STEAMYDATA

Conviction — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
02.09.26 Update Notes2026-09-02-Fixed Issue with Azure Easter Egg not working from levels 6 to 15 -Added Player and Enemy Muzzle Flashes -Added Enemy gibs upon death
29.08.26 Patch Notes2026-08-29-Added the Azure Easter Egg to levels 1-15 -Fixed issue with pausing the game whilst being on the main menu -Fixed issue relating to pause menu overlap when player was in sub setting menus
03.07.26 Patch Notes2026-07-03-Due to requests the axe now uses a box collider instead of raycast to hit enemies making it alot better to use -Updated Shriekers (flying enemies) logic they should no longer float directly above the player -Fixed issue where unpausing by pressing esc while on the settings menu is open unpauses the game but leaves the settings menu on the screen
THE COLLECTIBLE UPDATE2026-07-01Hello gamers this is convictions first "Big" update it adds the following to the game - 6 new Achievements - 4 Easter Eggs - 2 New Bonus Level (can be accessed Via "Level Select in the main menu and then by pressing "Next" on the bottom) I just wanna say thank you as always for the support the Summer sale has been amazing for me this year and I plan on extending the discount by a extra week as I hit my goal of over 200+ copies of my game sold I plan on releasing a mini update within a month or two adding new effects and details to the game just to give it a extra bit of polish whilst i continure to draft up the next major update
25.06.26 Patch Notes2026-06-25-FINAL fix for melee enemies they should be 100% reliable now going forward -Added out of bounds area in Level 10's starting area -Reworked Pause Menu Script causing inability to use the pause menus properly when moving onto the next level -Minor tweak to players slope limit
26.04.26 Patch Notes2026-04-26-Reworked players slope limit to prevent players getting out of levels -Fixed issue with Gatling enemies shooting through walls -Reworked Gatling enemies on Level 13, they now have smaller attack ranges and lowered audio to save your ears -Fixed Secret level red gate not being in the level due to testing (oops...)
Conviction Mini Road Map2026-04-22Hello everyone just thought I'd drop a mini announcement/update post going over what I plan on doing with conviction, this game has been a huge learning experience for me so it means a lot to receive any and all criticism and feedback. In regards to new content down the line for the rest of the year I plan on adding 2 "major" content updates, the first being a Easter egg/collectibles update as a mini thank you to those who helped me create conviction the content to that will include THE COLLECTIBLE UPDATE (Should be ready around summer!) - Hidden Collectibles around most maps (excluding boss levels) - 4 Easter eggs - 4 Unlockable achievements
22.04.26 patch notes2026-04-22-Fixed minor issue on level 3 with a enemy floating till you attack them -Reworked Bullet collisions for smoother gameplay feel
12.04.26 Patch Notes2026-04-12After hours of testing and reviewing criticism I've reworked how shooting works in the game once again, how it used to work is that when firing a gun would have a fixed range and damage but now I've spiked the range up with additional damage falloff enemies now being hit from afar will also lock onto the player. Thank you everyone for the criticism the game feels a lot better from this change!
06.04.26 Patch Notes2026-04-06-Due to feedback I've improved the render texture for the "retro" look of the game to be more pleasant and less straining on the eyes -Added 4 new achievements (these are currently inaccessible to unlock as of now and are prepared for a future content update)
05.04.26 Patch Notes2026-04-04-Fixed issue when pausing the game increases volume -Fixed issue with all flying enemies accidentally having cranked up tracking ranges
03.04.26 Patch Notes2026-04-03-Fixed Issue with Shooting enemies being stuck in one animation -Fixed Issue when pausing would be berated by "Ough" sound effect from enemies -Reworked ammo pickups (ammo values for guns are now all different)
31.03.26 Patch Notes2026-03-31-Fixed axe range being to high -Fixed Level 2 left path enemy clipping -Fixed pickup overlay issue not disappearing and not fading out properly on levels -Tweaked flying enemy AI, They will no longer, clump together and will no longer hover above the player and stay at a distance additionally they have a new SFX when shooting at the player
30.03.26 Update Notes2026-03-30-Added new Flying Enemy, will show up from level 4 and onwards -Minor reworked shooting enemy AI additionally bullets are now visible and easier to dodge along side them having a mini particle effect and sound effect when they shoot -Added Discord link button on main menu for anyone who would like to send any feedback (IT IS GREATLY APPRECIATED)
29.03.26 Achievement Update2026-03-29Oh boy oh boy 15 achievements for you, yes YOU to collect... I'm still figuring out the steamworks facepunch API to get more unique achievements up but I'll add them next update just wanted to add something to give abit of motivation to play through the entire game for now.
29.03.26 Patch Notes2026-03-29-Buffed ALL guns fire-rate and range -Reworked axe code so should be a lot more reliable -Fixed issue with player speed being abit slower after level 6 and onwards -Fixed issue on level 14 where player could be soft locked by the terrain and green gate -Fixed pickup overlay UI being semi-visible on level 15 -Fixed issue with all guns being able to shoot one more time when they reach 0 ammo -Upped the damage of the shotgun on level 15
Conviction 1.0 Release + Future plans2026-03-28Hello everyone, I have released Conviction 1.0 its not perfect but I'm happy with how its come out this game has taken me years to make due to mental, family and financial issues so it feels like a big weight has finally been lifted off me and I couldn't be happier, I hope everyone has a fun time playing my game! Going forward I plan on working on a 1.1 content update down the line I cant promise when it'll come out but it'll have the following:-Secrets/Easter eggs -Secret level revamp -Achievements Again thank you all for your support and future support in my endeavours!
27.03.26 Update Notes2026-03-27-Improved and fixed level 15 boss fight and issues -Added more VA work to level 10 -Credits to everyone who has worked on game has been updated
19.03.26 Update Notes2026-03-19-Added level 15 (Currently work in progress but wanted to get opinions) -Added Easter Egg in level 1 (Only hint I'll give is that its accessible at the start of the map after pressing a button on the keyboard)
18.03.26 Patch Notes2026-03-18-Temp fix for health and ammo pickup UI -Fixed level 5 OST name not being the right song name
11.03.26 Patch Notes2026-03-11-Fixed Level 5 Music playing level 4's -Fixed outline issue on level 5 where pickups would be completely white -Changed how the level 5 boss works entirely and should feel more like a fight -Fixed issue where switching guns mid animations caused them to go "up"
08.03.26 Patch Notes2026-03-08-Fixed level 6 weapons no longer working -Fixed level 8 jump pad being upside down -Fixed issue with axe having long range -Fixed lighting and shadows for all levels -Minor changes to level 10 boss to make the second phase of boss fight easier
07.03.26 Patch Notes2026-03-07-Enemies now "bleed" from being shot (new particle effect) -Fixed issue on level 14 where you could skip the entire level -Fixed brightness slider not working on some levels -Fixed Amalgamation boss hitboxes
05.03.26 Patch Notes2026-03-05-Added New Boss (Accessible Via Level 10 in the main menu) -Fixed Issue when gun would still fire when gun has 0 bullets left -Fixed minor texture issue in Level 9
25.01.26 Update Notes2026-01-25-Added new Level -Melee enemies wont hit immediately upon being near the player -Enemies no longer have a mini time lag upon dying -Dash mechanic has been scrapped in favour of more move speed -Fixed issue where the shotgun in level 5 would no longer work -Made the level 5 boss harder -Added new axe swing animation and swing sound effect -Optimised game files
22.01.26 Update Notes2026-01-22-minor reworked animations for shotgun and pistol -Added music icon with OST's name at start of each level -Added minor effect upon firing guns -Health and ammo UI become hidden when game is paused or in settings so there out of the way
20.01.26 Patch Notes2026-01-20-Lowered revolver audio being to loud -Revolver audio should play sooner, had to edit the original audio since the OG file doesn't play the effect immediately -settings menus for both phases of boss are fixed -UI fixed in secret level -pressing "esc" in game in the settings menu fixed -fixed issue where bullets wouldn't go past door due to invisible collider to register if the player has the key for the door
19.01.26 Update Notes2026-01-19Fixes: -Being too close to an enemy while using the shotgun or minigun is fixed. -Fixed issue where if you press escape whilst having one of the settings options up would bring up the pause menu again it will no longer do that now. Added: -Final rendition of the main menu screen. -Added finalised SFX for guns -Centred all guns in middle of screen like classic boomer shooters additionally the health and ammo are also centred instead of being in the corner -Mino pitch variation between enemies for slight variation
17.01.26 Bug Fixes2026-01-17Minor bug fixes to issues I've been notified off -Enemies in Level 2 no longer do double damage -Level 4 no longer starts you with the shotgun before picking it up -Fixed the end gate at level 11 where players could just walk around it -Fixed the end level portal for level 11 where the next level wouldn't start -The secret button to the "Secret level" in the level select works again -Phase 2 of the amalgamation boss fight uses its secondary attack again And as a minor new addition there's now minor camera tilt when moving left or right like Quake enjoy!
16.01.26 Update Notes2026-01-16Hello gamers just a quick update nothing to crazy mostly just a few new content additions -New level -3 New Ost's for newest level (levels 10-12) -Added skybox rotation to older levels cause it not moving at all just bugged me -Added Level buttons for levels 10-12 so you don't have to play all of level 9 to access the newer levels Just a quick message I just wanna thank everyone for the support of this game, my life has been quite rocky for the past bit both due to financial and mental health issues and I plan on trying to finish the game later this month or midway into February.