STEAMDATA.GG

Who Takes The Crown? — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Name Change2025-07-29Hi Everyone, This update is to officially change the name of the game to Who Takes The Crown?
Patch Update For Infinite Jump Bug2025-05-28Hello Everyone! A small update has been pushed out today to patch the infinite jump glitch. You can no longer get extra jumps while super jumping. If you notice anything else please let me know in the discord!
Small Highscore patch2025-03-21Hello Everyone, Small patch going in based on yesterday's update. Local saves should be unaffected except for certain players. Thanks, -Doug
Quick Patch2025-03-21Hello Everyone! Adding in a quick patch to fix an infinity jump bug that was found. I also fixed a visual bug that was part of this glitch as well. Enjoy playing the game! -Doug
Small Update2025-03-16Hi Everyone, Another small update to help me behind the scenes. I added some extra logging in case bugs pop up. The new logs will help me address any issues quicker. I hope you are all enjoying the game! - Doug
Tile Color Fix2025-03-14Hi Everyone! Small update today. There was an error in the movement tutorial where the custom colored tiles were not getting initialized and would not update in the gameplay settings. This has now been fixed. Thanks for playing the game! - Doug
Small Update For Bug Fixes2025-03-13Hi Everyone! Two bug fixes are going in with this update One of the boards in the Casual mode for the Sand Kingdom has been updated so the position is no longer starting with the king in check and causing Stockfish to crash. When the promotion screen is up, you can no longer move other pieces within the level. This was causing a duplication error within Stockfish but is now fixed. Thank you to everyone who has been reporting these issues as they come up. And thank you all for your patience as I work through them! Happy playing! - Doug
Small Update2025-03-06Hello Everyone! In today's update I have added a couple more display settings a long with some clarifications in the tutorial level. Here's what has changed: What's New General There is now FPS limiting in the display menu with options for 30, 60, 120, and unlimited fps There is now an option for toggling VSYNC The game is now translated into Polish! In the Tutorial There have been additional helper notes added for moving the camera around There have been additional helper notes added for the super jump Bug Fixes When selecting the immortal and casual difficulties the menu button should now display the correct corresponding time on the main a
Custom Colors Update2025-02-17Hello Everyone! This is the last content update before the games release! In this update you can expect the following: Updates You can now change the color of your pawn to be any color including black by going to the Customize menu option and moving the slider to the left of the pawn. You can now adjust the colors of your boards by going to the Gameplay menu option and moving the sliders for each board. These color changes also allow you to change the color of the 'available moves' highlighting, the 'AI move' highlighting the 'bad move' highlighting Changes to menu UI sounds Changes to player jump sounds Fixes Fixed a bug where 5 fold repetit
Checkpoints Update2025-02-12Hello Everyone! In today's update I am adding checkpoints to the Adventure Mode! What does this mean? If you enable checkpoints, once you get to a new section, a button will appear at the start of the level allowing you to get back to that section whenever you want. Passing through a section checkpoint will take your fastest time for that section and save it. Once you hit the button you will be spawned to that section and the time will start playing when ready. You will also notice a new number displayed in the bottom left of your screen. This is for keeping track of how many moves you have made in your current run. This move count will be us
New Animations and Performance Update2025-01-24Hi Everyone! Today I have added some animations to the piece movements so that it is easier to see Stockfish's moves. You can adjust the speed of these animations in the Settings -> Gameplay options. I have also added the following optimizations: Faster piece loading Faster board loading Decreased number of player loop calls when falling increasing FPS Fixed a bug in the distance based board loading for increased FPS As always, don't forget to join the discord for the latest! -- Doug
Small Bug Fixes2025-01-13Hello everyone! Here are the fixes in today's patch: Attempting to move chess pieces from a section that you are not currently standing in will no long result in a Stockfish error. You can no longer softlock yourself by trying to move pieces in a different section and getting checked. Standing on a square where Stockfish decides to move it's piece will no longer clip you through multiple pieces. It will instead put you at the closest adjacent empty tile. In the Famous Stacks level you can now move pieces on top of yourself as intended. Changing controls in the middle of game play now updates the controls immediately instead of having to resta
Big Update: Improved Tutorial, New Features, and Bug Fixes!2025-01-06Everyone! Firstly, thank you to every one of you who has taken the time to play the demo and provide feedback—it means a great deal to me and has been very helpful! I read every comment and consider the community's input as much as I can. With that said, let's dive into what’s changing in this update: The Tutorial Based on your feedback, I noticed that the tutorial didn’t explain the movement mechanics well enough, which caused some confusion and frustration. To address this, I’ve added a Movement Tutorial that will pop up before the main tutorial. This new tutorial is designed to better demonstrate the spacing needed for certain jumps and pr
Gameplay Update2024-08-06After some feedback and internal review the bounce factor has been removed completely from the players fall mechanic. What does this mean? When the character pawn is falling and hits a flat surface it will no longer bounce off at high velocity. Instead, the pawn will have a significant reduction in ricochet value upon landing (0.44 to 0). The landing will also have a 3% friction increase to slow down any slide that may occur. It is important to note that the pawn can still bounce off the side of chess board pieces and walls! Also, depending on the speed and angle that the pawn is falling at upon impact with the flat surface the pawn will stil
Small Bug Fixes2024-07-29Player jumps no longer get negated when standing on the very edge of a tile. There was a small bug where, on the top board in the tutorial level. Players movement was getting slowed. This is no longer the case. The highscores lists have been fixed to display scores always, even if you do not have a time on that level. A description has been added to the stacks screen to be more explicit about the rules
Demo Update 0.0.22024-07-27The last board on the tutorial level had a small bug that would prevent the player from making moves on the board. This has now been fixed.