War Of Being — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| AN UPDATE FROM THE STRANGELAND. | 2026-07-11 | THE ALPHA STAYSThe VR and desktop alpha you've been playing — the one that started this whole thing — isn't going anywhere. It's a complete chapter of The Strangeland in its own right, playable today in both VR and desktop mode, and it always will be. If you own it, you own a finished piece of this world. WE'RE BUILDING SOMETHING BIGGERWhat we're working on now isn't an update to that alpha. It's a new game, built from the ground up: a full desktop first-person action RPG, no headset required, spanning multiple levels across two distinct planes of The Strangeland — the surface world, and the spaces beneath it that change everything you though |
| VR Game of the Year | 2023-11-22 | WAR OF BEING FOR VR GAME OF THE YEAR It's been a crazy year! As the lead singer for TesseracT and the lead game developer of War Of Being, this year has been non-stop! We released our Early Access version of the War Of Being VR and Desktop game to coincide with TesseracT's new single 'The Grey' In August this year, which was met with a lot of excitement. As you know we have developed our gaming experience to coincide with the story and music from the bands new album 'War Of Being' As we continue to develop the full game with help from our currently running and successful Kickstarter, it's clear that our game is resonating with fans around the |
| DLSS patch | 2023-11-09 | Players who have supported hardware can find now find DLSS options in the Video settings menu. A Note on the quality settings: Quality setting options for DLSS include Auto mode and DLAA, as they are part of the options provided by nvidia. Though neither mode are currently officially supported by the game. Use of these modes may or may not have an intended affect on quality settings at this time. We recommended selecting an appropriate setting between Ultra Quality and Ultra Performance for the best results. FSR support will be added in the coming weeks, as soon as the official update is released for unreal 5.3. |
| Migrated to unreal 5.3 | 2023-10-09 | The project is now updated from 5.1 to 5.3. There were multiple performance upgrades and bug fixes from epic in 5.3. Migrating the project has made optimizing the game a lot easier for us in general and hopefully some users will already experience better performance across the board. Though this does result in almost a complete reinstall of the game files, we expect to stay on 5.3 for the rest of development, unless undeniable VR performance optimizations are included in future engine versions. So large downloads shouldn't be required again, ahead of new content updates. VR changes - Sweeping optimizations. Most notable is Foveated Rendering |
| KICKSTARTER CAMPAIGN | 2023-09-23 | KICKSTARTER We're extremely excited to announce our Kickstarter crowdfunding campaign for the full development of TesseracT's 'War of Being' VR and desktop game. We have some very unique and wonderful rewards for backers and with your support we will be able to fund our incredible developers in creating a fully developed Indie game. Our initial Steam 'Early Access' version was very much a proof of concept that supported the release of our single 'The Grey' but now we are committed to making the game in full and need your help! Head to https://tesseract.lnk.to/Kickstarter and press ‘notify me’, this will help us massively in getting featured o |
| Small VR Fix | 2023-09-08 | Adjusted 3D Mesh on left motion controller |
| UI Update, Full controller support & more | 2023-09-06 | Overhauled menus & extended customisation VR and desktop menu's have been redesigned to fully support a plethora of input devices. Automatic input device detection should switch context appropriately in real-time to reflect the device you're currently using (Only in desktop mode) The full list of scalable graphics options are now exposed under the video menu. Users can now fully customise the graphics options to tweak performance. Moved the mouse sensitivity option to the Control menu. Fully customisable key bindings are now exposed in the Control menu (desktop). VR users can use SteamVR's controller bindings menu to rebind keys for Motion Co |
| More crash fixes | 2023-08-18 | Small patch to increase app stability. |
| VR Crash Fix & enhanced input system | 2023-08-17 | VR Mode Fixed a common issue that would immediately crash the game when loading VR mode. VR mode should now load more reliably. Please continue to feedback any errors you may encounter! General Overhauled the input system, bringing it up to date with the latest solution in engine. Added controller detection for dynamic tooltip feedback based on the controller you are currently using. Added support for Windows Mixed Reality controllers. Enabled engine logging for tracing the cause of crashes, to better enable bug tracking and reporting. |
| Save Fix, Config Migration | 2023-08-15 | Migrated all user configuration settings (Graphics, input, etc) into GameUserSettings.ini. Users can now modify these settings outside of the game client if necessary. Fixed the problem where the game wouldn't save progress. |
| Menu and Save fix | 2023-08-14 | Fixed multiple issues with in-game menu for both modes. Small adjustment to save system to fix issue where game progress wouldn't save. All previous save data will be lost (Sorry!). Hopefully this resolves the issue going forward. Minor environment fixes |
| interim rollback | 2023-08-13 | Rollback fix for item pickup due to helmet glitch. |
| Bug Fixes & Accessibility | 2023-08-12 | Thank you to our early adopting community for helping us with fantastic feedback and bug fixes from the day 1 client. This patch is an accumulation of some of the critical issues highlighted by you. VR A small fix has been implemented to resolve certain startup crashes when launching in VR. Standard Mode (Non VR) Field of View (FOV) option has been added to the video settings. Ultra Wide scaling lock option has been added to the video settings for testing. Users that run displays 16:9 or above can set this option to 'Maintain Y' to cater for Ultra wide displays. Please let us know how this performs for you! Mouse sensitivity has been correcte |
| Manifest update | 2023-08-11 | Small update to address manifest mismatch that may be causing the app to crash on startup. |