Demonic Episode — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Hotfix 15.03.2026 - Version 1.0.2 | 2026-03-15 | Fixed Bugs: New Hope Cemetery - Variation 2: Fixed a bug where flying demons could spawn below the map. Fixed a rare bug where demons could drop below the map. |
| Hotfix 07.03.2026 - Version 1.0.1 | 2026-03-07 | Fixed Bugs: Fixed a bug where the game would not continue after the start countdown when 4 players were on the map and the difficulty was set to hard. Fixed a bug in “New Hope Cemetery” (Variation 2) where a clue book could spawn floating in the air. |
| Demonic Episode – Version 1.0 (Final Release) | 2026-03-05 | New ContentPlayable Intro & Tutorial OverhaulCompletely new intro mapClassic tutorial removedThe intro is now fully playable and integrates all tutorials directly into the gameplayNew Story & New BrandingThe story has been completely reworkedThe new story is reflected both in the in-game texts and in the updated Steam store presentationNew DemonA new werewolf-like demon can now appearLike all other demons, this enemy features a unique ability and AIIf the werewolf is present on the map, no flying demons will spawn, as its special ability already provides enough challengeNew Maps & AdjustmentsThe brand-new map “Lost Cathedral”, including its v |
| Game update 22/02/2025 - Version 0.5.0 | 2025-02-22 | New Content New Map "Wasteland": Explore an abandoned village in a canyon. The map offers four different variations. Set in a desert environment. New Enemy "Mindsnatcher": This demon has no eyes but possesses a large brain that allows it to track you down. Its special ability slows you down, then grabs you to invade your thoughts. It also has excellent hearing: make sure to move quietly and avoid unnecessary noises (e.g., when picking up items). Dynamic Weather System: The system includes numerous weather phases that can occur randomly depending on the game phase and the map. It comes with many new visual and sound effects that change—and abo |
| Game update 23/06/2024 - Version 0.4.0 | 2024-06-23 | New Content Randomized level layouts implemented for all maps. Update of the engine version to Unreal Engine version 5.4.2 Improvements Stamina: Permanent sprint duration increased from 40 to 60 seconds. Stamina: Recovery speed has been greatly increased. Stamina: Recovery is dependent on whether you are standing or walking. Visibility of footprints slightly improved on Medium difficulty near ritual sites. Visibility range of the night vision device has been improved. Slightly increased intensity of the cameraman's flashlight. Teleport points of the witch and players adjusted. Duration in which night falls has been slightly shortened. Intensi |
| Game update 07/04/2024 - Version 0.3.0 | 2024-04-07 | New Content: Implemented Nvidia DLSS 3.7: DLSS can now be activated in the graphics settings for RTX graphics cards and leads to significant performance improvements. Implemented random level variations for the "New Hope Cemetery": Each time the level starts, a random variation from a pool of 4 different levels is loaded. This system will be implemented for all other levels with the next major patch. Added a game option for the host, allowing the deactivation of the requirement to search for the key in Phase 1. Implemented realistic day/night system: The sun now visibly sets, and night falls. The entire atmosphere, including lighting, is real |
| Content Roadmap 2024 | 2024-02-05 | |
| Game update 12/05/2023 | 2023-12-05 | New Content Game phase 1 has been completely renewed: - The paranormal objects have been greatly reduced and no longer have any influence on the completion of tasks. The paranormal activity bar in the medium's interface has therefore also been removed. - Demonic voices added in phase 1. - In phase 1, you now have to solve one of currently two riddles in order to break the demon's spell seal in his tomb and free him. - Riddle 1: The tomb, including the tomb slab and the associated game mechanics, has been implemented. - Riddle 2: The stone circle tomb in the ground and the associated game mechanics have been implemented. A tutorial with associ |
| Content Roadmap 2023-24 | 2023-11-02 | |
| Game update 10/31/2023 | 2023-10-31 | Improvements - If the ritual is started, all other ritual places that have not been chosen are removed. - The volume of the sound effect when you get to the next phase has been reduced a bit. Bugfixes - Medium: the effect of entering a ritual place no longer appears once the demon's minion has been sacrificed. - Fixed an edgecase where the player would get stuck in the hint view if they clicked on the hint and got caught by the demon at the same time. |
| Game update 10/29/2023 | 2023-10-29 | Improvements Objectives - All objectives are now only displayed in the corresponding phase in which you have to complete the objectives. - The objectives you have to complete are now more concretely defined for better understanding. Other improvements - Game phases: the game phases are now more clearly visible in the objectives and when the game phase changes players are now getting notified via the userinterface. - Demons: the running/walking speed of the demons on the difficulty medium and hard has been slightly reduced. On the easy difficulty, the running speed has been greatly reduced. - Goat demon: the demon is much less aggressive in th |
| Game update 10/27/2023 | 2023-10-27 | Improvements - At the beginning of each game, a how to play overview is now displayed. If you don't want to see it, you can disable it in the game settings. - The visibility of the key has been drastically improved on all difficulty levels. - The AI behavior of the goat demon in phase2 has been improved. It now prefers to hide in bushes a bit further away when scared away by player lights. - Improved the readability of the text for the character classes by adjusting the font. Bugfixes - Fixed a bug with the hint books & pentagrams where the texture was blurry when playing on low-end hardware. - Fixed a bug that caused the player to get stuck |