OASIS: Tokyo — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v1.4.6 - Definitive! + Sequel Announcement | 2026-06-29 | Hi! Been a while, but this is finally ready. This is the "definitive" patch for OASIS: Tokyo. Everything that is feasible for me to fix (and I'm aware of) has been fixed. Thank you to those that reported these. I've also implemented a few ideas from the currently-in-development OASIS II - whose Steam page just went live! If you liked Tokyo, you'll probably like it as well! Please wishlist it! As for the changelog:AdditionsAdded a Grenade Case to the clothing shop (available at level 2), it is 2x2 with a 3x3 inventory and only holds grenades. It's also available rarely as loose loot in the Jigane warehouses (where grenades can be found) as wel |
| New Project Demo | 2025-03-24 | Hi! My new game Dyskairos's Steam page now has a demo. It's somewhat different from OASIS but I think you'll still like it if you like OASIS so please check it out. https://store.steampowered.com/app/3463170 Let me know what you think in the discord! |
| v1.4.5 - New Achievements | 2025-02-13 | Hi! Wasn't originally planning to do another content update (though this technically isn't one, I decided regular update is appropriate for this regardless), but enough issues came up that I figured I'd finally do what I've been meaning to do for a while: Add achievements for the things I've added since launch! New Achievements Debt Free - Unlock everything in Debt Mode. (this will auto-unlock if you load a save that's done this) Broke But Reputable - Reach max reputation while having started from Naked Mode. (this will auto-unlock if you load a save that's done this) Helper - Get a reward from the nearby corporation requesting items. Gauntle |
| v1.4.4 - Hotfix | 2025-02-07 | couple of minor issues i somehow forgot about or never noticed stay tuned for something new soon(tm)! can no longer sell items with inventories (clothing/containers) that have items in them can no longer open popup invs for equipped items updated tooltip of shop upgrades to say "Current Level" instead of just "Level" to better reflect what it means sonar now skips dead targets in range minor skill text changes reduce recharge rate for echolocation (30 seconds per charge instead of 40) echolocation no longer turns into a sonar after loading a save that had echolocation (woops) fixed missions completed in skyscraper or apartments not counting f |
| v1.4.3 - Hotfix | 2024-12-29 | quick little patch because i somehow forgot these added missing exports for new shotgun and rifle container weapons |
| v1.4.2 - Hotfix | 2024-12-20 | hi another real quick hotfix for another issue i was alerted to, also includes other stuff i happened to run into while verifying the main issue was fixed fixed softlock in the bad ending improved ai responsiveness when fighting through certain out of bounds barriers (same issue as what caused the softlock) added small safeguard for when the level completely fails to generate any train platform exits in the metro mission in oasis hunt (reenables the exit at the beginning of the level) |
| v1.4.1 - Hotfix | 2024-12-05 | small hotfix to fix an issue i never recognized when i coded it 4 years ago lol stamina usage is no longer tied to frame rate reduced stamina buff in the new facility area to account for this (was originally balanced around usage at 144 fps) for those curious: usage should be slightly increased if you were running the game at 60 fps, and much slower if you were running it at more than 120. |
| v1.4 Update | 2024-11-15 | Hi! A bit under two weeks after the game's first anniversary, here's 1.4. Don't really have too much to say for this update, but you can check out some of the new stuff in the trailer below. As always, the full changelog link can be found at the bottom of this post. Questing System This new update features a new optional "more traditional" quest/task system. It's unlocked once reaching max rep, mostly taking place in a new underground facility area. It can be accessed through a now accessible door in the side alley of Arinobu. During the quest line, you'll get some rare items as rewards and encounter 2 new bosses. You'll also get a special re |
| v1.3.2 - Hotfix | 2024-06-11 | small update to fix an issue from the previous hotfix fixed bullets being able to collide with each other (fixes shotguns not doing any damage) |
| v1.3.1 - Hotfix | 2024-06-09 | hi, real quick update to fix a few lingering issues full changelog: shop menus in aspect ratios other than 16:9 now show correctly (finally) fixed bullet tracers being visible through walls adjusted some loose loot positions in one of the local office variants (the night one) fixed warehouses sewer transition still having the door when it doesnt actually place a sewer piece, also stopped non-exit sewer pieces from being able to spawn increased the time taken to activate the warehouses sewer exit (from 14 seconds to 20 seconds) cluster will now properly fail when leaving without returning to the main server instead of giving the abandon penalt |
| v1.3 Update | 2024-06-07 | Hi! This is v1.3. It's a bit smaller than the previous update, but still has a bunch of new things in it! As before, you can find the full changelog at the bottom of this announcement, but here's some highlights. Gauntlet There's a new gamemode found in Extra Modes! In it, you must defend a generator against increasingly difficult waves of enemies, while scavenging the level and buying supplies during break periods. It's also customizable, with 4 different difficulties, variable match lengths, and different areas to pick from. New Objective Type Also added in this update is a new objective type: Cluster. Similar to Upload, you must find, acti |
| v1.2.1 - Hotfix | 2024-03-22 | hi! just a real quick patch primarily to fix a handful of issues but also got a few small changes and improvements too full changelog: fixed cyberware effects being duplicated after reloading the save after getting an ending - resetting your build will fully get rid of the duplicated effects, sorry about this! fixed some other weird things that happened after reloading the save after getting an ending that werent as noticible when the upload is finished, the progress bar on the machine will now turn green the progress bar glitching effect will no longer reroll its chance every frame after its delay is up (should do it much less often now) ene |
| v1.2 Update | 2024-03-09 | Hi! Here is v1.2. It has a bunch of new stuff, some more quality of life features, and some fixes. You can find the full changelog with everything at the bottom of this announcement, but I figured I'd show some off the new stuff here. New Items First off, new items. Building off of the previous new grenade mechanics introduced in the last update, there are 4 new grenades including impact and stun grenades. I've also added a new low-tier backpack and some new vests to use. There is a new attachment type for the barrel/supp slot in compensators. These provide a very good recoil control buff when ADS but obviously you don't get the reduced sound |
| v1.1.3 - Hotfix | 2024-01-13 | hi! just another real real quick hotfix to fix some stuff i forgot with the last hotfix, plus some stuff that was meant for 1.2 but should be stable enough to include now changelog: fixed request system not loading correctly on some (existing? all?) saves forgot to add the layer for upload servers to the new interaction layermasks, the upload obj type should now actually be playable again (woops) new inventory background (blurred transparency) new grenade mechanics: doesn't automatically throw on hotkey press anymore press lmb or rmb to overhand or underhand throw respectively can hold button to cook the grenade while cooking, can cancel by e |
| v1.1.2 - Hotfix | 2024-01-08 | hi! just another real quick hotfix here primarily to fix an inventory issue i was made aware of. if your inventory was broken at some point somehow, in the way that you couldn't move items around in it, that should now be fixed when you load that save again. also includes some other quick fixes and adjustments i wanted to go ahead and implement now instead of waiting to put them in 1.2 full changelog: fixed inventory grid slot availability somehow being desynced by just getting rid of its array in the save schema and just recalculating it altogether on load instead (this should have minimal impact on loading time) possibly fixed using multipl |
| v1.1.1 - Hotfix | 2024-01-03 | hi! just a real quick hotfix to fix a few issues i had missed before. also, have a discord now, feel free to join: https://discord.gg/ub2DQSS2xE hotfix changelog: fixed issue where trying to reload the m4 with a 60 rounder would cause the controller to get locked up small attachments such as suppressors, lasers, and rails should not fall through the ground anymore when dropped clarified the warning on the shop skills menu (this is technically a bug but its not a simple fix, so maybe in 1.2) finally fixed some collisions i had missed in arinobu made new sight reticles (also made them smaller) fixed character and shop tree master skill descs, t |
| v1.1 Update | 2023-12-20 | Hi! Welcome to the first full post-launch update, v1.1. I've got more quality of life features as well as some new items and other stuff in this update. Here's a small preview of two of the things this update contains: Additions Added a button to the cyberware shop UI that allows you to reset your skills AND cyberware for 100k You'll get the price of your cyberware back as well after paying the 100k This button is disabled in hardcore mode and during endgame runs Added a new feature to the arinobu hub that is unlocked at reputation level 1: Request List List of different items that you can turn in to get a monetary and/or xp reward Item list |
| Post-Launch Update | 2023-11-08 | Hi! Just a real quick post-launch update with a few quality of life features. Changelog: - changed interaction raycast to a spherecast (little more leeway for item pickup in some cases, should be mostly the same otherwise) - added a world record time to the tutorial timeboard (if you beat this - email me with a video of the attempt and the name you want on the board: skaaiedev@gmail.com - make sure to have the subject start with something like or i probably wont see it) - added an objective reminder at the start of each mission (this can be disabled via "skip obj message" in settings) - fixed an issue where gang high threat targets wouldn't w |