Fall of the stick knights — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| FOSK: State of the Game and What I’m Doing. | 2024-12-15 | Hello everyone, I occasionally see questions about multiplayer and the workshop. I want to explain here what I’m currently working on and what my plans are. If you don’t know, i’m an 18-year-old indie game developer with a dream of founding a studio and creating awesome games. FOSK is my first game, and i’ve decided to temporarily put it aside to focus on my next project. First games tend to be a big learning experience, and at some point, instead of improving the game, you end up rewriting old, messy code. As a beginner, the best choice for me would probably be to make small games, try to earn some money, or maybe get a job somewhere... But |
| Hey! Small update here! | 2024-07-07 | Ok... so it's been some time... Multiplayer? Uhh... not yet. BUT this update has some changes made before I started working on multiplayer, and I decided to add them today. Changelog: -Rewrote the entire player system from scratch. -Rewrote the entire game manager system from scratch. -Rewrote the entire card system from scratch. -Added half and full point systems. -Added new special abilities and cards with them. -Added AI bots to play with (their brains are really small). -Added an equipment system. -Added new levels in the tutorial. -Added draw. -Added multiple hooks. -Many, many, many, many bugs. And other things that I don't remember. XD |
| Help me and write your ideas. | 2024-05-11 | Hey! Currently, I'm working hard on adding multiplayer to Fall of the Stick Knights! I come to you with a question... There was a lot of weak and old code in the game which I rewrote over the last 2 weeks to make implementing multiplayer easier (all scripts managing the game, points, players, cards, etc)... Now, besides the hook on the right mouse button, there can also be other skills. Do you have any ideas? Generally, the question is what else should I add? (besides the network multiplayer which I'm adding now anyway). PS. As for language support and workshop, I'll start working on them right after finishing multiplayer. PS.2. I know the ga |
| small bug fix | 2024-04-11 | I fixed: -input issues in card selection. -a bug that occurs when playing with more than three players and someone dies, causing the game to bug out when skipping the map. -new start card. - numerous smaller bugs. I added: -two maps. -a few graphical changes. -game balance adjustments. -new game graphics in the store and library. -pirates on 40 map. -new draw cards/weaponts system. |
| Quality update and future plans. | 2024-03-29 | Hey! Recently, I had some time so I worked on a few changes in the game. Since the last update, the following have changed: -map 30 rework (cars) -a few new maps or reworks. -stable camera on some maps. -new camera shake system (the previous one was too jittery xd) -weapons can't shoot through walls anymore (don't ask about the teleportation knife) -camera movement rework. -added an indicator if the player goes off-screen. -improved bullet ricochet system. -balance changes in cards mode. -new sound system. -implosions now stun player. -slowmotion gun slow also sounds. -shields fix. -some bug fixes. Regarding bugs, sometimes in card mode, inpu |
| Open beta. | 2024-03-27 | Now there is a beta version of the game available with the new features I've been working on. I changed the camera, the map with cars, and a lot of small things. If you want to launch the game beta, go to Properties -> Betas and change from 'none' to 'betatest'. |
| NEW CARDS UPDATE! | 2024-01-23 | I recently remembered that I have a game on Steam, so it would be good to add something. I played Rounds recently and thought that "inspiration" from that game wouldn't be a problem. I didn't have anyone to test my game with, so I assumed there was no need to bother with such mundane things as ‘’testing’’. New bugs and shortcomings: - Preview windows in the skin selection look terrible. - Bullets stop moving after bouncing. I don't know what's going on. - Cards are a bit too overpowered, so they sometimes crash the game... - Shields are very messed up and boring – I'll fix them someday. - Players can leave an arena that should be closed. - Wh |
| UI update, bugfix, etc. | 2023-11-29 | UI and little graphic update. I added new things: -new UI -tutorial -venom doesn't like other opponents, just as they don't like him. -curse mode -weapon statistics now depend on who is wielding them. -enemy can now disintegrate -elevators. -clicking the gameplay modification button again resets the character's statistics. -some bug fixes. -many other small changes. Unfortunately, I don't have anyone to thoroughly test my game with, and I can't check everything on my own, so there "may be"(xd) quite a few bugs. If anyone wants me to add something, please write it in the review or in the community discussion. I've added a lot of things to the |