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Doors & Loot — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Doors & Loot Reforged2026-07-08Content Summary:Performance improvementsVisibility improvementsUI changesInventoryPause menuController support improvementsImproved mouse object selectionDungeon generation logic improvementsNew dungeon layoutsStat and damage balance adjustmentsNew: Difficulty selectionNew: Alex upgradesNew: Final bossNew: Achievements and local achievementsNew: CheckpointNew: Dual one-handed weapons AoE attackNew: Helmet and weapon modelsNew: Damage over time on the playerNew: Meliss sells itemsNew: Shop NPC animationsUpdated: Free talent resetUpdated: Spell power armor and forgingUpdated: Stun animationUpdated: Sorcery talents and some melee talentsUpdated:
Doors & Loot: Reforged2026-06-24Hello!If you've been following the few updates we've posted, this probably won't come as a surprise. As we've been announcing for some time now, we're releasing a pretty substantial content patch.To celebrate, we've scheduled a special discount for that weekend, so be sure to add the game to your wishlist if you're planning to pick it up.On July 9, 2026, you'll be able to enjoy all of this new content on PC and other platforms. You'll have to wait for the full patch notes on release day for all the details, but here's an early overview of what's coming:Performance improvementsVisibility improvementsUI changes:InventoryPause menuImproved contr
Reforged2026-04-19GreetingsA few months have passed, and we wanted to give you an update.A big content patch is coming. We’ve named it “Reforged” because we’ve truly changed a lot of things. The story, the main progression mechanics, and the gameplay style will remain the same, but there’s been significant polishing in particles, monster mechanics, small and large menu details, and above all, performance.We’ve refused to release a new IP despite everything that would entail, because honestly, on a personal level, I hate when that’s done to me, a “sequel” that’s basically the same thing, just with a new hat.All in all, we still have about 3-4 months of work ahe
Major changes coming soon2026-01-22Hello,For some time now, since we finished No Friends Space, we’ve been working on improving the small details that didn’t quite convince us.If you follow us on social media, you may have noticed that we’ve been completely absent—almost like a dead, abandoned studio. That was intentional.We didn’t plan to say anything until everything was finished, but lately there’s been a small trickle of new players, and we’re aware that the game’s quality is, at best, acceptable (at least by our own quality standards).We’re reworking a few things, improving visibility, and overall polishing the small details so the game can really shine. If you’ve liked w
Known issues2025-10-24Hi everyone!We’ve recently detected some issues when playing with a controller. We’re currently working on a Unity migration that, besides improving the overall performance of the game, will also fix all of this.For now, we recommend playing with keyboard and mouse.At the same time, we’ll be releasing a small patch to fix a bug we hadn’t taken into account and that was blocking gameplay. Thanks to Leximancer for reporting it in the community! However, for future issues, please contact us through the support email, since the Steam community doesn’t send notifications.We’d like to take this opportunity to apologize for any inconvenience this ma
Minnor required update2025-10-06Hello, due to a vulnerability in Unity, we are releasing this update to address the issue. First of all, there's no need to panic. The problem was that if your computer was already infected and you were playing multiplayer titles or connected to a local network, certain malicious software could gain more privileges to attack your system. Since Doors & Loot is a single-player game, it was never at any real risk, but it's always a good idea to follow security best practices. Keep enjoying your adventure, now even safer.
Hey, it's summer, time to enjoy!2025-07-22It's hot, it's a fact and maybe you have no choice but to stay at home. So, to fight boredom, we're giving you this huge discount. Take advantage, and spend a few hours at a good price with our game.Also, we've lowered the experience requirements so that leveling up is slightly easier.
Small balance update2025-07-21Fixed minor issues with the UI for keyboard/mouse It has been slightly reduced the experience requirement to level up.
Anniversary2025-05-11One year since the launch and... what a rollercoaster of emotions. We’re happy to see that the game has received such a warm reception, maintaining a 100% positive rating all this time is a huge personal achievement, especially when reviews from countries like China and Germany have been positive too, even though they tend to be more critical. We’re aware that the style still doesn’t fit with many players, and, as always, our marketing has been almost nonexistent. We hope this discount helps this great game reach more people and gain more visibility. If you’re not sure, give the demo a chance, but trust us when we say that 3 bucks is a steal.
Minor bug fixes2025-03-26Minor bug fixes on UI display
Hot fix2025-02-16Fixed an issue where new players can't init the game for first time.
Improved combat, customization and more!2025-02-06Hello and welcome to the latest content update By last we not only refer to the most recent, but to the fact that it is the final. (Unless you report bugs and other things). We all know that the worst aspect of Doors & Loot is the combat, simple and not very dynamic, which becomes tiresome after a while. Well, we have solved it (as far as humanly possible, remember that they are very basic models and we cannot add flourishes to them. No, this is not Black Myth Wukong and it never will be) The entire item icon system has been changed. Now each weapon, armor and item has a more dungeon-like style and less of a casual mobile game. New models hav
Hotfix2025-01-14Fixed an error where Off hand attack can't be triggered with the keyboard-mouse
Integration with Controller2025-01-12Hello! We took some time and finally added controller integration. It's something that a few of you have asked for and it also opens the way for a few things that we have in mind, for this and other titles. This update is important since now, all of you lovers of games with a controller, you can enjoy this beautiful game. It will not be the last update but from time to time. Added controller integration. Now you can play with your controller or with keyboard and mouse as before. The use of memory and resources has been considerably improved to make the game more optimal. Visual improvements have been added to make it clearer which object is s
More Languages!2024-08-24I'll be brief, the following languages ​​have been added to the game: German French Portuguese (Brazil) Enjoy!
First Localization Patch2024-07-08New languages ​​available: Chinese Russian *We are aware that we did a survey and this is not the order we said, but we have had a large number of visits from these two countries and we have given them priority. Portuguese, French and German coming soon.
Loot improvements2024-06-10There is not much to tell, this small patch is to improve the quality of the loot, especially on high floors. Increased the chance of higher quality loot in several floor ranges Reduced the chance of lower quality loot in several floor ranges. With this, progress should be more satisfactory, especially near the top.
Adjustments and balance2024-05-23Hello, before adding controller support we wanted to improve progression at high levels. These changes should make reach the top of the tower easier, especially if you are a warrior and not a sorcerer. Balance The number of enemies in the "macro dungeon" has been modified. If you've come across it, you know which one I'm talking about. The experience of Goblins and advanced Skeletons has been increased. The resistance of Yellow and Red rank of Goblins and advanced Skeletons has been reduced. Changes Talent Hemorrhage has been replaced by Duelist: Increases your damage by 5/10/15% when you equip one-handed weapons. The chance of bleeding is no
Dungeon generation improvements2024-05-19The dungeon generation algorithm has been improved, progressing should now be less repetitive, especially if you take passages. We will be attentive to the feedback and videos to see that it is fluid but we do not discard improving the progression even further. The damage and resistances of some enemies as well as their experience have been adjusted on high floors.
Release 1.02024-05-17Welcome to Doors & Loot It has been 4 months of hard work and we have the final version ready. This time we are not going to give a detailed list of all the changes that have been made, if you have played in early access we hope you will be happy to know that it is practically a new game. In any case, with or without early access, it awaits you: A tower 50 stories high More than 30 different dungeon models 10 different types of monsters 4 bosses Books with the history of the world New journals to find Conversations with the characters More equip customization Better talent progression Hidden secrets to find As always, there may be things we h
Post-credits and improvements2024-05-16A Post-Credits scene has been added. The experience of monsters on the upper floors has been increased to make it easier to reach the top of the tower.
Hotfix2024-05-14Fixed a bug that prevented the correct execution of Critical Hits with Spells (having his talent) if the shot was fired with the main weapon.
Hotfix2024-05-14Fixed an issue where the loading screen before a run was not showing. Some dungeons has been reduced their floor appearance to add more variety in first levels.
Release 1.02024-05-13Welcome to Doors & Loot It has been 4 months of hard work and we have the final version ready. This time we are not going to give a detailed list of all the changes that have been made, if you have played in early access we hope you will be happy to know that it is practically a new game. In any case, with or without early access, it awaits you: A tower 50 stories high More than 30 different dungeon models 10 different types of monsters 4 bosses Books with the history of the world New journals to find Conversations with the characters More equip customization Better talent progression Hidden secrets to find As always, there may be things we h
End of early access2024-04-15Hello It has been quite a long year of development, with its ups and downs, but we are now in the final stretch. Next month (May 13, 2024) we will conclude development of the game and release version 1.0 The game will be released in Spanish and English and we hope to have the Japanese and Portuguese translations ready. We have a few things lined up for pre-launch so feel free to follow us on X (https://twitter.com/ScalionsS) to stay up to date. Spoiler: yes, we will raffle a copy of the game. The trailer and screenshots will also change shortly. See you soon at the tower!
Mini hot-fix2024-03-13Fixed a bug that prevented you from storing and picking up items from the chest in the rest area.
Last early access update2024-02-26Greetings! Before moving on to the patch notes we want to thank you for your support and patience. In May we will leave early access and we are saving all the final content until then. Yes, we are aware that it is easy to advance, buy items and become very powerful at the beginning with the right talents, this is intentional. Test the content and if you find anything please write to us on X/Twitter, Discord, Steam, email... we will be attentive in case there is anything we have missed. What's new Some new dungeons have been added for more variety. The logic of distributing enemies in the rooms has been modified, now the number of enemies in t
Balance Update2024-01-26Welcome to a new content patch. First of all, your game will be reset since there have been important changes that affect the game data. Music and sound: - The sounds have been modified, some have been readjusted and others directly eliminated. Stay in the dungeon should feel more immersive. - The ambient sound has been modified, we have added new melodies to the dungeons. - All old music has been removed. The music is now much more dungeon-friendly and less scratchy. Tutorial: - Some areas of the tutorial have been updated, especially the messages about food and collectible objects to make it more in line with the action. Progression: - Enem
Tutorial Update2023-12-23This is a minor content patch, so we'll keep it brief: The tutorial has been updated. Now learning how to handle the controls should be a much more fluid and clear experience. The option to bind the keys you want has been added to the Controls tab in Settings, except for Mouse actions. We take this opportunity to wish you Happy Holidays!
Hotfix patch2023-12-12Fixed an issue where floating numbers settings were swapped. Fixed an issue where monsters can be targeted with inventory or settings menu open.