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Canvas of Kings — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Brush for objects2026-10-05place and erase objects adjust brush height auto height (The brush tries to lift objects directly onto Plateaus) collision check (For example, you can paint around a road or other objects. These will be left free) set brush size and density snap to grid
Water Height and Color2026-09-10Water can now be raised. A waterfall forms at the edge of raised water. The gradient of the waterfall can be adjusted. The water color can now be set individually for each body of water. You can also continue to set the water color globally via the Environment Panel as usual. Minor adjustments and fixes Thank you very much! :) Best regards Hannes
Geometric Shapes2026-07-29Geometric Shapes for paths, plots, and rooms: For example, you can place a forest or room directly as a customizable circle, rectangle, or hexagon Keep Scale and Keep Rotation for paths, plots, and rooms: This allows the next element to be placed with the same geometric shape, scale, and rotation as the previously placed element Groups: Panel for group content added. You can jump to the object or select it directly Added the ability to enable/disable handles for all path points when the entire path is selected Added scalability for entire plots and rooms Copied plots can now be edited directly, for example, scaled or regenerated Settings: Opt
Update2026-06-28Paths and Plots can now be selected centrally, similar to rooms, and can thus be moved or rotated completely. When copying normal objects, the attached objects are now also copied, for example, a crate on a stone tower. It also works with multi select copy. You can now use Ctrl/Cmd + A to select the entire path, plot, or room directly. Paths, plots, and rooms can now be copied. Use the C key (default) when the entire element is selected, or Ctrl/Cmd + C at any time. When copying, attached objects, such as a crate in a room or on a tower of a Stone Wall path, are also copied. With Ctrl/Cmd + left-click, items are now added to the multi select
Various things2026-02-12Plateau Plot: With adjustable gradient, surface texture, surface texture rotation, edge texture (none, slope, various cliffs) and contour lines for elevation levels.Plateau Plot: Automatically replaces all previous Ground Plots.Height: Increased maximum height limit for all elements.Height / Settings: Heights are now always displayed with units. The default is meters. Can be changed in settings.Height / Settings: Added unit display for height of objects. Display at the bottom of the UI can be activated in settings with "Show Action Value." (Unit was already displayed for position).Height: Adjusted textures and shading of underwater slopes and
Undo/Redo Reworked2025-11-13Undo/Redo now applies to objects, paths, plots, rooms, deco images/labels/legend, multi select, environment, map settings, and groups.
District Plots2025-09-22New District Plots: Auto-generated buildings, roads, and decorations in different randomly generated layouts (District of Farmers, Craftsmen and Merchants). -> Selectable layout (Grid, Curved Grid, Chessboard, Cells, Triangles, Circle). -> Density adjustable. -> Individual elements (objects and paths) can be subsequently detached. The progress of loading the elements of a map is now displayed. The storage path of the last saved map, map settings, and environments is now remembered. This makes it easier for you to manage elements on other hard drive locations. Settings: UI scale maximum increased. Settings: Beta tab: Extended scale limits: Now
Bulk Asset Import, Improved Label, Legend2025-07-11Bulk Asset Import: Several images (e.g. .png files) can be selected from a folder and imported directly as assets. Before importing, the height, search terms or tags can be set, for example. The bulk import assistant can be found in the Object Editor menu. Deco Tool: Labels extended by: Selection of icon, display of number, selection of frame, link to legend and more. Deco Tool: Display of legend. Legend shows automatically placed labels, as a list of numbers or as a list of icons.
Spectator, Labels, UI Overhaul and more2025-06-15Spectator Window: An additional window without UI can be opened with options such as own camera control or following the editor camera, full screen and pausing the display. Text Labels: Can be added via the Deco Tool. Text and design can be customized (font size, color, with icon, ...). Assignment to groups possible. UI: Properties panel per element on map. Values can be set manually (rotation, scale, height). Open/Close Properties Panel with Key (Default ‘B’). UI: Selection of elements on map revised. UI: Selection frames of elements on map become brighter with dark environment. UI: Camera zoom to mouse position. UI: Added possibility to man
Multi Images Export, Snap To Grid, Extended Grid2025-03-31Map Settings - Multi Pages/Images Export: This allows you to directly export up to 4x4 contiguous images Map Settings - Extended Grid: This allows you to display a grid beyond the map area Map Settings - Snap Map Area To Grid Map Settings - Snap Elements (Objects, Paths, Plots, Rooms etc.) To Grid Map Settings: Grid rotation and Map Size Slider more sensitive (you can make individual steps with the arrow keys) Map Settings: Hex grid tile size adjusted. Hex tile height and thus vertical hex distance is now equal to the height of a square tile. Hex grid in “flat top” orientation UI: If Snap Elements To Grid is active, the position in the grid i
Plot Editor, Asset Browser search and more2025-02-20New Plot Editor: This allows you to create custom plots (currently only a forest-like plot). Assignment of up to 3 object groups. Adjustable size, chance and collision check per assigned object group. Asset Browser: Extended search with search term in “Title”, “Name”, “Object Group” and “Search Terms”. Filtering by tags now also possible. Asset Editor: In the “Add Original Texture” dialog: Button to save my textures as a png file. Asset Editor: Flip x and/or flip y of a texture now possible. For roads, you can now select the building type to be placed on the sides of the road in the bar at the top of the UI. Scaling, rotating and adjusting he
Asset Editor, Steam Workshop support for custom assets2024-12-04Asset Editor - Switch between normal editor and asset editor at any time - Create your own custom assets (No external 3D tools e.g. Blender necessary) - Add your own textures, original textures, boxes for solid shadows, smoke sources, light sources and wave sources - Activate wind for textures - Edit elements (e.g. scale of textures) via keys, buttons on the element and by entering values directly - Objects already placed on your map are updated directly when changes are made to the custom asset - Separate Multi Select/Multi Edit, Undo/Redo in the Asset Editor - Hide, lock against mouse clicks and rename individual elements (e.g. textures) -
Minor adjustments and optimizations2024-09-17Click priorities adjusted. Especially if you place several rooms on top of each other and use Deco Images. Working in general with stacked rooms improved. For example, you can no longer accidentally click on an object on the first floor through a room above it. “Layers” renamed to ‘Groups’. (These are not classic layers as known from image editing programs, but optional and do not affect the height of the objects. This may have been confusing) Minor things and bug fixes
Layers, increased height, Godot 4.32024-09-03Layer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows automatically - Assign objects, paths, plots, rooms and deco images to a layer (also works with water) - The number of elements assigned to a layer is unlimited - Button “add new objects to layer”: If active, new objects, paths, plots, rooms and deco images are assigned directly to the selected layer - Multi-select support: Add several objects to a layer at the same time - If an object locked by a layer is clicked, the affecte
Wall without towers, dock path, new houses2024-08-16New path: Walls without towers New path: Docks New path: Only battlements New objects: Houses with wood and tiled roofs Max and min limits of object scale increased Grid: Max height increased so that grid can now be placed above everything again Bug fixes and small adjustments
Room Tool for interiors and more2024-07-15Room Tool for interiors - With auto-generated elements - Individual objects can be attached and individual generated objects can be detached - Room and objects can be moved, rotated and changed in height together - Wall and floor design can be freely changed - New points and handles can be added so that any shape is possible - Multiple points can be selected and moved using shift - Individual walls can be hidden - Rooms among others: Bedroom, kitchen, chapel, blacksmith, ... New interior assets: beds, fireplaces, chairs, latrines, chests, windows, doors, ... Selection of multiple path points or all path points via shift now possible. This all
Stairs and other small things2024-06-25Stairs: Wood and stone. The path points can be raised or lowered individually. The width can also be adjusted Endless Placing Mode slightly improved Multi Select adjusted Several bug fixes and small optimizations
Water & Land performance improvements2024-06-02Water: Performance increased Water: Combination system improved Water: River course now better adjustable Water: Size limit of Lake and Ocean removed Land Plots/Castle Surface: Performance increased Land Plots/Castle Surface: Size limit removed Land Plots/Castle Surface: Outline resolution increased, making it less angular Field: Performance slightly improved. Maximum size increased UI: Scaling of elements by camera zoom improved Size of save file further reduced. Memory and loading times further reduced
Optimizations and more2024-05-21Save file size reduced by up to around 50% Save speed increased Settings: New button "Large Map": Enlarge map to 5 times its original size (beta). Warning: RAM load and loading & saving time of the map increases with each object! Settings: Export screen resolution increased to 9600x5400. Adjustable in Settings Settings: Display of performance values such as VRAM used Performance: VRAM load reduced. Improves render performance slightly overall Performance: Generation of plots e.g. forest increased up to about 30% Performance / UI: Larger area for forest plot: "Populate" button visible in UI when regular maximum plot size is exceeded. Forests u
Steam Workshop for maps2024-05-08Steam Workshop for maps: Upload, update, browse, download. This also allows you to use Steam as a private cloud storage for your maps by simply limiting the visibility of your published maps Added a Steam achievement Export of webp adjusted. An image with 10k x 10k resolution now has about 9MB instead of about 60MB In the settings dialog it can be switched off that the movement speed of the camera by mouse depends on the zoom level The direction of walls and palisades can now be reversed Plot Tool for citizens Small performance optimizations and other small things
Custom translation, custom key bindings, improved control2024-04-08Custom translation via "translation.csv". There is a "translation" folder in the user directory. Save a "translation.csv" there. Feel free to check my discord for more details: https://discord.gg/JTBS2xWedR Custom key bindings: You can now change the input for the keyboard keys in the settings dialog Switching through the clicked objects via Ctrl/Command and left-click now possible "Create Deco Objects" button for forest added. Trees now vary slightly in height Rotation speed + scale speed + height change by key of objects/deco images faster when shift is pressed The movement speed of the camera with pressed mouse wheel or keys now depends on
Light sources height, support for small resolutions, zoom increased2024-03-22Light sources can now be raised. Light sources are now also rendered above objects Auto UI scaling for resolutions smaller than 1920x1080 e.g. 1360x768 Zoom level increased. Quality reduction at high zoom levels. (Marking in the zoom slider) Deco Images: Maximum height increased. Height by button and keys, as with objects Environment: Fog Color added Map Settings: Slider for Grid Opacity added Minor things
Adjustable paths/plots height, hills and cliffs, detachable objects and more2024-02-29Adjustable height for paths and plots e.g. wall, market, forest or land plot Land plots have two edge variants: Slope or cliff Detachable objects from paths/plots e.g. trees from a forest or cottages on a road New tower variants: Square, hexagonal, round each straw, wood, tiles New variants for light sources Smoke as object & Smoke Color in Environment Note that no additional commercial license is required, added under "About" Bugs fixed and minor things adjusted
Adjustable object height, castle surface, forest density and more2024-02-15Adjustable object height: You can now adjust the height of individual objects. It works with combined objects (e.g. a crate on a tower) and also with multi select, so you can raise or lower several objects at the same time New plot tool "Castle Surface". The height of this tool can be adjusted. More paths and plots will follow Deco images: New function can be set via button. If activated, the images are always imported in the same size ratio. Useful for your own custom assets Density slider for forest added For the roof path, the generation of deco (e.g. chimneys) can now be deactivated via button Minor things
Better support for older hardware, quality settings, performance improvements2024-01-26Quality settings and performance: I was able to improve the overall performance. In addition, you can now set various quality settings to reduce the memory load and to further increase performance. Selectability of objects and paths improved New land plots Fixed bugs and improved minor things
Custom deco images, flickering objects fixed2024-01-06The flickering objects on Nvidia graphics cards should now be gone. I had to try out quite a few things. Unfortunately it took a long time. I'm very sorry and thanks for your patience! Also, you can now insert custom simple flat images e.g. as a background layer A few minor things
Building tool, Godot 4.22023-12-19Building tool (path tool): Instead of choosing from a list of many individual buildings that are always the same, you will hopefully have more flexibility, speed and, above all, many more options. There are different thatched, wooden and pantile roofs. Migration to Godot 4.2: Improved performance, rendering, shaders and, hopefully, better Vulkan support for graphics cards. Many thanks to all the people working on Godot! Smaller things
Map area doubled, land plot, object list2023-11-22Map area doubled Map boundary line removed Camera max zoom level increased Object list per group added. Now you can place specific objects directly Scaling of buttons on map improved when zooming Plot tool for land added Removed black border line for water to increase performance Bug fixes and more
Water improvements2023-10-31Update rate and performance of water increased Water now has no black border line by default. A button at the top of the UI now allows you to enable or disable the border line The edges of the river are now created more organically (Note: you can change the width of the river per point) Boats and ships Density of forest increased Especially fixed bugs concerning water and other minor things
Water and more2023-10-19Water (plots, paths, bridges and objects) Loading error fixed (even broken old projects should be able to be loaded again now) Loading error message instead of freezing the editor Settings: added the option "Alternative Camera Process" (If you have problems with camera control, try this option) Fixed ctrl z/y for undo/redo Towers of walls are now rotatable afterwards You can now switch to the next object by key Stronger drawn roads Minor adjustments and bugfixes