STEAMDATA.GG

Shadows Are Alive — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Pain Patch2025-06-20A mini patch to address the following :Demonic Shift (Player version) induces more fear when Soul SiphoningDemonic Shift (Player version) bombs now spawn higher above groundNew pain animation when kids are teleportedClown tent big small bug addressedOther minor community reported bug fixes
Patch - Pain Upgrades2025-06-20A mini patch to address the following : Demonic Shift (Player version) induces more fear when Soul Siphoning Demonic Shift (Player version) bombs now spawn higher above ground New pain animation when kids are teleported Clown tent big small bug addressed Other minor community reported bug fixes
Major Update To The Demo :)2025-06-14We’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!! Community Feedback Fixes: - Various multiplayer network issues on both maps - Higher FPS and general performance improvements - Soft lock fixes - Movement improvements to players - Rock colliders fixed - 2x New AI 'Monster' Shifts added - Ability firing issues resolved - Happiness carnival gamemode, ripped out and replaced with a new task-based system - Single player added with AI enemies - New lobby tools for single player, difficulty and private games - Firefighter abilities are addressed with teleporting - New Shift smoke
Last minute fix :)2025-06-13Quick change to a basement door we missed accidently :)
Huge Update - We Listened, We Fixed! Single Player + Streamer Challenge2025-06-13We’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!! Community Feedback Fixes: - Various multiplayer network issues on both maps - Higher FPS and general performance improvements - Soft lock fixes - Movement improvements to players - Rock colliders fixed - 2x New AI 'Monster' Shifts added - Ability firing issues resolved - Happiness carnival gamemode, ripped out and replaced with a new task-based system - Single player added with AI enemies - New lobby tools for single player, difficulty and private games - Firefighter abilities are addressed with teleporting - New Shift smoke
MASSIVE UPDATE + SINGLE PLAYER (SEE VIDEO)2025-06-08Hi all :)After a couple of months listening to the community and reading your thoughts, we sat down and made a ton of improvements to the game and even a couple of new features.Apart from fixing pretty much everything mentioned by the community (apart from the dreaded void door which we're still working on) we are happy to say that the new version coming out Friday 13th is a massive improvement to the title.To celebrate bringing you more value we are also lowering the price of Shadows so you can play with more friends.Biggest changes : Single player mode is here !AI Shift (Demonic currently active) with difficulty levels, no more waiting in l
Hotfix - Ride Power2024-11-09We identified a problem accessing rides on the new power-checking system. Its been resolved.
Patch 0.0.22024-11-08Various bug fixes to the Carnival map and user flow. Loading screens now wait for all connected Informational page added with instructions on how to play Tug of War game mode Informational (green) messages added for user experience at various points Bumper cars no longer max happiness meter due to double-firing issues Shift can now play bumper cars claw machine Shift can now play merry-go-round zombie cannon to knock kids off horses Stalls - minor adjustments New shift no longer freezes upon teleporting kids New shift attacks adjusted (no rush knocking of heroes) Task system added to heroes on Carnival to help users understand the Tug of War
Patch Hotfix 0-0-12024-10-30General : -Colliders on cages in mansion repaired as kids could escape too easily -3d Audio sound of haunted house gun bullets realigned with distance (you could hear them everywhere) -Happiness win bar not functioning correctly (Network latency from server to player issue, resolved) -Attic door / colliders in mansion resolved -Electric eel error breaking bumper cars resolved -Horses shift hot zone breaking network messages fixed (shift triggered it when no players were on the ride) -Instructions splash screen added to Carnival Map for more user flow assistance 'Hot To Play' (multilingual) -Tutorial no longer sees the second Shift -End scene
Hotfix Patch2024-10-28Minor bug fixes, UI update, end cutscene audio fix.
New lobby system, Carnival improvements, bug fixing2024-10-28Languages adjusted. Carnival rides improved. Graphic enhancements and lighting improvements. User flow increased for tasks. New Shift character added. Additional abilities added for new Shift. Various bug fixes.
Slight Delay2024-10-21Hi all, We just wanted to keep you all in the loop, the game was planned to be released today however there are a few small changes required before it can be approved for release on Steam. In order to have the build approved we need to complete the translation work on the Book of Shadows and adjust a few settings such as controller support in the store page as it isn't working on the in game menu correctly. We're pushing a new upload to Steam this evening which will hopefully get approved quickly and then we can let you guys have some Carnival fun. Realistically though, it may be delayed until this Halloween weekend before the Early Access re
Steam Next Fest Broadcast2024-10-18Enter the ever-changing world of Shadows Are Alive! Team up, channel epic alter-egos and outwit "The Shift" in a series of shape-shifting maps. Relentless suspense, vibrant visuals, and unmatched strategy. Can you escape the Shift, or will you fall to his wrath?