STEAMYDATA

Skullgirls 2nd Encore — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Retail Update [6/12/2024]2024-06-12Hello, Today we have a small update addressing a few additional bugs on Steam. While there have been some small patches for Skullgirls on Steam which have already included some of these changes, the following is a complete list of every combat and gameplay change made since the last version released on other platforms for easy reference. If there are no immediate issues with this build, we will be releasing it on all other platforms as soon as we are able. Of course, if you discover any issues, they can can be reported using the following channels: Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ Comba
Retail Update [6/7/2024]2024-06-07Hello, A small update today to address reports related to spectating since the last patch. Steam Networking Update A small additional change to the last update to, hopefully, address issues being experienced when spectating fights. (Version 3.7.13)
Retail Update [6/5/2024]2024-06-05Hello, This update contains one major upgrade to Skullgirls 2nd Encore's networking on Steam and a small handful of bug fixes. Read on for more details: Steam Networking Update There have been some elevated reports of connectivity issues with the Steam version of the game. This included, but wasn't limited to: The game disconnecting in the middle of gameplay after playing with the opponent for some amount of time. Usually a handful of rounds. The game disconnecting in between rounds or when loading into the very first round from the character select screen. Other issues where connections can’t reliably be established between two players for w
Retail/Beta Mode Update [5/28/2024]2024-05-29Hello everyone! With Combo Breaker 2024 and the 2024 Skullgirls Championship Series concluded, the long awaited balance adjustments update for Skullgirls 2nd Encore is now available on all platforms! This update also includes Valentine's new cross design and other recent updates from the playable Beta on Steam. Check out the full details here: https://bit.ly/skullgirls-may-update At this time, the Skullgirls 2nd Encore beta launch option is also being closed down. We thank everyone for all the feedback they provided during the crucial beta periods! Sincerely, Hidden Variable Studios (Version number 3.7.10)
Beta Mode Update [5/16/2024]2024-05-16Hello Today's update resolves a small bug for Eliza, and contains some miscellaneous fixes. MISC Fixed translation errors for recently updated tutorials. Updated the 2D version of Hilgard's Castle (Nightmare) to match the recently updated 3D version. Fixed a visual artifact on the floor in the SGCS 2024 stage. Added a few more pieces in the Art Gallery with Valentine's new design. ELIZA Fixed a bug where using Crimson Scourge from Eliza form would sometimes have invincibility last too long on Sekhmet. (Version number 3.7.9)
Beta Mode Update [5/8/2024]2024-05-08Hello This morning's update contains some minor bug fixes and tweaks to last nights update. PARASOUL Egret Dive no longer has an invisible health bar when taking projectile damage, and will block an unlimited amount of projectiles. (... It was extremely rare to cause the move to end early from projectiles in the past. Now that the dive lasts longer, it is more common to trigger, but was confusing and unpredictable.) UMBRELLA Fixed a bug where Umbrella's new Taunt while used when Starving would not activate if pressing LP before pressing LK. Reduced total animation time for Umbrella's new Taunt while Starving. (Version number 3.7.8)
Beta Mode Update [5/7/2024]2024-05-08Hello Today's beta update contains final tweaks and bug fixes to prepare for releasing this balance update on consoles soon. This is likely the final patch for this balance patch cycle. Full update notes will be compiled on our official forums closer to the release date after Combo Breaker 2024. MISC / ALL Reduced saturation and improved visibility on Hilgard's Castle Nightmare per player feedback. Minimum scaling for starting a combo at max Drama (Undizzy) is now 45% instead of 35%. (... Crossing over into max Undizzy during a combo still immediately scales damage to 55% just as before in Retail) Reverted armor damage reduction experiment fr
SGCS Curtain Calls: Europe and South America2024-05-05SGCS Curtain Call's feature the strongest Skullgirls competitors from around the globe. Watch them compete for a trip to Combo Breaker and the Skullgirls World Championship. Europe - 12PM US Central Time ( Local: 6PM British Summer Time, 7PM Central European Summer Time, 8PM Eastern European Summer Time) South America - 4PM US Central Time (Local: 4PM Colombia/Peru/Ecuador, 5PM Chile, 6PM Argentina)
SGCS Curtain Calls: Brasil, North America, East Asia2024-05-04SGCS Curtain Call's feature the strongest Skullgirls competitors from around the globe. Watch them compete for a trip to Combo Breaker and the Skullgirls World Championship. Brasil - 2PM US Central Time (Local: 4PM Brasilia Standard Time) North America - 6PM US Central Time (Local: 4PM US Pacific Time, 5PM US Mountain Time, 7PM US Eastern Time) East Asia - 10PM US Central Time (Local: 12PM Sunday 5.5.24 Japan Standard Time)
Beta Mode Update [5/1/2024]2024-05-02Hello, Today's update includes more tuning and bug fixing, as well as updates to tutorials to reflect some of the latest changes. Note that translations and new text is only in ENGLISH for now - but please let us know if you spot anything missing or incorrect! This is very close to a potential version that could be finalized and released on consoles sometime after COMBO BREAKER 2024 (May 24th). Please let us know if you see issues, bugs, or have feedback about this patch. Bug reports are best left in the #2e-bugs channel of the official Discord: https://discord.gg/skullgirls Feedback is best left on our official forums: https://skullheart.com
(Valentine Cross Update!) Beta Mode Update [4/25/2024]2024-04-26Hello, Today's beta update includes balance changes, Valentine's new cross redesign, and fixes for an ancient defect with character lighting. UPDATE: A new patch (3.7.5) has been released after these update notes were initially posted. This patch includes a few bug fixes, which are as follows: Fixed a bug where Umbrella's puddles would vanish instantly in some circumstances. Fixed a bug where Umbrella's jLK and jLP could not be buffered during prejump. Fixed a bug where Lenny could still hit assist characters after they leave hitstun (during their landing frames) which was not intended. Fixed a bug where Hatred Install had extra recovery even
Beta Mode Update [4/16/2024]2024-04-16Hello, Today's update features a new debug feature for those using debug replays, and continued balance changes for characters. In case you missed it, our last update featured a large rework for Umbrella. You can read the update notes for that update here: https://store.steampowered.com/news/app/245170/view/7817760904371395868 EDIT: A small update was released to resolve an issue with Umbrella's Overstuffed Tongue Twister. The version number is now 3.7.3. DEBUG REPLAYS Everything below assumes you are using the debug launch option command: -enablereplays Added a new debug feature, "Replay Takeover", which can be used to temporarily take over
Beta Mode Update [4/15/2024]2024-04-15Hello, Today's update focuses on bug fixing and tuning from the last update, and introducing a fairly substantial "rework" for Umbrella. SYSTEM Fixed a bug where characters would take no chip damage during the last frame of a Pushblock, and attackers would behave as if the hit did not connect. (... This fixes a bug where Umbrella connecting with Slurp n Slide on this frame would have her slide much longer than she should have, for example) Fixed a bug where Pushblocking in between two attacks before hitstop for the first hit ended would prevent the Pushblock from happening. Pushblocking during these scenarios should feel drastically more resp
Retail Mode Update [4/11/2024]2024-04-11Hello, A small patch to address two outstanding issues that have been reported by the community. If you are still experiencing the issues described below, you can report bugs in our official Discord or on our official forums. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ ACHIEVEMENTS Fixed an issue preventing the Toil and Trouble achievement from triggering. PERFORMANCE Further performance optimizations for some new graphical effects that were implemented in the last update. (Version 3.6.11)
Beta Mode Update [4/5/2024]2024-04-06Hello, Today we are continuing with some experimental balance changes for the cast. This is just the first update of many, and more system / character changes should be expected. Characters that have gotten changes may still receive more of them later. Characters that have no changes are most likely still being worked on, such as Black Dahlia, Umbrella, Painwheel, etc. While we do our best to monitor all hot spots of discussion around character balance, the best place to discuss these changes where we can see them is our official forum. Feedback in Discord and Steam Forums / Comments for example are seldom checked. Bug reports are welcome in
Retail Update [04/03/2024]2024-04-03Today's update is a small patch to address a few issues on Steam since Marie's full release. If you are still experiencing the issues described below, you can report bugs in our official Discord or on our official forums. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ ACHIEVEMENTS Fixed an issue where achievements were not unlocking for Steam. Verified achievements should be re-triggerable. Most achievements track progress in the game's save file. Doing the action associated with the achievement should prompt it to unlock if the criteria have been met. EG: If you should have "The Kitchen Sink" achiev
Marie Release Update Notes2024-03-26Hey everyone, It has been a LONG road, but the final character of the Season 1 Pass is finally here. Marie makes her grand official release simultaneously on all systems TODAY Tuesday 26th March! Read on for the full details of this release, including features that were previously only available in the Beta builds on Steam, and updates on the remaining contents of the Season 1 Pass. MARIE If you own the Season One Pass, or purchase Marie’s DLC individually, here's what you get: NEW STAGES The Skullgirl herself arrives with not one, but TWO new stages! Hilgard’s Castle is the former home of Marie, but its once majestic walls have crumbled and
Beta Mode Update [02/29/2024]2024-02-29Today's update is a very small patch to address an issue regarding online spectating on Steam. If you feel you are still experiencing this particular issue, you can report bugs in our official Discord, or our official forum in the Marie section. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ SPECTATING Fixed an issue where spectating online would sometimes disconnect abruptly before a match ended. (Build version 3.6.8)
Game Update [2/6/2024]2024-02-06To ring in the new year, we’re excited to share these FREE gifts for everyone in the community! NEW SOVIET ANNOUNCER VOICE PACK As a replacement for a voice pack that was removed last summer, enjoy a brand new “Soviet Announcer” voice pack by none other than the voice of the TF2 Heavy himself - Gary Schwartz! The new announcer pack is now available in both versions of Skullgirls 2nd Encore available on Steam (Retail & Marie Alpha), and will be coming to console platforms with Marie’s full release. NEW PALETTES Many of you have seen some of these palettes in Skullgirls Mobile, now you can enjoy them in Skullgirls 2nd Encore! The new palettes a
Beta Mode Update [12/15/2023]2023-12-15This update addresses 2 bugs in the Marie Early Access Release MARIE DLC We addressed an issue where Marie was not properly unlocking for users who purchased Marie's individual DLC. ANNIE Updated Annie's command list to better reflect Star Power changes. (Build version 3.6.6)
Marie Early Access Released!2023-12-12Hey everyone, Marie is now entering her Early Access phase! This is a huge development milestone as it means she is on the final road to full completion. Here’s a preview of what to expect below: MARIE Skullgirls 2nd Encore - Early Access Skullgirls 2nd Encore - Full Release Skullgirls 2nd Encore - Story Updates VFX & CHARACTER ADJUSTMENTS Enough intro! IT’S SHOWTIME! MARIE SKULLGIRLS 2ND ENCORE - EARLY ACCESS Skullgirls 2nd Encore character development usually falls into four distinct phases: Pre-Alpha: Work is being done on the character, but is not fit for public release. Alpha: The character is now publicly playable in an Alpha build on S
Beta Mode Update [11/08/2023]2023-11-08Today's update is primarily focused on an Mac bug fix with a few other small bugs being addressed as well. MAC CRASH FIX We have found and addressed the issue caused by the macOS version increase in the last update. Users experiencing crashes on older versions of macOS (v12 and older) should now be able to play Skullgirls 2nd Encore again. We appreciate your patience as we investigated the issue. MARIE Hilgard, when spawned from Hilgard's Haymaker, spawns a little closer to Big Band, to prevent some unintended drops, such as cHP Hilgard's Haymaker using OTG against him. Hilgard, when spawned from Hilgard's Haymaker, has a maximum distance he
Beta Mode Update [11/02/2023]2023-11-02Today's update focuses on a Mac requirement update and Marie combat bug fixes. Mac OSX Required Version Increase As of October 31st, 2023, Apple requires us to update some of our tools used to build the Mac OSX version of the game. This has resulted in us needing to increase the minimum Mac OSX version required to run Skullgirls 2nd Encore from 10.9 (Mavericks) to 10.13 (High Sierra). Since 10.13 (High Sierra) is the lowest version supported by Steam as of September 2023, we are hopeful this change will not make the game unplayable for any current Mac OSX users. If you experience any new bugs on Mac OSX as a result of this, please report them
Beta Mode Update [10/26/2023]2023-10-27Today's update aims to address some networking bugs that were discovered after yesterday's Steam Client update released, which prevented some players from playing online. CHANGES Fixed a bug where some players would not be able to connect to one another, and would disconnect as soon as the round started. Adjusted logic for displaying connection bars and their colors (for Steam only), which are present at round start for online fights. Green bars are direct connections, where the number of bars filled represent different methods of forming a direct connection. Yellow bars are relay server connections used as a fallback when Steam can't establi
Beta Mode Update [10/19/2023]2023-10-20Hey everyone, This update is focused on addressing some issues discovered in Marie's initial Alpha release, and also brings Marie's Alpha to Linux and Steam Deck platforms. Thanks for your patience! Other Adjusted vsync settings to fix an issue where some players were experiencing performance and screen tearing issues in the Beta mode. Attempted a fix for an issue preventing Beta mode from launching on Windows 7/8.1. Marie Reduced blockstun on jLK, jLP, jMK, and jMP. Added missing chip damage on Marie Go 'Round (QCB + P) and , and Carpel Pummel (QCF + PP). Carpel Pummel's giant fist no longer clashes with projectiles, losing its active hitbox
Marie Playable Alpha - Now Available!2023-10-18The Skullgirl herself is finally here - Marie is now playable in her Alpha state for Season Pass holders! NOTE: The Linux version of Marie's Alpha is not available just yet due to some final bug fixing and polishing that is needed for that build. As soon as that build is ready, Marie will be available on Linux too. Thanks for your patience. In classic Skullgirls tradition, Marie will arrive in an unfinished state with a few work-in-progress "sketchy" frames. As mentioned in our "State of the Game" post shared earlier, Marie is much further along compared to previous characters due to her fully releasing on Skullgirls Mobile first before the S
When's Marie?!2023-09-08Hey everyone, It’s time for an update on all the Skullgirls projects we’ve got cooking currently, specifically some details on Marie’s upcoming releases! Here’s a preview of what to expect below: MARIE Skullgirls Mobile Skullgirls 2nd Encore - Playable Alpha Skullgirls 2nd Encore - Full Release OTHER 2ND ENCORE UPDATES Balance Adjustments Story Mode Updates SKULLGIRLS GLOBAL DOMINATION Skullgirls Championship Series 2024 Eighty Sixed Merch Skullgirls x Webtoon Enough intro! IT’S SHOWTIME! MARIE Have you been following our daily Marie development posts on our socials? No? Why not?! There’s over 100 days of behind the scenes animations, gamepla
Skullgirls Content and Revisions Update [6/26/2023]2023-06-26Skullgirls Content and Revisions Update As part of a global Skullgirls content update, we have adjusted several art assets in Skullgirls 2nd Encore and the Digital Art Compendium on all platforms. You can find the full list of changes in this update here: Skullgirls 2nd Encore Content Updates Notes You can read the full details and rationale behind these changes here: SKULLGIRLS CONTENT UPDATES & REVISIONS (Build version 3.5.13)
Digital Art Compendium & Soundtrack Update [5/4/2023]2023-05-04Hey everyone, We're happy to announce that the Digital Art Compendium & Soundtrack are getting updates today, releasing a lot of new content related to Black Dahlia. We know this usually comes out when a character gets their full retail release, and we apologize for the delay. But there's so much new content to enjoy! BLACK DAHLIA Character Art, which includes a wealth of behind-the-scenes move concept sketches. Character Poster Bunny Burrow 2D Stage Art + Development Concepts Exported Frames - Nearly 3,000 individual frames! Story Mode Art - New Fullscreen Cinematics & Talking Heads PRODUCTION ART Black Dahlia Stream Art Umbrella Stream Art
Retail Mode Update [4/17/2023]2023-04-17Hey everyone, This update is focused on addressing some small issues discovered in Dahlia's release. BLACK DAHLIA Dahlia will no longer be poisoned if she counters Valentine's Counter Venom or Vial Hazard Dahlia's Counter, Strike! after image and some aspects of her teleport should now always have the proper PalFX if she is affected by something like Valentine's poisons before starting the move. Made improvements to the reliability of ice shot's hitstun scaling when used multiple times in a single combo. Fixed an issue where Dahlia's Parting Gift detonation could cause a soft lock during the round reset of 1v1 matches. Fixed a bug where Parti