SCRAM! — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update Notes for August 5 | 2024-08-05 | Along with more bug fixes as we continue working on Early Access, two new power ups were introduced: Oversized Whacker: an oversized sword that gives Boki longer reach on basic attacks. Turbo Boost: boosts (both from attacking and dodging) are increased! Boki has never been happier. |
| Hot Patch for Power Up bugs! | 2024-06-03 | Some bugs were introduced with the Power Up system, so a small patch is being sent to address them. Thank you for reporting so quickly! |
| Power Ups Patch! | 2024-05-30 | Power Ups are now live! Boki can equip two Power Ups per run, and they're unlocked after gathering enough treasure chests. The first two unlockables are a double jump for those hard aerial levels and a boost to Boki's acceleration. That will let Boki reach those top speeds just a little quicker. One more reason for Boki to collect all the treasure! |
| Early Access Bugs | 2024-05-13 | This week a fair bit of bugs were squashed from the first rounds of early access (mostly UI stuff): Allows pause to be used in the Overworld and Level Selection screens (allows Save and Exit) Changes UI to be easier for players to know what's selected Creates a simple checkpoint system for advanced tutorial (removes tedious portions) Fixes selection bugs from the Overworld selection Non-UI Lizard no longer turns around when player gets behind him (felt unfair to player) Animation and barrel bugs with golem bombers (animations come out, barrels are given more prominence) Support for additional third party xbox pads (including Razer Wolverine) |
| Initial Week Feedback | 2024-05-07 | Thank you for your early feedback! This fixes controller issues with some gamepads (dpad support and PS4/PS5 issues) and tunes the timings of the levels overall (2 and 3 coins felt unfair). Additionally, lets the player interact with the UI with mouse if preferred. Full list below: - DPad support for game pads (tested with commonly used pads) - PS4/PS5 controller issues fixed (bugging out with dashing) - fixes sticking with UI (mouse can be used instead) - removes tutorial pauses (player can run through them if desired) - successful air attack resets dodge - fixes lighting in a few levels (rebakes) - most coin timers were made a bit easier (f |