist explanations
Add detailed usage methods and descriptions of Taoist techniques to repair sever2023-10-01Added detailed descriptions of all Taoist techniques and usage methods for some special Taoist techniques Fix the issue of aerial magic There is a chance that the repair technique cannot hit ghosts (possible)
Added a "very useful" system optimization game experience2023-09-30Added a powerful and useful program strongly recommended system Players, please search for it yourself After experimenting all afternoon, it should have completely solved the problem of monster AI not moving (there is really no answer to this problem, and there is still a large blank in the domestic UE area) Optimize several small problems
Slightly improved localization issues in English Fixed several bugs2023-09-29Added a large amount of localized English text I made a mistake about something before When reading files, reading something that should not be read can cause some problems Now fixed The pathfinding grid of AI is still the same problem that cannot be detected during testing, and packaging is the only way to detect it After packaging, it should be tested now and there should be no problem Optimized playability in some places
Update and optimize the preliminary goal guidance+optimize the map file2023-09-28Updated map files that can be accessed for players to easily observe the location of the map on the wall of the guard room at any time Updated map details Updated guidelines for early goals
Fix a relatively serious bug2023-09-28Fixed a bug where the enemy was stationary The reason is that a certain enemy pathfinding grid in the game editor is static So you must first build it in the editor to make enemies move in the game This issue is difficult to explain when running directly in the game editor and cannot be seen by him Its result leads to Everything was okay during the test and there were no issues But the packaged game will have problems and the enemy won't leave Could you please provide feedback on any bugs that you may have
Some optimizations and bug fix2023-09-27Optimized the display position on the roadmap map to make players more aware of their current location Fixed the problem of reading games from the menu bar, and now the game can be directly read from the menu bar (with a bug in the front) Fixed some issues with suspended streetlights Added several archive locations There are also some minor issues
Optimized the process and guidance for starting the game2023-09-26Changed the position to obtain the first decision Added lighting reminders after leaving the house Added map location identification on road signs Added some roadblocks to prevent early death of players Added a novice guide Please provide timely feedback on any issues There are many shortcomings in making a game for the first time. Please provide suggestions that are reasonable and in line with the game design. We will definitely make changes! The issue with dead files may be caused by not saving them, and the game process has been optimized