Strange Seed — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Build 1.24 - July 5, 2026 | 2026-07-05 | Fixed Crystal Crafter not reviving from his tombstone in Crystal Caves Fixed The Abyssal Dreamer rematch fight not dropping his Shark Fin accessory Moved the transition line for reaching Distant Island much closer to the cliffs |
| Build 1.23 - June 22, 2026 | 2026-06-22 | Fixed wrong area name displaying when entering Abyss Fixed arena / Ocean jellyfish fight counter going off right side of screen in wide screen (16:10 and above) The Abyssal Dreamer (TAD from here on) now drops a unique shark fin accessory from his rematch fight Added an extra attack to TAD Hitting the main body of TAD does 0 damage (instead of no result at all) Messages now mention TAD's heart being exposed Light pillars now highlight the turrets at the start of the fight Increased damage a bit on some of TAD's attacks In cases of save data corruption, the game now attempts to load from a backup |
| Build 1.22 - June 15 2026 | 2026-06-15 | The Abyssal Dreamer tombstone added Added Swim to mantis shrimp tail, crocodile tail, frog arms Fixed shrine icon not turning green in Ocean Swim now allows fast movement in ponds, lakes and rivers (not 3d movement though, that's limited to the ocean) Fixed (hopefully) enemies deactivating when they get pushed during combat in Ocean / Abyss Made plankton not turn off at long distance (so they should be easier to find) Fixed screen size video setting dropdown not displaying localized language Increased light brightness on Low graphics setting in Ocean |
| Build 1.21 (minor update / quick fixes), June 14 2026: | 2026-06-14 | Updated character sets for Simplified Chinese, Japanese & Korean Fixed accessory placement on Clam head, Urchin torso and Abyssal head Added tombstones for Seal Mutant and Neighptune (still working on the boss tombstone) Added a little speed boost to the start of flying off the cliff at Honey Cliffs Russian localization for Ocean improved by IgorCatty |
| The Ocean Update is LIVE! | 2026-06-13 | Hi Seedlings! Time for the new content you’ve all been waiting for: the Ocean Update is here!This expansion features 2 new ocean areas, offering plenty more opportunities for your Pink Blob to explore and evolve. Simply walk off the beach and you’ll find a colorful yet bizarre world in the depths. Just make sure to equip aquatic body parts beforehand or you’ll drown!Thankfully, the game already comes with several body parts that let you breathe underwater. And once you are in the new areas, you can start picking up even more aquatic body parts of our new aquatic creatures: jellyfish, squids, sharks, and more! Time for some evolution experimen |
| June Dev Blog: More from Under the Sea! | 2026-06-05 | Hi Seedlings!The Ocean Expansion is almost here! In this dev blog, we have a new round of early preview to the upcoming area, so let’s dive in and check out what’s coming to Strange Seed soon!Swimming in the SeaThe main highlight of the new area will be our brand-new 3D movement system. Unlike walking and flying, where you can only move laterally, your creature will be able to swim in all directions underwater. Be ready to explore the ocean from every angle!(And also be ready to dodge attacks from every direction)More New CreaturesYou might have already seen a few of our new creatures in our previous blog post. And here’s another sneak peek!T |
| April Dev Blog: An Early Look at the Aquatic Stage | 2026-04-30 | Hey everyone! Summer is fast approaching and our Pink Blob is learning how to swim! We’ve been focusing on the underwater area over the last few months and this new map is shaping up to be a colorful wonderland (or wonder-sea?) for you to explore! This month, we have a few more screenshots of our WIP content to share. Ready for another early look at what’s coming this summer?A Sneak Peek Look at the Jellyfish!This new area will be occupied by unique flora and fauna, with some familiar faces showing up as well. There will be several new species for you to defeat, and of course they drop new body parts that will grant you new powers! A romantic |
| Build 1.18 - April 20 | 2026-04-21 | - Fixed FPS drop issue on some bosses (notably Rosa) - Made the snake skin a bit easier to come across - Made raindrop hints in the Crystal Cave more visible - Removed those unreleased creatures that shouldn't have been in the Bestiary... yet :slight_smile: - Minor localization updates |
| Build 1.17 - April 7, 2026 | 2026-04-08 | - Reduced time to load areas - Significant improvements in FPS - Russian translation improvements by IgorCatty |
| March update, with a bit of WIP Sneak Peek | 2026-03-21 | Spring is a season of growth, and with it, comes a new patch to help our pink blob evolve. This update includes new language support (the pink blob figured out how to speak Italian and Polish) and fixes to several issues we logged from your feedback (thanks for the reports everyone!). You can find the full patch notes at the bottom of this post.Also, just want to take this chance to say a big thank you to all the adventurous souls who joined us on this evolutionary journey about experimenting with all kinds of body parts. If you enjoy playing Strange Seed, we’d greatly appreciate it if you could take a few seconds to leave us a review on Stea |
| Build 1.15 - January 13, 2026 | 2026-01-14 | Fixed softlock bug caused by accessory rotationFixed Ant Queen rematch issues (and hopefully her achievement too)Interaction range for NPCs now scales up if the player is giganticImproved detection of player on the pageant stageAdded Open Map to Controls for remappingFixed Stag Beetle Mama not dropping her lootMinor physics tweaks to hopefully improve ground clippingFixed localization issue in Bestiary + added missing strings for Tortoise and SpiderDue to rendering issues, changed Russian font from PT Sans to Roboto |
| The Holiday Update + Supporter Pack | 2025-12-18 | Hey everyone! Christmas is near and the Steam Winter Sale is here, with Strange Seed now 20% off. We are also partnering up with Horticular in the Slug Disco Colourful Creature Bundle. If you haven’t already grabbed our game, or if you’re thinking of sending the pink blob out as a present, this is the time!Now, before we wrap up for the holidays, we have some wonderful news to share: Supporter PackTo start off, we are releasing a Supporter Pack with 7 new skins, 5 new accessories and 2 new parts to help you evolve in style. These are completely optional and you don’t need them to play the game. Still, we’d really appreciate it if you’d like t |
| Near-term roadmap + voting on first expansion concepts | 2025-12-04 | Hey everyone! Thanks to all of you who picked up Strange Seed in its first 4 weeks on Steam. You are all AMAZING and I'm incredibly happy that over 12,000 people have now played the full game! We want to start working on a "big" update to the game; something that expands the amount of playable content and adds more hours of enjoyment. The 5 ideasWe have a list of ideas that are achievable for our team, but we can only start with one. So we want to hear what you think that one idea should be! Here they are:New Game + mode with challenges -- Replay the main campaign with a challenge! Challenges could include revised enemy layouts, upgraded boss |
| Build 1.12 - December 2 | 2025-12-04 | - Fixed Hargraves bugging out during his second phase conversion- Yeti Mama nerf: lower HP, slightly lower damage on charge, significantly lower damage from her minions- Ancient Chameleon: fixed buggy attack, gave a more unique attack pattern, reduced number of minions and their hp / attack strength- Deer: added a pause in their non-aggro pathing- Butterfly and mantis shrimp: another small nerf- Increased distance that larger meat can be eaten from- Fixed some ground in Crystal Cave not displaying attack indicators- Fixed the historian's addition abilities (but really, did you expect a historian to do math?)By the way, we've slowed down our b |
| Build 1.11 - November 26 | 2025-11-27 | - Your creature now pauses during accessory positioning - The accessory judge is now fully accessorized - More zoom out levels for extremely large creatures - Fixed missing loot from Honey Cliffs Genesnake (Brown Beard + 10 biomass) - Added black beard in Distant Island - Added human arms to allowed parts for Bleached Beach shrine - Buffed seagull head attack range + offset from head position, and speed - Added Jump Efficiency skill to two more parts: frog legs, chicken torso - Buffed frog torso with +speed - Reduced jump stat on deer arms + legs |
| Build 1.10 - November 21 | 2025-11-22 | - Fixed the pageant not starting for some players - More camera fixes to prevent it from ever detaching on respawn / teleport - Enemy velociraptors nerfs: less HP and attack damage, longer attack windups, longer cooldown - Enemy mantis shrimp nerfs: a bit less HP, less attack strength, longer cooldowns, longer windups - Enemy butterfly nerfs: much less HP, chance of longer attack cooldowns - Minor nerf to the Gloom Woods trio gank squad - Removed butterfly neck for players (it was too duplicative with bee neck, even with a stats change) - Increased range you can eat meat from a bit - Increased the scale of meat produced by some creatures: but |
| Build 1.09 - November 19 | 2025-11-20 | - Merchant Benny can now be successfully given a bath (but NOT in spit, that's gross) - Fixed a Bleached Beach race issue that resulted in the race blue-screening and becoming unplayable; those players should now be able to run the race normally again - Fixed Rosa boss fight causing major PC slowdowns when she's fighting flying players (she uses ground tremors to locate the player and it was really confusing her) - Fix for camera detaching from the player character on respawns or evolutions; please report if encountering this again - Fixed some instances of annoying buzzing sounds appearing during scene transitions / death, please report if h |
| Build 1.08 - November 18 | 2025-11-18 | - Fixes for sneaky memory leaks that made the game degrade during long play sessions - Moved the Distant Island transition a bit closer to Honey Cliffs and added a visual indicator when you get close - Increased the size of some text in the Evolve screen - Fixed Evolve screen tooltips going off the bottom edge of the screen - Fixed some boss tombstone issues, in particular the dragon tombstone attempting to melt your face off - Backup checker for Evolved Thumbs achievement that should trigger it for people who won all 5 machines - Dragon fight tweaks to make it less annoying: flying loop procs less often, flying speed is faster, lava pools la |
| Build 1.07 - November 15 | 2025-11-16 | - Fixed music / combat loop skipping issue - Added a playable part drop for Hargraves - Added a tombstone for Hargraves (get the part there if you killed him already) - Gave each boss a unique tombstone - Slightly reduced cancer cells in final Genesnake - Fixed layer of drone parts to prevent cam zooming - Changed broke historian tipping amount from 10 to 4 biomass - Gave chicken wings a flapping sound, increased bee wing buzzing volume a bit - Swapped order of Plains nests in Travel UI - Reduced Plains Velociraptor enemy attack speed + attack strength a bit |
| Build 1.06 - November 13 | 2025-11-13 | - Lots of additional performance improvements, especially in Plains + Crystal Cave - Added third axis of rotation for accessories - All remaining heads made easier to place accessories on - Reduced Teleport Back to Nest time from 5 to 3 - Increased the detection area for the Village pageant - Fixed Yeti Mama mist continuing to slow down player after it fades - Increased player's dragon head damage significantly - Tutorial popups now auto-disable after 30 seconds - Fixed bug causing player to lock up after death (there may be others, please report if you see it!) - No more using Evolve Slots to avoid lava damage (sorry, needed to fix it to add |
| Extra performance patch for Honey Cliffs + Village | 2025-11-12 | So.. just after building the previous patch, I finally realized the source of the performance issues in Honey Cliffs. A completely innocuous script, silently doing horrible things in the background. In total this improves: - Honey Cliffs (about +9 fps on Steam Deck) - Gloom Wood (about +2 fps) - Scrapshire Village (about +5 fps) |
| Build 1.05 - November 11 | 2025-11-11 | Patch 5: - Optimizations in Honey Cliffs and turned off its lens flare / sun halo effect - Accessories should be a bit easier to position now for early game creatures (in-progress for later ones) - Changing a part with an accessory equipped now unequips the accessory (the repositioning was too unreliable) - Max size on any part raised from 360% to 500%, get huge! - Fixed incorrect stat preview for size UI - Fixed currency display not appearing in Village - Getting to the other side of the raptor wall makes it go away (for speedrunners) - Teleport Back to Nest permanently available after reaching any nest (also for speedrunners) - Hargraves wo |
| Build 1.04 - November 9 | 2025-11-10 | Patch four :) - Accessories no longer transfer across Evolve Slots (this change may also fix a skin bug) - Healing now works when at 1 hp - Increased light power of Angler Lure - Reduced attack speed a bit for Crystal Cave creatures - Ancient Caldera / Ant Tree / Gloom Woods area optimizations - Minor game-wide graphics optimizations - Speculative fix for creatures turning the wrong color and floating away - Updated Bestiary for various creatures - Added icons for Aquatic and Fire Breath - Human skin added in Volcano - Spider skin temporarily hidden in Bestiary (it needs a cooler skin first!) - Text gets removed from dialogue windows before t |
| Day three patch | 2025-11-08 | - More fixes for the skins / colors not saving, please let me know if there are still issues - Reduced the time until meat appears to match modern fast food standards - Disabled ability to use Evolve Slots during death, teleport and scene transition - Added the Village / Volcano on horizon of Plains to help people navigate - Added Tortoise skin in Distant Island & fixed some floating rocks - Remove the Frog's nonexistent neck from Bestiary - Fixed Rosa's icon not lighting up in the Travel UI - Fixed missing colliders around the arena - fight or die! - Third pageant judge now gives a slightly better hint of what he likes - Fixed Yeti Mama's to |
| Day two patch | 2025-11-06 | Set Dragon wings to be given from his tombstone (in case they were missed) Dark Tunnels: fixed code dialogue and outpost door in #06 now opens properly CrystalCave: moved aggro butterfly away from nest to prevent complications CrystalCave: slight buff to enemies Honey Cliffs: removed some excessive particle effects for performance Added aquatic to seal head, moved dodge (2) to its arms Hid that special creature in the Bestiary until it's ready Some performance improvements |
| Day one patch notes | 2025-11-06 | - Possibly fixed the color resetting bug (please check) - Incorrect outpost code given in Dark Tunnels should be fixed, you'll have to visit him again though - Dark Tunnels outpost given its correct number: 06 - Removed some janky rocks in Ant Tree - Fixed Stag Beetle Mama not showing as completed in travel menu - Added Chicken skin in Gloom Woods - Added Snake skin in Dark Tunnels - Added Chameleon skin in Brazen Plains - Fixed Brazen Plains shrine first dialogue - Snake bite damage buffed - Gave crocodile bite an attack time - Changed Slug stats / skills - Aquatic added to Mantis Shrimp head - Cooldown reduced on Rosa head attack (player ve |
| 📢Strange Seed is OUT NOW! | 2025-11-05 | STRANGE SEED IS OUT. Our creature evolution game has evolved into its final form! Thank you so much to everyone joining us on this journey and we really appreciate every single wishlist, share, demo download and feedback from you. Let's look at what's in full game of Strange Seed:New Creatures (and Body Parts)!With a full game comes a full range of body parts, and that's over 40 creatures and 7 body parts for you to experiment with. We did the math – there are over 4.5 billion possible combinations! The possibility of evolution is virtually endless!New Areas!Explore New Haven in its complete glory. From the scorching volcano to the iridescent |
| Strange Seed Release Date Revealed! | 2025-10-06 | Without further ado, we're pleased to announce that full version of Strange Seed will be releasing Wednesday November 5th - we expect it to launch around 3pm BST!To celebrate we've prepared a brand new trailer which shows off new parts and environments which will be coming to the full game.The full game will feature:10 semi-open world zones set in a variety of biomes.40 full creatures for you to consume and unlock. (With 7 part slots this amounts to over 10 million unique combinations!)Hidden zones, challenges and special parts to further customise your creature.Unique boss fights for you to overcome - either with your combat prowess or throu |
| Slug Disco @ Tokyo Game Shows 2025 | 2025-09-12 | Hello everyone! Slug Disco will be returning to Tokyo Game Show from September 25th to the 28th! The Ember Guardian will be available to play in the Select Indie 80 section of the venue, and we will have 6 more games to play over in the indie area of the show. The games on show will be: Adapt Green Again Horticular (with a surprise!) Strange Seed Ecosystem Primordial Empire If you're at the show please come say hello to me (Dan) and Hei Man :) |
| August Round-Up! 🗺️ | 2025-09-06 | Hi Seedlings! I hope everyone had a great summer! These past few months have been incredibly for us with game developement. With the new areas coming together nicely, we figured this monthly round-up is a good time to give everyone an early preview!New Areas!ICYMI, last month we’ve shared some blurred teasers of our new maps, and this time we are excited to show them in full HD. (We’d have loved to do it in 4K but alas, upload size limit…) The Brazen Plains is a vast open area surrounded by mountains. Numerous creatures roam the plains, and the surrounding mountains have all the nooks and crannies (and a MASSIVE lake) for you to explore. The |