The Rush — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 2nd Anniversary Update Live! | 2026-04-30 | Hello everyone, I hope you are all doing well. As promised, here is the actual game update to celebrate the occasion. It comes with quite a few goodies I hope you will enjoy! - An online high score leaderboard is accessible from the options menu. Your personal record should automatically be uploaded as long as you are connected to Steam, and the top 50 users are visible. - Various voice lines were added for both ships, courtesy of BuckChickens and Silphio. Voices can be disabled in the options menu as well if you feel like it. - Tweaks were made to many bosses (Hydrast, Narpass & Paylo, Duchminn) - Pongo now looses health naturally so he cann |
| Happy "The Rush" 2nd Anniversary | 2026-04-21 | "Yes, I am still alive." Hello everyone, it's been a while. I hope this message finds you well. I assume you've already read the title, so you must've figured out that it is this game's 2nd anniversary. Time sure does fly. I'll start by thanking all of you guys, the people of the internet that decided that this game was worth even a fleeting moment of your time. Hopefully you still feel that way after playing it, hah! I know there aren't a lot of you, but I'm very grateful to even have gotten this far. Next I ought to thank the wonderful people that have supported me during and after the game's development. I'm not sure they would like to be |
| Very Minor Update II | 2025-01-31 | - Normalized diagonal movement (you won't go faster when moving diagonally) - slight balance tweaks to enemy hp - Improved the attract mode sequence As always, thank you for your continued interest! |
| Music Room! | 2025-01-28 | Enjoy a fairly basic music room in the options menu! Thank BuckChickens for the OST coming out as good as it did. I also fixed another bug with the medals on the select screen. That's all! :) |
| New Year's Update | 2025-01-26 | "Yes, I am still alive." Even though I'm pretty much done with this game (which I have said before), it is fun to add stuff to The Rush once and a while to supplement my other projects. Here's what this update brings... - Rebalanced a number of boss attacks in regards to difficulty scaling and bullet speeds - Added a new attack to the Stage 1 Boss to prevent graze milking - Made Paylo drop a points capsule on death - Reduced the time it takes for a weapon capsule to convert into a points capsule by 8 seconds - Resprited Mr. Membrane - Fixed a bug with the displayed achievement badges on the Arcade Mode select screen - Added an achievement bad |
| August 3 Very Minor Update | 2024-08-03 | - Boss health bars now display the unique boss name instead of simply "BOSS" - Stage 5's visuals and terrain mapping were improved - Some balance changes and fixes that nobody really care about Sorry for the small size of this update, but I do feel very satisfied with the game in its current state and would prefer to work on other projects (at the moment). Thank you for your continued interest. |
| Bug Squashing Update | 2024-07-24 | Here's what's going on this time: - Fixed visual error when pausing during Stage 4 - Removed the ability for the Respawn Type and Bonus Life Threshold to be changed on the pause menu - Gave the Stage 7 Boss more hp and an additional attack during its second phase - Fixed various bugs related to Steam Achievements - Updated info sidebar hud - Added some tricky bonus capsules to a few stages - Set default starting lives back to 5 (you're welcome!) - Added a funny easter egg (source: bro trust me) Thank you again for playing The Rush! |
| Polish, Polish, More Polish | 2024-06-28 | I really don't feel like writing patch notes right now but there's a lot I swear. Totally no secret stage at all either. |
| Point Lives are here! | 2024-06-23 | I forgot to set the default starting lives to 3, and already published the build. Darn. Well, enjoy some slightly easier default settings until the next update... Also, Platinum's Machine Gun (Yellow M capsule) got significantly buffed. Alterations were also made to Stage 4. When I get a chance I will add settings in the options menu relating to point lives. (This update was rushed out primarily for my brother. I coaxed him to attempt a 1CC.) |
| Additional Fixes & Polish... For Now... | 2024-06-17 | I know it may appear that "real content" isn't being added in any of these post launch updates, but that's because nobody is supposed to know about the secret stage I'm almost done with! Among relatively minute tweaks, some larger changes include: - New music tracks when practicing each of the stages - Stage 2 is less claustrophobic and hopefully a bit easier - Dramatic Fixes to the overall DPS of "piercing" attacks against bosses (such as bomb explosions & the 2nd or 4th boss weapons) |
| Post Launch Minor Update | 2024-05-26 | This update includes... Bug fixes (particularly regarding boss I-frames and the Option Punch) More polish (just a couple of new sprites and animation tweaks) Audio fixes (the correct versions of certain stage themes will now play) Thank you for playing THE RUSH! I have a secret update in the works for those who actually like the game, but I wanted to get some bugs out of the way first... |
| Release Version 1.0 Is Finally Here | 2024-04-20 | - More achievements, less glitches, and a better looking stage 3! - Some random edits to stage 7 - Inner terrain now has proper collision! - Sound effect mixing tweaks - Ending theme - that's all I can remember right now... |
| Final Early Access Update | 2024-04-19 | I am so close to release I can just taste it! This update adds an actual functioning ending, complete with (rather short) credits. Thanks to everybody who has been playing The Rush so far! Some bugs were also fixed, and new sounds were added among other minute changes. Once I do a bit more polishing and make more achievements I will take the game out of Early Access purgatory for good! Remember to voice any opinions you have on the game. I will definitely still update The Rush after release with both fixes and new content, so don't worry if you find some game-breaking bug... |
| Second Wind Update | 2024-04-15 | A second playable ship is now fully functional! However, function and balance are two different things... Feel free to voice any balancing concerns regarding the second ship (or anything for that matter). Additionally, Stage 2 got some visual improvements, and the game can technically be completed. I will add looping and credits in the very near future (I'm on break for a bit). Stage 8 has also been improved (?). Thank you for playing! |
| Stability & Sanity Update | 2024-03-30 | - Fixed a bunch of crashes... sorry about those - Added a new cutscene when game is started - Minor balancing and enemy placement changes - Recuperated my personal sanity a bit Sorry to the 2 people who play for the general lack of updates as of recent. As it turns out, the final 10% of a game takes 5 times as long as the rest of the game, especially when time is hard to come by. Thank you to all players! |
| Almost There (For Real) Update | 2024-02-21 | Tons of little visual, audio, and gameplay tweaks/polish. I seriously don't have time to list all of the changes.... assuming I remember them. By the way, the final escape section is a stage now (which is basically done) because scope creep. |
| Practice Makes Perfect Update | 2023-12-10 | As the name would suggest, the main feature if this update is a fully functioning practice mode to prepare yourself for that 1CC (which is still technically impossible by the way). Other notable changes include... - The first two phases of the final boss are functional, but the game will crash after the second phase... - Most bosses have some i-frames as they spawn for balancing purposes - Stage 4 received a dramatic visual overhaul - Option Punch has slightly reduced DPS - Machine Gun has higher overall DPS - Sound effect and mixing tweaks - Back-end code improvements nobody cares about - A new stage 3 theme (don't worry, the old one will co |
| Almost There Update! | 2023-11-11 | This update has it all... except the final boss! Some important changes include... - Large buff to machine gun - More sound effects!!! - The final stage all the way up to where the last boss should be - Typical polish and balance changes - More forgiving checkpoints on difficulties under 1 Surely I forgot something... but that is for you to find out! |
| Nondescript Update | 2023-10-10 | - Fixed some issues with keyboard and controller inputs - Expanded and tweaked stage 7 - Fixed some bugs - Added a checkpoint to stage 2, but only on lower difficulties (more similar checkpoints will be added to other stages soon) - Tweaked pause menu dialogue - Nerfed Triple (just a hair) - Other things I cannot remember right now |
| September 23 Update | 2023-09-24 | I actually listed the changes as I made the update this time... - Made D-Pads function correctly in game - Made attract mode less intrusive - Overhauled the menu system (start/shoot can progress menus, bomb moves back through menus) - Added Training Mode (currently inaccessible) - The escape key (when using keyboard) and the back/select button (when using controller) now quit the game when pressed - Made Option Punch less random and fixed an oversight with its DPS - Added stuff to the blank parts of the pause menu Extra options may be added to arcade mode later depending on how much I want to feature creep the game. |
| September 5 Update | 2023-09-06 | - More steam achievements added (a couple are still unobtainable, sorry) - 5th Stage Boss (Captain Kidney) was slightly reworked, and will no longer glitch out of bounds - A few bosses received total hit point nerfs - The "Extend" weapon's tentacle was increased in length - The final stage item layout was altered slightly - Some background graphics were altered to improve visual clarity during 5th boss fight, and to make them look better overall |
| Steam Support Update | 2023-08-30 | Here are all the new things I can remember off the top of my head... - Added steam achievement support - The game now pauses when you open the steam overlay (I think...) - Balance changes - Very slight length increase to final stage (Note that all the "hidden" achievements are not obtainable secrets, but rather nonfunctional achievements I have yet to entirely implement) |
| Day 3(?) Patch | 2023-08-15 | I literally have no time to write patch notes right now sorry~ |
| Day 2 Patch Update | 2023-08-13 | If you are reading this, thank you for taking interest my game! Here are the changes in this relatively small patch/update. Fixed a crash when pausing under certain conditions Fixed bug where option menu music would not play (ever) Added visual improvements to stage 6 Added stage intros to stages 3 and 6 (more are on the way) Fixed some code redundancy that doesn't really affect anything... Fixed bug where you could start with a machine gun weapon for free I will try to update the game whenever I can with more improvements and content, so stay tuned. I hope to get The Rush out of early access soon-ish... |