We Could Be Heroes — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Status Update on next update. | 2026-11-04 | Hi All, I just wanted to check in and update you on what I've been working on since the last update because it has been a while. So I have several updates I've been working on: 1) Some bug fixes. 2) Chapter 5 - Bonus Chapter, there was only originally going to be 4. 3) Some new modes. 4) Online Multiplayer. These are all progressing well, but as part of doing these updates I've needed update the way the games engine works. For those interested from a technical point of view the game used to run a bunch of multithreaded code to handle the NPC's which is why I can have so many bad guys compared to other games like Streets of Rage, etc. But with |
| Chapter 4.2 | 2026-01-01 | Chapter 4.2Just some minor bug fixes.Bug fix for saved games not loading when Doris is one of the lives.Fixed animation for tying shoe laces and tending to plants not running during cut scenes.I hope everyone had an amazing Christmas and a fantastic new year.Thanks,Jon |
| Chapter 4.1 | 2025-12-26 | Chapter 4.1 Bug fix for intermittent crash on stages with extreme amounts of destructible items. (Max Destruction Count increased from 32767 to 65534.)Fixed issue with Steam Input not responding when game is paused.Fixed issues with cutscenes on Chapter 2 S9 and Chapter 3 S1, S9 and S10.Fixed exit on Chapter 4 S3 not walking the character to the correct spot.Fixed Doris tagging in wrong.Fixed Doris not being able to pick up enemies.Hope you all had an awesome Christmas! Thanks,Jon |
| Chapter 4 - Out Now! | 2025-12-19 | Chapter 4Get ready for Chapter 4 the final part of the story featuring 12 new stages. 12 New stagesImproved paper and floating physicsImproved Ragdolls v4Ragdolls tangle far less frequently and resolve far quickerRagdolls get stuck in the environment far less frequently and resolve far quickerImproved pathfindingImproved speech variations for the charactersImproved reflections slightly.Improved destruction, weapons now continue on their original path as they are destroyed.Added Taunts, these are just a fun thing that add a bit of comedy, because the game was getting too serious.Fixed bug with Doris not getting robbed at the beginning of the g |
| Chapter 3 Update 9 | 2025-11-01 | Chapter 3 Update 9Added a new Stage 3 - 11. Improved player stun time is now reduced to get you back into the fight quicker, you can use dodge to get up straight away.Improved reflections, they now have far less distortion issues.Adjusted Tyler's starting position to make him easier to tag.Improved path finding enemies won't get stuck behind breakable objects under overhangs.Fixed mirrors not breaking.Fixed some stages windows would break, but then appear non broken when entering a building.Fixed issue where sometimes enemies would not get stunned correct when hit (for example if the enemy was taking a weapon out)Fixed issue where some enemie |
| Chapter 3 Update 7 | 2025-09-13 | Added 2 new Stages 3 - 9 and 3 - 10. Added new Character Mr.Din a speed wrestler with a huge amount of throws. Improved Byron's muscle definition and adjusted colours to make his features and details pop a little. Improved Pathfinding when enemies are close to walls and have to move behind walls or into buildings. Improved Ragdolls v3 Ragdolls now fall at more consistent speeds Ragdolls tangle far less frequently and resolve far quicker Ragdolls get stuck in the environment far less frequently and resolve far quicker Update: Control settings will now save if you update your controls Update: Display and sound Cutscene System updated to be more |
| Chapter 3 Update 5 | 2025-07-13 | Chapter 3 Update 5MAJOR UPDATE: Added Air Throws each Character has 4 air throws accessed by catching an enemy with the action button while holding a directions. Air throws can be used for co-op combos. You can now pick up downed enemies, stronger character can then carry these enemies. Throw a carried enemy with the action key and any direction. Some characters can catch enemies mid air to a carry. New display options in the options menu.Improved foot dynamic positioning when the foot is rotated so the foot does not push the toe through the floor (most noticible with Byron and Mr.Din)Improved foot dynamic positioning during throwsImproved sm |
| Chapter 3 Update 4 | 2025-06-07 | Chapter 3 Update 4 Improved dodge:You can now cancel attacks by dodging.Dodge responds better to slightly early button presses (if you press dodge before you land from a jump for example).Dodge will instantly occur when getting up.Attacks can't hit player during the dodge (only while the player is actively moving)Improved ragdolls even more, they should not trigger to early during throws anymore due to hitting certain objects.Improved ragdolls when throwing an enemy that overlaps another enemy.Players can no longer be hit during throws while they are actively holding and throwing an enemy.Grappled throws such as suplexes now do splash and lau |
| Move Guides | 2025-06-02 | Hi Everyone, I realised the other day that some people might not know about how the advance combos work, so I will be busy creating some combo guides! I have created 3 so far: Byron Move List Simon Move List And Finally Vinssou Move List More to come, but have fun with these, they do not list every combo because it would be a very long guide, but it gives you a lot of good moves and combos to check out and help you get past the 99 and their blocks! Let me know what you think, and if you want more! Thanks, Jon |
| Chapter 3 Update 3 - Just some minor bug fixes | 2025-05-23 | Chapter 3 Update 3 Improved reflections rendering. Added new speech for shop workers. Fixed issue with trying to sit on chairs that have been knocked over teleporting you somewhere else on the stage. Fixed extra life bug, when you quit a stage after unlocking a new character and then play another game in any mode you would get the character you had unlocked as a extra life. Fixed bug if you die shortly after you tag someone in, where you would be invisible. Fixed Chapter 3 Scene 3 fixed opening cutscene and blank screen at the end of the stage Thanks to everyone who helped find and report these issue I appreciate it. Jon |
| Chapter 3 Update 2 - Another new Character! | 2025-05-16 | Chapter 3 Update 2 - Another new Character! Added new playable character Strickland, School principal and old school MCMAP expert. Added two new music tracks for Chapter 3 Increased Doris attack speed with handbag. Increased Arthur kick range when using his zimmer. Updated Vin overall damage compared to other characters Fixed issue with loading saves when you update the game on one device but not another and the save syncs, causing the second instance to be unplayable until it is updated Issue when Arthur picks up zimmer with item in hand. Fixed Issue when using Arthur on the hardware store stage where you would spawn as the wrong character ( |
| Chapter 3 Patch 1 - Improved Fun | 2025-05-05 | Chapter 3 Patch 1 - Improved Fun Added new playable character Arthur, Zimmer Fu expert. Improved enemy path finding when enemies or the player are on different floors. Improved enemy path finding with stairs. Improved camera on Stage 1 of chapter 3 to zoom out while on the blacony Improved camera on Stage 8 of chapter 3 to zoom out while on the blacony and in the outside upstairs section Improved camera on multiplayer Improved camera smoothing when being thrown Improved camera smoothing when throwing with people like Mina Massive improvement to Ragdolls, should shop Improved enemy AI, they will not try and change attack sides if they are too |
| Chapter 3 OUT NOW | 2025-04-08 | We Could Be Heroes - Chapter 3 is out now. This update adds a whole new bunch of features and gameplay elements completely new to the game. I hope you enjoy and let me know your thoughts because I love to hear from you guys. Thanks as always for playing and for your continued support, Jon PS: I am working on a big overall gameplay update that will ramp up the destruction! |
| Chapter 2 Update 2.4 | 2025-03-05 | Apologies everyone, but there has been a slight delay to Chapter 3, due to me wanting to add more content! But here is a pre - chapter 3 update that includes a lot of fixes and some new stuff too! If all goes to plan it will drop March 24th. Here is what is added in this update. Added Arcade Mode - Select a single chapter to play all the way through. Improved font resolution and readability. Added save and load notifications during auto save and load. New rendering style makes the whole game a little more stylish and retro. Added Visual Options: Disable Scanlines Turn off Gore Improved Ragdoll stability when knocking enemies that are overlapp |
| Chapter 2 Patch 2.2 | 2025-01-15 | Chapter 2 Patch 2.2 This patch contains more than 60 additional features, fixes and improvements. General Fixed Tyler throws not working. Fixed unlock icon for Tyler when you unlock him. Fixed issue with enemy gang status not resetting on creating a new game. Fixed issues with some shards rendering wrong and causing performance issues. Car - Rear Bumper corrected hold angle. Car - Rear Bumper Mini corrected hold angle. Closing cut scenes not showing through story. Improved pathfinding around dynamic objects blocking enemies. Fixed issue with thrown enemies sometimes performing an animation and floating off. Fixed issue with enemies not gettin |
| We Could Be Heroes - Chapter 2 | 2024-12-24 | Chapter 2 Update. Bringing a bunch of new stages and 3 news gangs. I hope everyone has an amazing Christmas, I will be working over the period doing some more testing and fixing any issues I find. Watch out for Santa with a Breeze Block, he can be leathal! Let me know if you run into any problems, next up on the road map is a few new play modes, which are really fun for a quick play around, or just to challenge yourself. Thanks as always for your support, Jon |
| We Could Be Heroes - Update 4 | 2024-12-13 | Fixes Byron link throw bugs fixed. Improvements Added save games Added stage select Added Easy and Normal mode Roadmap - Coming Next Chapter 2 Thanks to all of you guys, and for those that messaged me, I am feeling much better now, pretty much 100% better from Covid. Jon |
| We Could Be Heroes - Patch 3 | 2024-11-14 | Minor Fix 3 Player that walked off stage would not unload correctly, leaving the game on this screen would eventually after several hours crash the game. Aunt Doris on later levels would sometimes not load correctly. Fix to controls not loading when using Steam input. Fix to edit keyboard and non-Steam input controls. Cabinets in the gun store now correctly keep the guns when broken Fixed issue when pummelling enemies on the ground would sometimes cause the player to loop up and down. Improvements Guns that run out of bullets will now auto switch to a melee weapon. Devices disconnecting will now show a device disconnected in game. You can now |
| We Could Be Heroes - Patch 2 | 2024-11-06 | Fix 2 Bug where the main menu would not colour the selected player on subsequent plays. Aunt Doris tool tip did not show correctly after you save her. Sometimes when a character ragdolled they would jump position. Glass would sometimes not break after subsequent plays. Glitch with trying to quit game while stage is loading Fixed an issue where enemies would not attack you if you held someone. Stage 5 issue with enemies not recognising the wall to the MyStore Player icons out of alignment when Doris is unlocked Fix for some complex glass panes not registering damage Fix for characters sometimes flicking to a different position for a single fra |
| We Could Be Heroes - Patch 1 | 2024-10-30 | A new update has gone live that addresses several bugs and adds a couple of new features. Bug Fixes Bug where enemies would be stuck in held pose. Offscreen enemies sometimes get stuck and can't figure out how to get to the player Player Spawning in wrong location Player Forced to Walk Forward Bug Enemies would steal health when they did not need it, fixed. Bullets not despawning causing them to stay in the game perminently eventually slowing it down. Multiplayer Character Sometimes Spawned Multiplayer Hot Dropping into the game would spawn off screen One of the planks in the DIY store would fall through the stage Run grab glitch fixes New Fe |
| Update to Steam Next Demo | 2024-10-19 | I've uploaded a new demo update with some new features and a lot of bug fixes. Download and check it out before the end of Steam Next Fest October 2024! As always I really appreciate all your support and kind words. Jon |
| Demo Update 5 | 2024-08-10 | Added: Updated Instructions with new Combos for Mina. Added lots of new moves for Mina and adjusted play speed. Added new moves for Byron and adjusted throw speeds. Added more destruction. Added cutting enemies in half. Added cutting enemies down the middle. Updated Ragdolls to make them more stable. Ground attacks now require the player to press down and either punch or kick. Sofas are now breakable. Updating lighting in the underground stage Added floor reflections in the underground Added TV's and mirrors to the walls in the pub Updated rendering to make edges sharper Added hair and body physics Increased time enemies get stuck in car wind |
| Demo Update 3 | 2024-05-04 | Demo 3 Update Added: Redefinable keys Extra moves to Aunt Doris Mina now jumps a little higher All enemies health reduced (except homeless people, it's your fault if you attack them) Increased the speed of some of Byron's moves. Bug Fixes Fixed screen resolution issue on first start on Mac and 3:4 displays. Fixed issue with enemies falling through floor with some throws. Fixed shards falling out of view causing the player not to be able to hit enemies |
| Demo Update | 2024-04-25 | Added: Window mode switching (Fullscreen / Windowed) BGM/SFX Adjustment Zoom out feature for Multiplayer mode Pushable items (Shopping carts can be pushed now instead of picked up) Updates to many of the items to break into pieces that can be used as weapons Updates to Ragdolls to make them react better Improved thrown items, they will no longer pass through shelves Thrown Weapons also damage backgrounds Increased chance of alternative game start Added manual link to the menu Bug Fixes Fixed issue with player floating if you try to sit on the fruit stand Fixed some weapons that could be picked up Fixed items falling out of view causing the pl |
| Alpha Demo Launch Stream | 2024-04-19 | Early demo of We Could Be Heroes is out now, so I will be streaming a short playthrough. The demo is available now from the store page. Please view the demo manual here before you play. |
| We Could Be Heroes - Alpha Demo Out Now | 2024-04-18 | I've decided to release an early demo of We Could Be Heroes to allow everyone to experience the basic game play and environment destruction. With this being an early demo, there is a lot that's unfinished, but it's also a lot of fun. Full 4 player local co-op is available with the 4 main characters to chose from. Most of the moves for each character are complete with Simon being the most fully playable. There are likely to be bugs and things are very subject to change, but this is a great opportunity for you to experience the game and let me know what you think. The demo is available now from the store page. I will take everyone's opinions se |