STEAMYDATA

Gobs and Gods — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 1.5.52026-08-22- fix minor bugs in dialog window - remove clickable links from dialog options (a link inside a button was not a good ui) - moving camera with mouse: add option to restore behavior from a few months ago - fix some menus getting closed by selecting another gob
Gobs 1.5.42026-08-12- fix a weird graphical bug impact some steam decks, which caused part of the map to display as black. - get steam validation for steam deck!
Path 1.5.32026-08-02fix mouse movement on screen borders when resolution != 1920x1080 new images for orc cities minor fixes for steam deck
Gobs 1.5.22026-07-27This patch focuses on making the UI more intuitive and the game more controller-friendly. It took me longer than expected, as I had to do an in-depth rewrite of the focus and navigation logic, and experiment a bit to find an intuitive configuration.For long-time players: the mouse buttons in combat have been swapped, left click now gives the basic orders. I think it's fast to get used to this setting, but if you prefer the previous one there an option for that.Here is the changelog:UILeft click is now used for the giving default order (I added an option to revert to the previous right click if you prefer.)The combat UI shows more clearly when
Patch 1.5.12026-04-01I received a few crash reports on the latest version, and they took some time to diagnose because there were no logs. I’ve now managed to reproduce the reported issues, and this patch fixes them: - Fixed a crash that could occur when opening the “Hire” window - Fixed a crash on launch affecting players who had played the demo two years ago and are now reinstalling - Improved the “Hire” UI to help prevent accidental hires If you encounter any other issues, please let me know so I can fix them!
Gobs and Gods 1.52026-03-09This update focuses on two main things:Visual improvements: your gobs now have eyesMuch higher replayability with new campaign starts and the Iron Gob modeNew campaign starts:When beginning a campaign, you can choose from several starting options:The normal start.Start with 5 gobs, skipping the early-game “tutorial” quests in exchange for higher gob wages.Start with the Chosen Gob: instead of the usual main quest, your goal is to keep the chosen gob alive and make him become the Supreme Grand Master.Iron Gob modeYou can select this option when starting a campaign to play without save scumming. Be careful: some of the new starts will end your
Gobs and Gods — Update 1.4: God’s Path Rework2026-01-09Update 1.4 brings a major rework of the God’s Path system, new quests and lore, and a few new achievements to challenge you!God’s Path ReworkWhen making choices in many dialogs, you may get the opportunity to advance one of the three God’s Paths: Nurturing, Nerdy, or Sadistic.These paths already change the gobs available for hire, but we felt, and some players told us, that following a path should bring more meaningful rewardsWhat's new:the God’s Path window lets you track your advancement on each path (Sadistic / Nerdy / Nurturing).Killing a gob, overfeeding, or inventing potions now grants an advancement only the first time. The new Path Al
Gobs 1.3.92025-12-19Main changes Spells rework: - spells no longer have a level. Upgrading a spell / picking it on several mage towers gives additional casts per cycle. - mage tower allow to choose one of three spells. - make most spells more powerful (often targeting several gobs instead of just one)- a bit less mage towers on the worldmap.makes "what are the news" more often relevant skill altars: cost candles but give permanent +1 (once max per altar)advancing a path changes the mood of gobs (depending on their own path)moods malus when reentering a dungeon immediatlygobs armor are fixed between dungeon levelsUI improvements:- make theme a bit more coherent-
Patch 1.3.8 (or whatever the id)2025-09-28- Rework special bonuses for: King, Cook, Lumberjack, Smith, Guard, Engineer, Trapper - Add campaign option for scaling difficulty with time. (Warning: this is still a bit experimental) - New quest: 'Territory Marking' - Add quests pushing to visit another kingdom, and limit quests available when greatly over-leveled for current kingdom - Enemies sometimes open the doors in dungeons. - Borders tooltips: information is scaled to player's army - Minimap: radio button to view world difficulties - Alchemy: skill value gives a proba to double-drink pots - Raiding mobs stay near the attacked village, and you can enter the village after rooting the
patch 1.3.72025-07-19- fix notifications (like "saved") not showing while game is paused - god upgrades: tooltip tells how to unlock; fix channeling; unlocks channeling later in game - touring quest: remove quest arrows / fix 'where to go next' - inventory: remove cost in Time unit when opening from button - fixed Zoom In and Zoom Out keybindings which were reversed. - fix cookbook quest second run - show more info in tooltips about items with special actions - alchemy: click on recipe with ingredients ready triggers the 'brew' popup - fix joker upgrades sometimes improving a skill not available (yet) - fix sound option menu showing game icons - fix typos Special
Patch 1.3.62025-07-02More bug fixes, and starting to improve UIs for controllers. - Mitigation for "Buggy Fog of War on reload": On some machines, the fog of war would sometimes fail to save correctly. If you observe a buggy-looking fog of war after reloading a save, go to the "Save" menu and click the "Fix Fog of War" button in the top right. It will regenerate fog of war almost identical to what should have been there at this point in the game. - Fonts: Changed how increasing font size works, focusing mostly on increasing small fonts. This allows you to enlarge small fonts much more without (completely :) ) breaking the UI. Also defaults to larger fonts on smal
Patch 1.3.52025-06-21A patch containing mostly minor bug fixes, and a few UI improvements. - UI: allow selecting a gob whose turn is finished - Fix quest arrows in tree-stalker special quest - Update sculptors quest description when the quest is almost done - Adding 'clear' buttons in control remapping menu - fix displayed candles count after casting a spell - fix alchemy recipe not displayed immediately after brewing - fix lifebars missplaced sprites when taking damages - fix pessimistic sometimes having an empty bubble - fix dungeon exit messages - fix player goblins pixelated on shrine / village windows - UI: cancelling all 'interact with' orders after a chest
Patch 1.3.42025-06-08- Fix some gob traits which did not work correctly (pessimistic bonus on kill was not triggering) - Fix crash on new campaign, with some seeds failing to build a valid world. Thanks to N20 Games and Eipumodo for reporting these issues!
patch 1.3.32025-06-07- Fix crash with "pet best friend" whims. - Fix visibility of trainers on minimap. - before fighting several mobs, 'fight' button tooltip show which mobs are allied Thanks to Eipumodo for helping me identify the crash, and to Kopyrda for reminding me that trainers were sometimes too hard to find.
patch 1.3.22025-06-05- Fix crash on reload when saving right after stealing an egg - show current kingdom with current time on moon/sun tooltips - show both kingdoms on far away border tooltips - fix alchemy 'brew' button size - nerf flies essence drain - fix batamama wings Thanks to N20 Games and Yeoman for helping me preparing this patch!
patch 1.3.12025-06-01- Fix game not starting when updated from an old version
Gobs and Gods 1.3: More Mobs and Monsters!2025-06-01After six months without updates, we are thrilled to announce the release of the next big update to Gobs and Gods! This patch focuses on enhancing tactical combat. We’ve added a much wider variety of enemy mobs and reworked almost all existing enemies. These changes should make the late game far more diverse and challenging. Additionally, we’ve revamped several traits and skills that felt underwhelming. For example, ranged weapons have been redesigned to feel more distinct, and goblin traits have been updated to be clearer while always offering some (small) advantage. Looking ahead, we plan for the next major update to focus on adding more qu
patch 1.2.12025-01-28This is a minor patch containing only one fix, as the upcoming changes in the pipes are not yet ready and will take some time to complete: Fixed statue effects that were not correctly applied to goblins
Update 1.2: Whims, Wages and Wonders2024-12-25Gameplay and balance - Moods and Whims: - your goblins mood will evolve, from "Brooding" to "Cheerful", depending on your actions. The mood will provide a few small bonuses, and goblins in bad mood are more likely to activate their defects. - goblins in good mood may sometimes become "Obsessed", triggering a mini quest you can complete to keep the gob happy (and get rewarded by a small but permanent bonus) - Goblins wages: - to better balance the economy, your goblins will ask some wages whenever you rest; and will get unhappy if not paid. (Note: you can disactivate the wages at the start of the campaign if ) - Limited time quests: - random g
Patch 1.1.32024-10-21- increased god max weight && logistic effect - fix bug with main quest showing quest start dialog several times - feed menu: better tooltips position + allow to give more food than required, to advance "nurturing" path - particles around chests and stairs (... to make the quest "hide item" easier to complete) - worldmap: longer run duration - sort inventory with most recent items first - hire window improvement - give more information about followed path - lich raise dead spell: raise with half hp (instead of 1 hp) - item prices: lower reputation impact, avoid ultra low sell prices at producing villages . - show if current prices are higher/
Patch 1.1.22024-10-08- prevent random quest targeting broken temple - increase wood in forest - fix observation towers - levelling: fix archetypes with both range and melee - starts run with double click - fix enemies IA sometimes not moving in dungeons - a few other minor fixes - more information on dead gobs (warning: will not be accurate on gobs hired before this patch)
Gobs and Gods -- Gameplay live !2024-09-30
Gobs in the Clouds2024-09-28Following a common player request, I've configured cloud saves for Gobs and Gods. I have to admit, it was easier than I expected—Steam has really done a great job with this! If you run into any issues with the saves, here are the details: - The saves are located in this folder: C:\Users\USERNAME\AppData\Roaming\Godot\app_userdata\Gobdot\saves - Each subdirectory represents a saved game. - This directory is now synchronized with Steam Auto Cloud. - The game also creates a backup of the saves in: C:\Users\USERNAME\AppData\Roaming\Godot\app_userdata\Gobdot\savesbackup This directory is *not* synchronized by Steam, so if any data is mistakenly er
Patch 1.1.12024-09-23- player gobs willpower decrease spells effect - further nerf death magic - increased athletics hp bonus - donjon: allow entering directly to lvl 2 if lvl 1 was cleared - fix rally perks - increased trollish effect - saves: making backups (to prepare safely activating autocloud)
Gobs 1.1, Balance patch2024-09-20Since the release two months ago, we've gathered a lot of player feedback, which has helped us identify ways to improve Gobs. We've already released a series of small updates with fixes and quality-of-life improvements based on player suggestions, but a larger patch was needed to address game balance. This patch is thus designed to correct all the balance issues which were reported or which we noted ourselves. Overall it should make the endgame more difficult, by increasing the diversity and strength of late-game enemies, and by nerfing some abilities that were too easy to exploit. We hope it will make the game more challenging and interestin
Patch 1.0.152024-09-15A few changes while preparing a bigger balance patch: - fix foot sculptor quest when first killing arrogant sculptor - increase max mob size to get more diversity on hard late game - clarify which armors are light - fixes in mobs autoscoring - refactor mobs definitions
patch 1.0.142024-09-03- improved camera centering on worldmap - option to desactive auto center in fights - improved minimap
Linux officially supported!2024-08-23Our testers report that the native linux version now works well. Thanks to Godot this one surprisingly simple to target several OS!
Updates notes, patch 1.0.132024-08-22- fix crash on reload after quitting in the middle of a gob order - improve upgrader ui (sorry, did not re-equip upgraded item yet) - fix worldmap camera locked on player - fix fleeing gob moving toward enemy - lower sadistic increase for dismissing a gob - tuning melee gobs ai range in RT, so that they move in front of archers.
Already 10 Patches since release!2024-08-18Since the release one month ago, we have been actively iterating based on players' feedback and suggestions. Our primary focus has been improving the UI and enhancing the overall player experience. Next, we plan to address game balance and difficulty, aiming to provide a rewarding challenge for all players, from casual gamers to hardcore enthusiasts and even sadistic goblin gods. Following this, we intend to introduce additional content such as new items, quests, the new "alchimechanics" skill, and—hopefully—new scenarios to offer more varied playthroughs. We sincerely thank all the players who have contributed their comments and ideas! You c