STEAMDATA.GG

Hyperdrive Inn — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfix 11/142024-11-14Hey there! This update addresses a few edge cases of content loading and fixes some cosmetic bugs & grammar issues.
Update notes for 11/132024-11-13Hey there! Another small patch to address a few issues: Reworked the scene loading logic to prevent softlocking the game Made one puzzle a little bit easier in one of the Hyperdrive levels. Happy gaming!
Update notes for 11/11 patch2024-11-11Cheers! Here's the first update post-launch. The update fixes several bugs, so do update the game. Fixed a code input bug on the restaurant level Fixed a logic issue on the second ending regarding a puzzle Fixed an issue with a hotspot on the first nomad level Fixed an NPC visibility bug on prison level FIxed an animation issue in the circus level Happy gaming!
Devs play Hyperdrive Inn2024-09-27Hey everybody! It's less than a month before the doors of our infinite hotel open. Here's some live material from the game to get you exctited!
First 30 minutes of Hyperdrive Inn2024-09-17Greetings from the debugging hellhole. The game is almost finished, but I still have my work cut out for me. Majority of bugs are now squished, and every single piece of content is in place. To celebrate the upcoming launch next month, here's the first 30 minutes of the game for you to enjoy!
Polishing, debugging, Next Fest & a new demo. Check out the new devlog!2024-06-07Hey! I haven't been posting new videos for a while now. I've been neck-deep in family stuff & game development, and there has been a lot of stuff going on in the past few weeks. The biggest piece of news if course the release of a new demo, which adds a ton of new content for you to enjoy! Check out the video below!
Our Next Fest demo is out!2024-06-06Greetings! Although Next Fest kicks into gear officially next Monday, we wanted to start the festivities early. We have just released a massively upgraded demo, which includes a whole lot of new stuff. Your feedback has been extremely valuable, and we’ve taken that to heart while revising the game. In this update, you’ll find: Triple the content! You should definitely start a new game more than once. There are loads of new content for you to consume Completely revised inventory system. You use items to hotspots by selecting them from the inventory while you’re on top of a hotspot instead of them being used automatically if you happened to car
We're DONE with content!2024-04-05Cheers! This week we achieved a very important milestone as all the levels of the game are now in place. This means that the game can be now completed from start to finish, which is pretty damn crazy! It's been pretty intense couple of months, so I'm very, very happy (and also relieved) that we're finally at this stage! More on the weekly devlog below.
Reworking the user interface at this stage is stupid! Or is it?2024-03-28Cheers! In this week's devlog I'll give you another sneak peek to the ending of the game, but I'll also talk a bit about the reworked user interface of Hyperdrive Inn. We didn't originally intend to have inventory puzzles in the game, but I'm very pleased to tell you that now we have! Check out the video for full details
The end is VERY near!2024-03-22Phew, the end is getting near, as we're currently working on the epic finale of Hyperdrive Inn! Check out the weekly devlog below for more details & small sneak peek on what's to come.
Only the ending remains! Check out the weekly devlog2024-03-15Cheers everyone! I'm super excited to announce that we have now completed all the levels of the game! Well, except the ending, but that's exactly what we're going to deal with next. This week's devlog features a very compact level, my thoughts on puzzle design & family news! Check it out below.
First we develop, then we polish. Check out this week's devlog2024-03-08Cheers everyone! One of my subscribers asked last week why does Hyperdrive Inn look like it's a work in progress. Well, that's because it is. We're launching the game in October, so we're still neck deep in the development work, and we're not focusing our efforts on polish before we're done with the core of the game. This is a good question and deserves an answer, so in this week's devlog we're talking about finishing touches, or rather the lack of them.
Trying to crack the marketing nut. Check out the new devlog2024-03-01It's winter holiday here in Finland, so I've been hanging out with the kids a bit more. The gamedev train can't be stopped, though, so we did make good progress despite having a bit more lighter week. The game is slowly starting to come together, but I still have a massive boss enemy to deal with: I need to figure out how to do effective marketing. Check out my thoughts on the new devlog below.
Content work is nearing to an end!2024-02-23Cheers everyone! We made good progress this week, and there is light at the end of the content tunnel. We're already preparing for the next tasks, because once the content is done, the real work starts. What do I mean by that? Check out the video below to find out!
In this week's devlog: the mental side of game development2024-02-16Hey everyone! I wanted to cover something different in this week's devlog. Game development is mentally straining at times. You have to wear a lot of hats, and there usually are so much things that require your attention. This is how I cope with those things.
It's time to talk about the music! And we have a guest!2024-02-09One of the key aspects of Hyperdrive Inn hasn't been covered in previous devlogs, but that's about to change. Meet Juhana Lehtiniemi, our extremely talented composer, who's in charge of Hyperdrive Inn's amazing soundscape.
Nuclear power & optimization, check out the new devlog!2024-02-02Nuclear reactor is a great setting for a puzzle-focused level, don't you think? We're currently working on the last level set before the epic ending, so we really want to put those brain cells of yours to the test. Check out the fresh devlog for more!
Putting out fires and burning a restaurant2024-01-26This week I've been doing some moderate debugging and there's been quite a lot of other stuff that has required my attention. After putting in some overtime I was able to complete this pretty cool restaurant themed level. Check it out from the video below!
In this week's devlog: a convention, costumes & content update2024-01-19This week has been very productive and certainly a lot better one than the week before. I had a lot of fun while making this concention-themed level. Check out the video, download the demo and wishlist the game if you haven't already!
It's not all sunshine and rainbows2024-01-12Last week wasn't one of the best, or one of the good ones either. The project suffered the first real setback, so check out the devlog & see what's going on.
Happy New Year, check out the first devlog of the year!2024-01-05Cheers everyone! It's 2024, crazy, right? To get the ball rolling for the freshest of years, here's a brand spanking new devlog for your viewing pleasures. Enjoy!
Happy New Year! Check out the throwback devlog of 2023!2023-12-29First of all, my sincere thanks to you all who are following the project! I was able to meet my end of the year goals, and for the past week I've been mainly focusing on debugging the game. I wanted to make a recap of everything that happened in 2023, so here you go!
Hyperdrive Inn Holiday Special - we're done with the content for the year!2023-12-22It's the end of the year, and we're done with the content for the time being. 31 completed levels, 23 to go, but now it's time for the holidays! Have a very merry Christmas, everyone!
A moderate crunch before the holidays - check out the new devlog2023-12-15Cheers everyone! It's been another week, so here's a fresh devlog for your viewing pleasure. And just as a reminder from last week, we do indeed have a playable demo of the game available, so you should definitely check that out!
Hyperdrive Inn demo just launched!2023-12-08Hey, everybody! I'm super, super, super excited to share that we have a demo of Hyperdrive Inn available! The demo includes first 30 minutes of gameplay in our fabulous infinite hotel, so start playing right now!
We're going to Kickstarter, everyone!2023-12-01Hello my lovelies! Like the headline says, we're going to Kickstarter. We have our pre-campaign page already up and running, so you can sign up for updates by clicking this link. The game itself is also progressing, check out what we've been up to in the video below. Have an awesome weekend, y'all!
In this week's devlog: A massive cow, retirement home & bleach2023-11-24This week went by fast, and I was neck-deep in some other stuff, so game development stalled a bit. But rest assured, the schedule is still holding, and the project itself took a major leap forward. Unfortunately I can't talk about that yet, but rest assured, good things are coming!
How the sausage is made? Check out the new devlog!2023-11-17There's as many ways of designing games as there are game designers. This week I'm going to give you a brief overview on my process.
Weekly progress update is here, check out the fresh devlog!2023-11-10It was another busy week, but I got a lot of stuff done! I also cover briefly how we use lights in the game to enhance the atmosphere. We're closing the halfway mark, so now's the perfect time to smash that wishlist button!
Of farms and puzzles - check out the new devlog!2023-11-03Things are progressing super smooth, so here's another status update from Horsefly Games HQ! This week we've been hard at work on a farm of sorts and we briefly discuss about puzzles. Check it out!