LifeDev — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Devlog 29 | 2026-06-12 | # ------ Announcements ## Sprint 2nd sprint, of the 4th cycle. Chapter 01/Pass 03. Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) Enjoy. **Explanation and showcase** https://www.youtube.com/watch?v=9tyTXHmzzDo # ------ Game ## General NEW: Improve: * Using camera rotation smoothing. * Reorganized feature manager and ghosts. Known issues: ## Settings NEW: Improve: * Added comfirmatino before deleting savegame. * Improve video settings' quality's layout. ## Art NEW: * Added elephant. Improve: * Quite some work improving ui buttons. including message box. * Improvements on templatizing UI slid |
| Devlog 28 | 2025-11-27 | # ------ Announcements ## Sprint 1st sprint, of the 4th cycle. Chapter 00/Pass 03. New cycle! Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) Note: I've messed the version numbers from 0.5.1 onwards. They should roughly indicate something like "XXX.Cycle.Chapter.Build" but somehow i messed it up. Also XXX is not very indicative, at the moment i've decided to increase to 1. 1... usually is considered a finished product, but not for me, i want to use it as a "milestone". At first i considered using the year. But it has been about 2 or 3 years, and it's hard to line up with chapters' end times. |
| Devlog 27 | 2025-10-22 | # ------ Announcements ## Sprint 5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter). All chapters are at the same pass, Next sprint is a new cycle! Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) **Explanation and showcase** # ------ Game## General NEW * Added app icon to windows. * Added basic haptics (force feedback) to interactions. Can be toggled in the settings. Improve: * This build contains LOTS of refactor and improvements. * * More soft object pointer usage. * * Refactor and cleaned the book class. * General cleanups, optimizations, small fixes, and documentation e |
| Devlog 26 | 2025-09-07 | # ------ Announcements ## Sprint 4rd sprint, of the 3rd cycle. Chapter 03/Pass 02. Less challenging than previous sprint, still quite difficult. Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) **Explanation and showcase** # ------ Game ## General This build contains HUGE amounts of refactoring. NEW Improve: * General cleanups, optimizations, small fixes, and documentation everywhere. * * Added `AdaptiveAddToWorld`. Also "Skip generate overlaps" on stream. Reduces hitches on load. * * Shadows on floors. * Moved a ton of things from hard ref to soft references. Known issues: * Screen might fla |
| Devlog 25 | 2025-07-23 | # ------ Announcements ## Sprint 3rd sprint, of the 3rd cycle. Chapter 02/Pass 02. This sprint was even more challenging. My aim was to do more on narrative, and i did manage to do some. I also made a ton of refactors, which were difficult, but also important. I haven't detailed the refactors and fixes so i've done more than what's shown here. Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) **Explanation and showcase** # ------ Game ## General This build contains big amounts of refactor. NEW * Moved to unreal engine 5.6.0. Improve: * Game save time is now on UTC (warning). * Patched Sentry b |
| Devlog 24 | 2025-05-26 | # ------ Announcements ## Sprint 2nd sprint, of the 3rd cycle. Chapter 01/Pass 02. This sprint was challenging too. My aim was to do more on narrative, and i did manage to do some. I also made a ton of refactors, which were difficult, but also important. ## Moving to Steam Huge news. Time and effort are extremely critical aspect for me (not by choice). In order to optimize my time, and make the most of it: I've decided to move fully to steam. For that i've just *released my game on steam*. So: * You can now buy it on steam (please don't buy it on itch.io unless this is the only place you can get it). * I'm not going to update itch.io anymore |
| Devlog 23 | 2025-04-16 | # ------ Announcements This sprint i've focused again on a chapter. Like usual. This is the 1st sprint after the first alpha. The previous cycle was composed of 2 passes on each chapter. So it could be considered 2 horizontal slices (and 2 cycles in one). That was a super important milestone, because it meant the game was playable on all chapters in its minimum expression. This is the 1st sprint of the 3rd cycle. The third horizontal slice. My plan for this and the next sprints in this cycle is to focus on improving the quality of the content, without adding much more content, and avoiding moving more features, while also improving the narrat |
| Devlog 22 | 2025-03-16 | > This is the time between time. This sprint i focused on polish while i was doing other stuff, like waiting for feedback, and other real life things that required my attention. I tried to work a bit on marketing, narrative, and design, but without much progress (though trying is as success, and i did a lot of research). I still wanted to keep progressing with the game, and programming makes me happy, so i did some polish while things settled and i was a bit more in a place to continue with the regular sprints. So the new sprint (the one after this devlog) is the start of the 3rd cycle! Yay! Super amazing. So i hope you get excited about this |
| Devlog 21 | 2025-02-15 | > This is the time between time. This sprint was done while i was preparing other things. I've been organizing a couple of playtests, and gathering feedback. I'm also preparing to tackle the next cycle of the game (a whole horizontal slice that could last another year and a half). So i'd like to have a good idea of where to go. # ------ Sprint log: **Explanation and demo** # ------ Announcement/Important ## Playtest I'm looking for people who would like to playtest the game and give me feedback. This is truly important for me at this point, and your feedback will shape what the game will become. Please contact me if you're willing and able. # |
| Devlog 20 | 2025-01-08 | > This is the 2nd pass of the chapter 04. This is a HUGE milestone. Now all chapters contains 2 passes. This can be considered a release point. The Alpha version. It contains some new content, and also quite a few improvements all around, and a TON of fixes. This sprint was still very challenging, but i've managed to keep progressing. I'm actually quite happy with the amount of work that i've managed to achieve. Thanks so much for everyone following the project and supporting me in one way or another! My humble appreciation for you :) So i really hope you enjoy this ! If you want to help me test it, please contact me. # ------ Sprint log: **E |
| Devlog 19 | 2024-11-22 | > This is the 2nd pass of the chapter 03. It does not contain a lot of new content, but it does contain a good amount. Also, it contains a lot of improvement all around, including stability and performance. This was the 1st sprint after my forced pause, it was very challenging, but i've managed to keep progressing. So, here it is. Enjoy! # ------ Sprint log: **Explanation and demo** # ------ Game > Important note: If the game has problems, make sure to delete old config files. ### General New: Tweaks: * Improved the docs all over the place. * Constness, TObjectPtr, Branch prediction hints (Un/Likely), cleanups. * Improved initialization and l |
| Devlog 18 | 2024-10-18 | > This is some work after 0.4.0 . Life got busy and stuff happened. And it made sense to publish a new DevLog with the bits and pieces i've collected. Before starting the new sprint. There were tons of things going on outside this project. Which made it really hard to make progress (if any progress at all). Anyway, i tried my best, and decided to at least push to keep momentum. That proved to be hard and even impossible at times. But i've managed to do a bunch of .... stuff, which led to a lot of interesting improvements and additions. So, i'm making this devlog to start the build with from a more stable point. And also because a lot of time |
| Devlog 17 | 2024-05-27 | New build is available! New chapter is available! > This is the 1st pass of the 5th chapter (#04). It's quite stub. Sprint log: **Explanation and demo** ------ Game > This was a very challenging sprint for external and internal reasons. Since this is the "last" chapter of the story, i decided to do many things differently. That includes changing the scheduling method. So it took way more than usual, but i think it was worth it. So everything is quite barebones and possibly confusing. Enjoy! > Important note: The button for erasing a save slot does not ask for confirmation! (That's on TO-DO) > Important note: Compared to version 0.4.0.4, versi |
| Devlog 16 | 2024-03-02 | New build is available! New chapter is available! > This is the 1st pass of the 4rd chapter (#03). It's quite stub. Sprint log: **Explanation and demo** ------ Game > This was a challenging sprint for external reasons. So i got less than the previous sprint. Also most of the work was in improving, refactoring, cleaning, and some for the next chapter. So this chap is a bit more bare-bones than i'd have liked. But in truth i always like more. General * New: * * Save game is working! (This was a lot of work.) (Please note each release will probably break previous savegames) * * A lot of preemptive work for next chapter. Not visible yet, sorry. * |
| Devlog 15 | 2024-01-23 | New build is available! > This is the 2nd pass of the 3rd chapter (#02). It's a bit stub. Explanation and demo ------- Game General * New: * * New feature toggles (environ, music, noises, global illumination, strobes). * * Change features during gameplay. * * Added a bunch of Light base classes. With some useful features (like animation, strobe flag, intensity). * * Base puzzle class with a bunch of util features (story management, rewards, dialogs). * Optimization: * * Re-exported (optimized) some assets. * * Some managers are AInfo now. * * Reorganization of assets and code. * Settings * * Added custom checkbox class for features. * * Impro |
| Devlog 14 | 2023-12-27 | New build is available! New chapter available! This is the 1st pass of the 3rd chapter (#02). It's a bit stub. Sprint log: Explanation and demo Game General * New: Started using the .ini config files more heavily. New LifeDev.ini file. * New: Started working on the save-game. Basic structure and methods in place. * New: Started working a bit on custom control mapping. * Started working on reducing the visual stress for people that needs/wants it. * * Disabled Lumen by default. Mostly since it did not made a lot of sense, secondly to improve performance. (It can be enabled with the .ini config files). * * Removed depth of field post process ef |
| Devlog 13 | 2023-11-23 | New build is available! There were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :). Still this is the 2nd pass, so the focus was on adding content rather than features. Sprint log: Explanation and demo General * New!: Upgraded to 5.3.2 on windows and similarly latest on Linux * New!: Added joystick support * * Note: i had an issue with my joystick so that the camera control sucks at the moment * New: Added new shader effects (not in use yet) * * OKLab conversions and Lerps. Gooch filter. Edge detection. And utilities (Lerps, Average, Kernels, etc) * New: A |
| Devlog 12 | 2023-10-16 | *New build is available!* *New chapter available!* > Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter. Sprint log: Explanation and demo General * update to 5.3 !! * * performance optimization around shadows and global illumination * new: implemented dynamic loading using data layers * * bug fixes and improvements all around * * performance pass * * improved input handling * improved settings menu and quality settings. * * new: added new quality categories. * * new: added basic i |
| Devlog 11 | 2023-08-28 | New devlog! A month passed since the 1st release, i've re-scheduled the scope and all. I've made a lots of changes and a new build is ready. The goal of this "sprint" was to do a 2nd pass of the Chapter 01 (Whatever works). Mainly focused on quality rather than adding more content or systems. I did managed to implement a couple new systems including the dynamic music and flashback system. The next sprint (to begin in one week's time) has the goal to rework the Chapter 00 (Intention), which is a stub atm. (And also ue 5.3) Here's the video version: https://www.youtube.com/watch?v=e_g2lzSWzzU Thanks for playing and please send me your feedback |
| Devlog 10 | 2023-07-15 | LifeDev 10th week's DevLog * Completed the chapter ending sequence. * Lots of improvements. * Packaging working well and getting ready to share a build ** maybe on itch.io itchio * Steam page! (wishlist 🙏) steam |